Palworld

Palworld

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TheVVarren Feb 5, 2024 @ 3:55pm
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Controversial - Unlocking Flying Too Early
I think the game allows you to begin flying far too early & it'll ruin new players exploration. You can get your first flyer by level 9, but I think to promote exploration it should begin unlocking somewhere between level 25-30.

The Gliders are a good middle step toward flying so I feel they shouldn't change their level requirements. But, once you unlock the ability to fly wherever you want I think a majority of players stop exploring the ground & enter into areas they're not prepared for or collecting eggs for higher tier Pals than they'd normally have access to.

It's all too easy to cut a lot of the exploration aspect out of the game once you start exclusively looking at the horizon.
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Showing 76-90 of 118 comments
Atomic Skull Feb 10, 2024 @ 4:04am 
Who needs a flying mount when Galeclaw exists? It's second only to Jetdragon for movement speed and you can get it by lvl 10. Jump off a hill and you can cross the ocean with it, utterly ridiculous. It makes all of the crafted gliders completely redundant might as well just delete them from the game. Once you get Galeclaw you will never walk anywhere ever again you'll bunny hop and glide everywhere.
Last edited by Atomic Skull; Feb 10, 2024 @ 4:09am
SavRoyale Feb 10, 2024 @ 4:07am 
Map is pretty vertical with a lot of cliffs you need to walk around to get into another Biome. So i think flying this early is ok.
Buff Bagel Feb 10, 2024 @ 4:14am 
everyone plays different and tbh i barely even use flying mounts until later, elk with swift can get you most places using the uppercut move to boost your speed even more. I dont even catch nitewing or what ever its called unless its asleep infront of me. Between like 1 - 2 hrs you can get to 25 pretty quickly on both hard and easy mode. so even if you push it back to later levels it really doesnt take long.

Even at 50 i still use gliders and grapple hooks , if you dont cool doesnt really matter. Being able to traverse all terrains isnt really an issue imo. I dont see a huge issue specially considering the first flyer is basically a flying snail and runs out of stam super quick.

in summary even raising the level wouldnt really change anything so whats the issue, yeah you can say "then changing it wouldnt matter either?" like i said people play different so why ruin their experience because you think its op? Heck i even like how you can higher the xp rate to where you can get level 10 by picking up a stone, if thats how you like to play it , its your playthrough ♥♥♥♥ everyone else.

The real question would be why not add the ability to change the unlocks at your own will say you wanted sword for example to unlock at level 6 and club to unlock at level 50 then why not give us that option then you can play how ever you want and no one can complain.
Wat Feb 10, 2024 @ 4:27am 
Biggest difference when getting your first flying mount is in Lifmunk Effigy grinding. It becomes a loooot easier to go after those glowing green dots once you can see them from high above and also fly straight to them. It still takes quite some time to reach capture level 10 though.

I don't bother with eggs any more than I did when exploring on foot as there were already more eggs than I could hatch. The bottleneck is on collecting Ancient Civilization Parts, not eggs.
Last edited by Wat; Feb 10, 2024 @ 4:28am
Snkmarcel Feb 10, 2024 @ 4:42am 
Flying is for sure a big problem. There's nothing stopping you from unlocking every teleporter when you're lvl 15, opening up high lvl chests and getting the better balls, getting huge eggs which results in getting late game pals. It breaks ground exploring and the danger of dying because high lvl pals attack you.

There need to be more aggressive flying pals in areas so it's not so easy to pull off.
Aurelia Feb 10, 2024 @ 5:15am 
Originally posted by Soren:
Originally posted by GamingWithSilvertail:
That's an exploit thats bound to get fixed.
Doubt it. It seems intentional that you can exceed the glider's top speed if your own top speed was higher than it before opening the glider. It works that way in Zelda, and that's what they were trying to copy when they made the glider.

