Core Keeper

Core Keeper

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Twisted Dec 28, 2024 @ 11:38am
Tone down Hard mode damage
You get one shot even with pure armor build.

Tired of the "get gud" comments. I've completed Legendary mode Terraria, that's hard. This is just unbalanced. Any one who disagrees I dare you to complete hard mode with melee.

Oh yeah and needing to carry multiple reinforced weapons into a boss fight because they break mid fight. Fun.
Last edited by Twisted; Dec 31, 2024 @ 12:37pm
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Showing 1-15 of 64 comments
brianloveslisa Dec 28, 2024 @ 1:33pm 
Counter suggestion, you play on a easier mode. People need to stop whining for nerfs, because they are too fragile with their egos.
Fulano Dec 28, 2024 @ 2:03pm 
I definitely wouldn't try perma-death on hard mode, but it really isn't hard otherwise.
Drunk Bear Dec 28, 2024 @ 10:39pm 
If you're getting one shot with a pure armour build, then you're probably trying to move through the game too quickly. Take your time, build some skill points, find/craft better gear etc. I've made several attempts at a hard world, hardcore run, and I don't think anything has ever one shot me apart from some bad luck on one run where basically off spawn I broke through a wall right on top of a shrooman brute that instantly charged me point blank.
Nerevar Dec 28, 2024 @ 11:51pm 
its HARDmode. not easymode.

turn down your entitlement instead.

defense builds dont work at all. dps is king in this game. a dead enemy deals no damage. plus reduces the total fighttime vs bosses which in turn reduces the risk of dying. same concept as terraria. the faster an enemy or boss dies the easier it is. so going dps is ALWAYS better. like the boss urschleim will oneshot you NO MATTER WHAT YOU DO on ANY difficulty (aside the dodge funny thingy but thats more meme than useful anyway since the boss doesnt stop) due to the way its designed.
Fulano Dec 30, 2024 @ 8:43am 
I do think this game could use some better options for more sturdy character builds... all of them feel very glass cannon to me but I guess it keeps you on your toes. I guess I've not tried maxing barrier and armor yet...

Originally posted by Drunk Bear:
If you're getting one shot with a pure armour build, then you're probably trying to move through the game too quickly.
Everyone I play with goes this way too much. :) Your HP comes from a total of all your stats so take your time, explore, and level up those non-combat skills. It is very easy to try to rush to the crystal area to get the best equipment right away... but your character will be squishy.
happygiggi Dec 31, 2024 @ 5:07am 
-play hardmode
-get rekt
-cry on forum about nerfing

ok?
At 1000 hp you are still squishy. Those 1 shots just change into 2-shots with better gear, but that's the game.
To be honest, that's not really all that different from normal, where you'd survive 4 shots instead of 2.
It's probably one of my favorite games, but combat gets really sketchy when you reach the outer jungle/desert/ocean biomes. Then it gets easier in the crystal biome, then again harder in the passage.
For a bunch of enemies melee is simply impossible both on normal and in hard mode.
There are some broken builds out there and you can get THE BEST gear for the most broken builds from random drops and crafting.
We don't do "get gud" here, so I don't know who you been talking to.

We give honest suggestions, even to people trying to troll up a fight, and there's been a few over the years.

Even a melee build might want a single minion to get in a bit more damage. The auto swap on break is a good feature, but if you've reinforced them and have your stats leveled it really shouldn't take that long.

If you work at it, you can get the legendary unbreaking sword once you reach the wilderness, before fighting the boss or the slime out there. This ends any worry of that. If you use the upgrade table on it it's still viable in endgame as you get each new material.

I noticed you didn't talk food or potions. Stacking the % based damage reduction against bosses with the skill that does the same takes the edge off as well.

I will say, yes, melee is the weakest build in the game, until you get the Stormbringer. 5 hits per second with a % trigger build... delicious.
28 Dec, 2024 @ 12:38pm
Originally posted by MissChibiGoddess TTV:
28 Dec, 2024 @ 12:38pm

Good spotting, grave bumping things to spam again, I got tricked.
Um.... Hard mode is fine the way it is. Just think it like for people like doing a no hit run.

Just don't get hit.
Originally posted by ICountFrom0:
Originally posted by MissChibiGoddess TTV:
28 Dec, 2024 @ 12:38pm

Good spotting, grave bumping things to spam again, I got tricked.

To be fair, a post from less than 3 months ago isn't exactly dead. I feel like it's only necro if the topic is 1+ year old.
Last edited by whoisbatman; Mar 25 @ 12:01pm
Also, yeah, just don't get hit.

If you don't get hit, it's like you're playing on easy mode.
Surgeon Mar 25 @ 8:07pm 
I like extreme difficulty. The satisfaction is greater. Risk seems more critical. I get not everyone likes it difficult that's why there is normal mode. I think to better offset the issue for players that want more challenge but not souls like difficulty more difficulty options should be available. Like easy, normal, hard, very hard, extreme.
Bonkers Mar 26 @ 9:44am 
Originally posted by Surgeon:
I like extreme difficulty. The satisfaction is greater. Risk seems more critical. I get not everyone likes it difficult that's why there is normal mode. I think to better offset the issue for players that want more challenge but not souls like difficulty more difficulty options should be available. Like easy, normal, hard, very hard, extreme.
This would be a very reasonable solution imo. having two more difficulties inbetween the existing ones would give pretty much everyone an option.

For me, hard mode is a bit too much of a one shot fest, while the default difficulty is not challenging enough. So having that inbetween difficulty would be pretty much perfect.
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