Palworld

Palworld

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Suggestion: Change Flopie's partner skill
The ability to automatically pick up items that are already in range is already pretty whatever. But it's actually a major pain if you're overweight and you want to drop something so you can move.

If she has a collar you can't even put her away - you're just stuck out there unable to move.

Just give her another ability entirely.
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Showing 1-8 of 8 comments
Ratch Feb 2, 2024 @ 8:37pm 
Or let us store Pal Gear so it's not always equipped. Sure, we might forget a saddle or smth but that's better than removing a skill or keeping Flopie in the box only.
Sentient_Toaster Feb 2, 2024 @ 8:39pm 
The ability to temporarily deactivate Pal Gear and buildings would be appropriate (e.g. temporarily disabling a heater that doesn't actually require kindling at the moment because there's nothing in the incubators next to it).
Inner Sight Feb 2, 2024 @ 8:43pm 
Originally posted by Ratch:
Or let us store Pal Gear so it's not always equipped. Sure, we might forget a saddle or smth but that's better than removing a skill or keeping Flopie in the box only.

yeah when it comes to those "They're always out" collars there's always a time i wish I could undo it. the concept sounds good. but in practice I need to have control over it.
Sovereigndrake Feb 2, 2024 @ 8:54pm 
You can drop a pal if you're in a pinch, i do it when im building cuz those suckers always walk where i wanna build and get me clipping errors.
Inner Sight Feb 3, 2024 @ 12:05pm 
Originally posted by Sovereigndrake:
You can drop a pal if you're in a pinch, i do it when im building cuz those suckers always walk where i wanna build and get me clipping errors.
Any other skill would still be better than "Will pick up something even if you dont want to pick it up". Its not like she has extended range of pickup or anything. All it does is stop you from tapping "f" when you get to whatever it is.
it's better than having to throw away a pal just to move again.
GorishiDan Feb 3, 2024 @ 12:09pm 
Originally posted by Inner Sight:
Originally posted by Ratch:
Or let us store Pal Gear so it's not always equipped. Sure, we might forget a saddle or smth but that's better than removing a skill or keeping Flopie in the box only.

yeah when it comes to those "They're always out" collars there's always a time i wish I could undo it. the concept sounds good. but in practice I need to have control over it.

Yeah same thing for Dazzi and Daedream's collar. It's useful if all you want is added DPS but the second you wanna capture something they're nothing but a burden
MrDammit Feb 3, 2024 @ 12:12pm 
I quit using that Pal for this reason.
MrSoul Feb 3, 2024 @ 12:14pm 
Originally posted by Ratch:
Or let us store Pal Gear so it's not always equipped. Sure, we might forget a saddle or smth but that's better than removing a skill or keeping Flopie in the box only.
This. Stuck with 2 small feed bags due to a crafting bug, tried dropping second for friend and tho UI options are in that menu, no dice. Can even split stack them and hover the 1 around but ya, obvi don’t do nothing.
Last edited by MrSoul; Feb 3, 2024 @ 12:14pm
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Date Posted: Feb 2, 2024 @ 8:35pm
Posts: 8