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Relaxaurus having a size value of 20.
Reduce size of pals by 50%
You capture it, it shrinks by half of its size to 10 when you deploy it into your base, using the pal box; Size value goes to 10.
This would help immensely with pal pathing and reduce the number of instances of them getting stuck inside walls as well as manually throwing them towards a task as larger pals tend to get stuck inside ceilings and terrain when you throw them. Also its silly to 1-hand lift a huge pal that should weigh more than a 1-ton truck but when you throw it, it gets stuck in the terrain behind you.
This also would help you actually see where you are going when you have massive pal's lifted as some are so big it essentially blinds you.
When you toss it from its' pal sphere, it has its normal size of 20 regardless of where it is.
((Although it could be argued a small reduction in size could be beneficial in the world as well.))
Size minimum would be something like 5, so a pal like pengullet that would already have a size of 5, cannot go lower than 5 and will retain its size.
Special exceptions for certain pals may be needed.
Jormuntide is a giant PITA in base.
I have a theory that part of the reason the AI seems to occasionally "break" and stop attacking is because it is having trouble positioning itself in an area where it can execute the animation for the attack and larger Pals just have a harder time aligning themselves especially in confined areas.
Same energy.
That would be a great idea if the game used voxel based building structures and the world possessed destructible terrain/structures that you could demolish and rebuild to make a base much more uniform.
However it does not, it uses a clunky building system that makes it difficult to establish a uniform base structure due to the snap building grid alignment, terrain that blocks building even when it looks like you should be able to build there, and very poor structural integrity with no good way to currently add SI to certain parts of the base, this makes it so that your idea cannot really be properly implemented and you have to build around limitations, restricting you from creating perfect pathing environments.
You think its fun having large pals constantly getting stuck in walls, and ceilings? I personally don't, Its an irritating waste of time that requires too much frequent player intervention.
I personally just make my rooms 3 walls tall and never have a problem.
That would be okay if you could properly build larger bases that just isn't a square box.
The introduction of pals shows them being a bit smaller in size as well when you first start a game, assuming you have not watched any trailers or previous images of gameplay or read posts/reviews from other players, players are just not going to know to build huge bases to accommodate gigantic pals; this is going to be frustrating to those players as they will have to completely destroy and redesign bases because one they want to employ there is just too large. That is such a punishment for something that is not even stated.
As I said in my above reply, there is a problem with being able to build bases effectively due to limitations of the building system.
TL:DR its not a good building system for the needs of the player to build bases that are not pathing nightmares.
i kinda like having to build around these big pals
It's really easy to unstuck them with the palbox.