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If you can't beat Ivy, you might be underleveled and undergeared.
Have you built the upgrade table and improved your gear?
The Malugas statue has a hologram pod that lets you build scanners that show you where all the rest of the bosses are.
You can find lots of types of gear out adventuring, or you can build it at the anvil. The thing is to look for equipment that boosts the type of build you are going for, then you can use the upgrade table to improve the gear to whatever tier you are at. Most of the magic based stuff is only found in drops at the moment.
The other thing to look for is Ore Boulders that get you a lot of ore if you set up drills to mine it.
Oh, and yes the bosses scale in HP the more players are there.
Also after the first 3 bosses and removing the wall you're free to go to other biomes without killing their boss, get ahead on ores and gear then comeback and kill the bosses.
granted, you will face enemies that's way harder than usual, but you'll also able to gain better material for better gears there
I never know that I need to defeat more bosses in that specific biome until I've made a lot of progress in desert area, skipping ocean area because I see that shiny galaxite ore supply while I was strolling through XD
In short: static drill op :v
Hitpoints for bosses depend on difficulty and number of players.
For Ivy :
1 player : 19,578 (casual), 39,155 (standard), 58,732 (hard)
2 players : 34,087 (casual), 68,173 (standard), 102,258 (hard)
source : https://core-keeper.fandom.com/wiki/Ivy_the_Poisonous_Mass
The fight against Ivy usually is easier if you have the necklace which grants immunity to poison (which is a common random drop in the wilderness).
After bringing down the wall around the core area (dirt, clay, stone biome), you are free to explore the next biomes without the need to engage any bosses ... it's a sandbox game.
There is a progression in ore, that you need Scarlet (wilderness), Octarine (sea), Galaxite (desert), Solarite (crystal) and Pandorium (passage) Ore in that order for new workbenches and Upgrades. Usually it is sufficient to find 1-2 boulders of each type, place 8 scarlet drills to each and continue exploration. Each boulder yields 1800 ore.
Scarlet Ore is a milestone due to better drills and the Upgrade Station.
Octarine Ore is a milestone due to Portals and the Speedboat.
You get stronger by leveling your skills and by upgrading your gear. A lot of useful equipment can be found as random drops or in chests, only a few items are exclusive to bosses. Despite their name the 3 types of gems for upgrades drop in the Shimmering Frontier and can be farmed there.
You can use food to buff your stats enormously, especially when cooking food with rare ingredients from gardening (golden plants) and fishing in the late game biomes.
See the wiki for more info :
https://core-keeper.fandom.com/wiki/Core_Keeper_Wiki
I don't know what you mean regarding magic?
Keep in mind that the strength of your build is a combination of your
- pet
- skills (all skills)
- armor and accessories
- weapon (esp. attack speed)
- food buffs
If you eg only focus on the magic skill, you will miss a lot of potential. You can get additional crit from ranged combat skill, additional damage from cooking, additional magic barrier from summoner skill which can add to your magic damage, etc, etc
Best watch some youtube videos on different builds to get an idea how builds work in Core Keeper. Boni seem to be stronger for faster weapons since the boni are applied more often per second and effects can be triggered more often.
It might be helpful to build a storage area where you store 1-2 pieces of each equipment you find in case you later need it for a build. Most equipment can be upgraded to Lvl 19 and many items have kind of unique stats, so for many builds you have to upgrade low level items.
Once you get the mastery that make your crit restore mana, with enough chance to crit you can just machine gun with arcane staff just keep upgrading it and it becomes a beast for single target damage. But until this point fire staff does the work.
In early game the Fireball Staff is nice since it can one-shot most non-boss enemies, especially after some upgrades. The fireball also has a huge "hitbox", so it is easy to hit enemies.
Once you switch to Arcane Staff, you will notice the difference ... it has 3.3 attacks per second but you usually miss a lot if the target is farther away and moving since the "hitbox" of the magic projectiles is tiny.