Yeah. The glider is physics based and part of that is momentum which allows it to work in tandum with the grapple like it does.
To "Fix" it to arbitrarily lock the momentum part would be disservice to the operation of the device itself.
Not an exploit or a bug, so nothing to "fix".
Nouge Feb 10, 2024 @ 5:52am 
Imo 100% okay option would to make it customizable and overall more demanding in terms of in game resources. Customizable = by world settings, how early u can unlock flying. Demanding = resources needed to craft gear + food needed to fly (Special food etc.)
Soren Feb 10, 2024 @ 6:04am 
Originally posted by Aurelia:
Originally posted by Soren:
Doubt it. It seems intentional that you can exceed the glider's top speed if your own top speed was higher than it before opening the glider. It works that way in Zelda, and that's what they were trying to copy when they made the glider.

Yeah. The glider is physics based and part of that is momentum which allows it to work in tandum with the grapple like it does.
To "Fix" it to arbitrarily lock the momentum part would be disservice to the operation of the device itself.
Not an exploit or a bug, so nothing to "fix".
If we're being generous here. Maybe they meant the grapple to floor boosting into the glider is the tech that'd be fixed. With only the wall and ceiling grapple boost techs being intended. Though I doubt the devs will ever have that on their priority list as a thing to fix even if it's unintentional.
tools guy-kun Feb 10, 2024 @ 9:53am 
Originally posted by Tentacle Grape:

all in all, I think people are overvaluing flight in this game. it's not as great as you think it is. and people already admitted that there isn't that much to explore to begin with.
because flight is valuable. reason why I was downtalking nitewing is because the value of flight they offer is minimal compared to the later unlocks. which again is helpful for the early game, but only to the small extent it's capable of.

there may not be much to explore, but I can confidently say there are mountains in this game that takes seconds to climb with a flight mount compared to non-flight pals. if there is a non-flight pal that can make reaching mountain tops easier than flight mounts, let me know so I can go capture one.

until then, I'm going to stick to my flight mount and enjoy every benefit it offers.
Tazz Feb 10, 2024 @ 10:01am 
They fly to early for liftmunk effigies collection it can only be seen at night and the best flying mount for beginners is Nightwing actually Nightwing is very slow
Powerferret Feb 10, 2024 @ 10:02am 
I mean.... this sounds like "I can't control my own impulses to use something that makes life easier, so I want someone else to restrict it from me." Just use a little self control?
\tg/ World Peace Feb 10, 2024 @ 10:03am 
Palworld actually handles the flying dilemma just about perfectly. You can have a flying mount early for scaling obnoxious cliffs, mountains, and water, but the first few are slow as molasses, so you're incentivized to use a faster ground mount whenever possible.
Aquascape420 Feb 10, 2024 @ 10:07am 
the first flying mount is so bad I won't use it for actual travel. I would rather climb the cliffs than sit on that stupid bird.
Soren Feb 10, 2024 @ 10:39am 
Originally posted by cha0tic:
Originally posted by Tentacle Grape:

the bow is literally better than any melee. I'd say even the baseball bat was too late. and of course the stun baton.

While you were shooting your bows I was studying the blade
Spear is decent if you know about cancel stabbing.
Originally posted by Aurelia:
Originally posted by Soren:
Doubt it. It seems intentional that you can exceed the glider's top speed if your own top speed was higher than it before opening the glider. It works that way in Zelda, and that's what they were trying to copy when they made the glider.

Yeah. The glider is physics based and part of that is momentum which allows it to work in tandum with the grapple like it does.
To "Fix" it to arbitrarily lock the momentum part would be disservice to the operation of the device itself.
Not an exploit or a bug, so nothing to "fix".

A glider should only go down with SLIGHT upward momentum, and that momentum should be lost much faster.

It shouldnt propell you across the whole map.
Last edited by GamingWithSilvertail; Feb 10, 2024 @ 10:50am
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Date Posted: Feb 5, 2024 @ 3:55pm
Posts: 118