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AI pathing needs work too. I build a spiral staircase and they can't do anything on the 2nd floor.
(I'm currently playing Single Player)
If anyone is willing to experiment and find out that would be appreciated.
didn't get the base pal issues, everything seems to work fine with my pals, but I am on a newer save after succumbing to the mindwipe bug on the previous update, and my current base is only level 14 with low-mid level pals.
Bigger Pals like Jormuns and Blazehowls will still get stuck in the outer base boundaries if they roam freely without a task.
Just got to Lv. 12 and through the journey I haven't noticed anything other than the Pal-Throwing text changed from 'Cancel' to 'キャンセル' and the infinite sphere glitch has been removed. :(
Pals are pathfinding at my base perfectly fine for me. I can lure enemies and they will all engage in combat perfectly fine.
I'm exclusively playing through dedicated servers. I have a couple model-swap mods installed in my pak folder.
Transporters also do not transport while unsupervised, leading to massive piles of items when the player returns.
It is early access so bugs should be expected. Although this update seems to have brought a few big ones.
I also have the Japanese text when aiming spheres. I got knocked under the textures...again, in the 2nd Sactuary area by Big Red.