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Tower boss capture glitch has been removed
Apparently, they removed the tower boss capture glitch, making the game unsuitable for those who have already captured it before, I believe it should be removed from everyone, not only making it impossible for others to catch it.
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Showing 1-15 of 23 comments
7FOUR Jan 31, 2024 @ 2:07pm 
Nah. Let people enjoy it while they can. Future game changes will require server wipes and new worlds anyways.
JaxterSmith Jan 31, 2024 @ 2:08pm 
I kinda wish it was left in, but more appropriately, I wish they would give an intentional path to let players capture them.
NiamhNyx Jan 31, 2024 @ 2:10pm 
Originally posted by Seven Four:
Nah. Let people enjoy it while they can. Future game changes will require server wipes and new worlds anyways.
yea, to bad I missed out on that bug.
Also, I cant wait to see all the hate threads of "WHY DID YOU DO THIS???" as if they did not realize its early access and future updates may break old saves.
Last edited by NiamhNyx; Jan 31, 2024 @ 2:11pm
Maximum_Darkness Jan 31, 2024 @ 2:16pm 
Originally posted by JaxterSmith:
I kinda wish it was left in, but more appropriately, I wish they would give an intentional path to let players capture them.
Would be interesting if you could win em over as a pair (though upgrading their star Level would require a combination of similar Pal and certain members of their organization).
Literally make the Tower somewhat a bonus base for whichever Guild or player (if their not in
a guild). With each Tower Base acting as a special Hub that requires not just pals but humans and just dumping resources into it to upgrade and add stuff (mostly a predetermined developed path).
Yennime Jan 31, 2024 @ 2:48pm 
You can still capture the tower bosses you probably did the method wrong.
"Don't attack the boss let the pdif guards hit it once and it will start to run away."
I8UrCake Feb 8, 2024 @ 3:53pm 
Patched this today, now all tower bosses are immune to palspheres. It just cays you can't capture them now. And plays the little animation that happens when a sphere gets deflected.
Moonlightfox Feb 8, 2024 @ 4:01pm 
There are 1,000,000 things that would have been a better use of time than patching a harmless, optional exploit most people thought was fun and charming
Black_Rat Feb 8, 2024 @ 4:03pm 
Originally posted by Moonlightfox:
There are 1,000,000 things that would have been a better use of time than patching a harmless, optional exploit most people thought was fun and charming
Actually it is exactly this type of exploits that betas are meant to find and fix...
Sagebrush Feb 8, 2024 @ 4:04pm 
It'll get modded back in. Makes sense for cohesion, though.
Mokona Feb 8, 2024 @ 4:07pm 
Good, now they can focus on making a way for us to catch the bosses without their pals attached to them
a2sauce2 Feb 8, 2024 @ 4:07pm 
I'd guess tower bosses were protected with similar code to other players pals, and when they fixed catching other player's pals it fixed the tower boss glitch. But I haven't actually tried it after the patch, so dunno.
stretch Feb 8, 2024 @ 4:14pm 
Originally posted by I8UrCake:
Patched this today, now all tower bosses are immune to palspheres. It just cays you can't capture them now. And plays the little animation that happens when a sphere gets deflected.

Fully? Because the legendary spheres don't work on the Jetdragon now until it's below a certain hp level. I bounced 4 or 5 at around 50% hp before I noticed the on screen message but they worked when I got it lower. I don't know when that was though but it was a lot lower.
Maximum_Darkness Feb 8, 2024 @ 4:20pm 
Originally posted by Mokona:
Good, now they can focus on making a way for us to catch the bosses without their pals attached to them
That is what I would say but I would also add on with Conquering/Winning a Tower the Boss should have a scene were they somehow escape from this fight after losing.
Last edited by Maximum_Darkness; Feb 8, 2024 @ 4:20pm
vaanomega Feb 8, 2024 @ 4:32pm 
Originally posted by NiamhNyx:
Originally posted by Seven Four:
Nah. Let people enjoy it while they can. Future game changes will require server wipes and new worlds anyways.
yea, to bad I missed out on that bug.
Also, I cant wait to see all the hate threads of "WHY DID YOU DO THIS???" as if they did not realize its early access and future updates may break old saves.

Well, even if the glitch was removed, the save on solo worlds seems to work properly with the Bosses still being captured, but yeah, every update could potentially break older saves, that's why people should be making back up for their saves and try to also keep a copy of a comaptible game version
Sacred Myths Feb 8, 2024 @ 4:33pm 
Originally posted by I8UrCake:
Patched this today, now all tower bosses are immune to palspheres. It just cays you can't capture them now. And plays the little animation that happens when a sphere gets deflected.
awww look who i see here :)
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Date Posted: Jan 31, 2024 @ 2:00pm
Posts: 23