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Also evolving works differently in Pokemon, they have to feed the pokemon with stuff until the game gives the option to evolve, I'm talking about evolving after reaching a certain level, it's entirely different.
Example. I love Magnemite, but strongly dislike any design that just x3. Like magneton or digtrio.
Later when magnazone was a thing it helped. But in palworld if I find a design I like, I can focus on getting the passive and stats to make them a force, with our needing to ruin it with an evolution.
Nah, in pokemon you evolve pokemon by leveling them up a vast majority of the time. There are exceptions, such as trade evolutions or weird stuff like flipping ur 3ds upside down for Inkay.
But in terms of should evolutions be added to palworld, I think that as long as every pal is still obtainable on the wild, I'd be okay with it. Something I hate about pokemon is having to grind a pokemon to a certain level just to get its evolution to fill the dex.
I like how Palworld doesn't have evolutions, but if they add it the right way, it would be fine.
(Sorry if the response came off aggressive- was not my intention)
Also, this isnt true. Most pokemon that evolve do so after a certain level. Thats how all the starter pokemon work, for instance.