Palworld

Palworld

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[SOLVED] Is it worth playing on hard?
Feels like everything is just cheap one shot

Anything thats more than half my level kills me instantly.

UPDATE:

If any1 still wondering I've tweaked some custom settings:

1. Damage is left as is. I might still take damage of enemies down a notch, but I like the idea of not being able to damage enemies significantly and having to rely on pokemons. I dont want to cheese as I usually hate cheesing in games, so I'll take their damage down if I feel Im relying to much on cheesing.

2. Catch rate from 0.8 to 1

3. EXP rate left as is.

4. Drop changed to Drop inventory only. No equipped items nor Pals. Reason for that is that is no challenge at all, I just take more time to get to where I died and get my stuff back. Im already playing on very punishing terms, adding the "go back to your backpack to pick your pals" is just boredom, no challenge at all.
Zuletzt bearbeitet von Friends with Benedicts; 26. Jan. 2024 um 9:35
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Zottel 25. Jan. 2024 um 13:35 
That's my personal criticism of Pokemon, that it's too easy for me. I have more fun on hard.
yes, only kcool kids play on hard.
The issue, which can be encountered on normal if you go to areas above your level, is that you it pushes you to figure out what works, and what works is pretty cheesy and not exactly skillful. It's not completely skillless, but it's quite simple. Any boss that has a close range move? Immediately trivial. Just wait for it to aggro you, then run while pal beats it up, possibly for 15+ minutes if it's way over your level. As long as the pal beating on it has knock up moves like tornados, then there is zero skill involved.

Does the arena have a pillar of any kind? Also trivial, just play ring around the rosie while your pal hits it. If it targets your pal, withdraw it and then send it back out.

Can you fight the boss in the open world? Kite to trees. Now it's stuck, beat it however you want. Also they have a deaggro range and it doesn't reset their health so you can also just kite them away and hit them as they walk back.

As for exploring, thats also trivial as soon as you get a flying mount, which you can do fairly easily around level 10. Doesn't matter if all enemies one shot you because they won't be in range and if they are, they won't hit you as you fly away.

Basically, the game has the same problem that every game has when high difficulty = oneshot. There's typically ways to not get hit, that actually aren't very skillful. There's a few bosses that can get around some of these things, but most cannot.

I also don't think the egg breeding timers are an accident because breeding is overpowered. If you don't make it virtually unusable, it can trivialize everything.

I think the game is likely to be a better experience on normal, because it won't push you to break the game as quickly.

EDIT: Raids are also easy to get around. Outside of just bricking their pathing, you can fast travel away and they won't attack. Just wait for it to end and then go back. Failing that, put all your pals in the box, aggro the mob, then run away on a flying mount. They will chase you and not hit your base.
Zuletzt bearbeitet von awanderingswordsman; 25. Jan. 2024 um 13:42
Ursprünglich geschrieben von N0ma13:
Get a shield. Instantly immune to being 1shot
Ive already found that out but ILL mark it if it helps anyone else. This changed my game.

@Awand raids are fairly easy. My problem was with pokemons at the same level as I one shotting me. But the shield really did the trick. I havent given up on hard yet.
Ursprünglich geschrieben von Lord_Tony_Prime TTV:
yes, only kcool kids play on hard.
I wanna be a part of them so I wont be giving up then
4x player damage taken and 0.5x player damage dealt is the Hard settings and that is utterly insane. You just can't design an RPG that can survive that level of swing in difficulty. No wonder the game is all one-shots on hard.
from what i seen, higher difficultes increase the grind like crazy forcing you to have to farm more mats and slowing down all grinding activities. Dying on hard also makes you drop everything including pals making it even more annoying. I find normal from what i seen offers the most balanced xp, grinding is slow but not hard mode slow and every other activity is balanced (inclduing hunger, and many other activiites), the biggest one being how much xp do you earn, hard will set it to be pretty low forcing more grinding to level up then normal.

easy sets it so it is closer to pokemon, reduces the material grind, hunger meter, death not as grindy. If you want something inbetween you can do custom difficulty, like if you hate having to spend time getting mats you can set that lower, if you hate how all your pals get hungry you can adjust how fast you and them get hungry forcing less food grind, lastly what happens on death, if you think it is annoying to have to do a body run on death to get your stuff back you can just lose nothing on death, or everything or anything inbetween
WOKEGOD 25. Jan. 2024 um 20:42 
does this game even have i-frame? So many attack are undodgable because of how absurd the hitbox were
Ursprünglich geschrieben von Ladybug:
It depends on what you want out of it, play however is the most fun for you. I have been playing hard because it feels more like a survival game where you have to build yourself up and carefully explore new areas. You eventually get to a point where you aren't always dying in one or two hits.

I really like the idea of the Pokemons being super lethal I really feel like I'm playing a pokemon game I never knew I wanted.
you can set enemy pals to just do lower damage so they dont 1 shot you, you can set it so low that even monsters multiple levels ahead tickle, you but setting it too low will make the game boring, you can do this seperate from the difficulty on custom difficulty. You can do each variable seperate in custom to make it the best balance possible, if you want long fights, you can set your own damage to be low as well.
Zuletzt bearbeitet von Atomic Kid; 25. Jan. 2024 um 20:44
"raids are fairly easy. My problem was with pokemons at the same level as I one shotting me. But the shield really did the trick. I havent given up on hard yet."

Have you gotten to the level 40+ raids? They are most certainly not easy unless you cheese their pathing so they get stuck. 20+ rocket dudes shooting rockets that do like 3k damage on normal (so 12k on hard) in a massive undodgeable AoE. They also super tanky. Doesn't matter if I throw jetragon at them, he just gets stunlocked and dies. By far the hardest thing I've encountered in the game, much harder than legendary world bosses.

Ursprünglich geschrieben von WOKEGOD:
does this game even have i-frame? So many attack are undodgable because of how absurd the hitbox were
It does but theres some AoEs that are still undodgeable, like fireball (the 150 power fire skill). For those you either need an obstacle, a hill to slide on, or really good timing with a grappling gun.

Trees especially are really useful cause larger enemies (like bosses) get stuck on them easily.
If any1 still wondering I've tweaked some custom settings:

1. Damage is left as is. I might still take damage of enemies down a notch, but I like the idea of not being able to damage enemies significantly and having to rely on pokemons. I dont want to cheese as I usually hate cheesing in games, so I'll take their damage down if I feel Im relying to much on cheesing.

2. Catch rate from 0.8 to 1

3. EXP rate left as is.

4. Drop changed to Drop inventory only. No equipped items nor Pals. Reason for that is that is no challenge at all, I just take more time to get to where I died and get my stuff back. Im already playing on very punishing terms, adding the "go back to your backpack to pick your pals" is just boredom, no challenge at all.
Zuletzt bearbeitet von Friends with Benedicts; 26. Jan. 2024 um 9:34
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Geschrieben am: 24. Jan. 2024 um 10:29
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