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I think that would be the most appropriate 'fix' for this in fact, make the feed bags reduce the weight of any food in them, improving the weight reduction with higher tier bags (10% per tier to a maximum of -50% on the 5 slot bag maybe?).
I like the weight reduction idea, would make them worth while. At the minute I am just failing to understand the purpose.
You put your normal food in the 1st slot, that's your auto feed slot. They won't auto feed from the rest. Mozzarina Cheese burger 2nd slot (Atk 20%), Eikthyrdeer Loco Moco /Rushoar Hot Dog 3rd slot (Def 20%). Depending on where you are lacking on a fight, (ie. atk/def), you eat that food. The rest of the slots are a bonus when you are full in inventory. Also they are in Early Access and more skill foods are being added.
I use them much more for the first one myself.
It does have it's use, but i'd certainly never say no to a weight reduction there.
I don't care about weight reduction (food is much lighter than most materials) but the one thing I'd love seeing is a refrigerated feed bag update, so it's more worth stocking up on stuff without worrying about it spoiling. Maybe it could be balanced out by requiring an ice pal in the party to be operational?
That would certainly be interesting. If it became one or the other, i'd probably prefer an extended time for decay. A slight reduction in decay speed would probably be sufficient, even if not requiring an ice pal. (like the 25% mentioned above).
For that matter, the whole decay thing has issues. The primary means of overcoming it (resetting the timer) come off far too much like an unintentional exploit. It conflicts directly with the survival-game purpose of decaying food.
Kinda the same way you can "carry" grenade drops in your weapon slots if you have to.
Yeah, I'm grasping at straws here, but there really is no other purpose for them besides just storing additional food stacks.