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Ein Übersetzungsproblem melden
Does the arena have a pillar of any kind? Also trivial, just play ring around the rosie while your pal hits it. If it targets your pal, withdraw it and then send it back out.
Can you fight the boss in the open world? Kite to trees. Now it's stuck, beat it however you want. Also they have a deaggro range and it doesn't reset their health so you can also just kite them away and hit them as they walk back.
As for exploring, thats also trivial as soon as you get a flying mount, which you can do fairly easily around level 10. Doesn't matter if all enemies one shot you because they won't be in range and if they are, they won't hit you as you fly away.
Basically, the game has the same problem that every game has when high difficulty = oneshot. There's typically ways to not get hit, that actually aren't very skillful. There's a few bosses that can get around some of these things, but most cannot.
I also don't think the egg breeding timers are an accident because breeding is overpowered. If you don't make it virtually unusable, it can trivialize everything.
I think the game is likely to be a better experience on normal, because it won't push you to break the game as quickly.
EDIT: Raids are also easy to get around. Outside of just bricking their pathing, you can fast travel away and they won't attack. Just wait for it to end and then go back. Failing that, put all your pals in the box, aggro the mob, then run away on a flying mount. They will chase you and not hit your base.
@Awand raids are fairly easy. My problem was with pokemons at the same level as I one shotting me. But the shield really did the trick. I havent given up on hard yet.
easy sets it so it is closer to pokemon, reduces the material grind, hunger meter, death not as grindy. If you want something inbetween you can do custom difficulty, like if you hate having to spend time getting mats you can set that lower, if you hate how all your pals get hungry you can adjust how fast you and them get hungry forcing less food grind, lastly what happens on death, if you think it is annoying to have to do a body run on death to get your stuff back you can just lose nothing on death, or everything or anything inbetween
Have you gotten to the level 40+ raids? They are most certainly not easy unless you cheese their pathing so they get stuck. 20+ rocket dudes shooting rockets that do like 3k damage on normal (so 12k on hard) in a massive undodgeable AoE. They also super tanky. Doesn't matter if I throw jetragon at them, he just gets stunlocked and dies. By far the hardest thing I've encountered in the game, much harder than legendary world bosses.
It does but theres some AoEs that are still undodgeable, like fireball (the 150 power fire skill). For those you either need an obstacle, a hill to slide on, or really good timing with a grappling gun.
Trees especially are really useful cause larger enemies (like bosses) get stuck on them easily.
1. Damage is left as is. I might still take damage of enemies down a notch, but I like the idea of not being able to damage enemies significantly and having to rely on pokemons. I dont want to cheese as I usually hate cheesing in games, so I'll take their damage down if I feel Im relying to much on cheesing.
2. Catch rate from 0.8 to 1
3. EXP rate left as is.
4. Drop changed to Drop inventory only. No equipped items nor Pals. Reason for that is that is no challenge at all, I just take more time to get to where I died and get my stuff back. Im already playing on very punishing terms, adding the "go back to your backpack to pick your pals" is just boredom, no challenge at all.