Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yeah, had a few 70-80%'s fail like 4-6times in a row on a lv3, RNG be RNG.
take this with a big grain of salt though
if randomNumber > currentOdds then caught
Look up statistics. This is like a coin flip. Say heads, it is caught, tails it is not. Now flip the coin. Its possible to flip it 10 times and get tails every time, but not very likely.
I can't believe there is such a low tier understanding of probability with online internet strangers. Just because something has a chance of happening doesn't mean it will, otherwise we'd all have won the lottery millions by now
Feels more like you don't understand probability. I actually took a statistics class in college. I'm no expert, but have a general understanding of probabilities and how they work.
What I'm seeing in game is totally within the boundaries of pure random chance. Now maybe you are not seeing the same thing as me.
BTW, I've actually coded mods for Minecraft and used random number to generate random outcomes of some event. You weight the odds depending on several factors. I can think of at least 3 that improve the odds of a catch.
Not to mention never needing even 10 balls to catch a 5% chance but to be honest im not complaining about that one but if it was fixed I'd have no issue.
Something in the background is not working
Sure, it is early access and there will be bugs, but in general, they can be caught eventually. So watch this video if you want to understand more why and why not you might be catching them:
https://www.youtube.com/watch?v=2AdJJu__Wxw&ab_channel=LaserBolt
Name of video is: "Palworld How To 100% CAPTURE PALS All The Time - How Spheres Work (Tips and Tricks)"
I think what you are saying is it goes up each tick. So like 50%, 70%, 90%, then 100% and caught. So 50% chance to go to 70%, 70% chance to go to 90%, and 90% chance to go to 100%. That would make total sense, although I don't actually know how it works, but would explain why 50% displayed does not result in 50% captures.
If you're after level 30+ pals you should be on yellow or red balls and should have a steady flow of them being crafted. And your catch power should be at lvl 8+.
Even at catch lvl 9 trying to use a blue ball on a sub lvl 5 Pal that's at full health will have a drastically increased failure rate to the point where it can potentially just bounce right off of them because they're too healthy.
Also upgrade your flying/mount Pal to a Beakon/Univolt. You get free shock chances from the electric damage which increases your catch rate. It almost makes it too easy when you do it that way.
I keep a steel spear on me at all times to do minor damage when the Pals health is low so they don't feint.
In D&D terms, the Pal gets 3 chances to do a saving throw, but each phase increases the threshold that the pal must cross to break free. I hope that helps :)