Core Keeper

Core Keeper

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sprusezues Dec 14, 2022 @ 6:04pm
fishing sucks
the balance of fishing is so bad. its such a small xp gain for a game loop that doesn't feel like it fits in the game. fishing loot isn't great its not rewarding in the slightest
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Showing 1-11 of 11 comments
pale_horse Dec 14, 2022 @ 9:59pm 
Just pour a nice tea, sit back, and chill with the crown squid.
Omnimetatron Dec 15, 2022 @ 3:35am 
There is a set that can be gotten by fishing in various biomes that helps, also there is bait which can be held in the off-hand slot each which affects fishing differently. Hope this helps :)
Otleaz Dec 15, 2022 @ 5:05am 
The biggest problem with fishing is that you can't just sit there and do it - you have to hunt down the fish when you usually just want to sit and chill out when doing something like that. You should be able to fish in any body of water, and the puddles should give twice as many fish, or golden variants, or big variants, or something along those lines.

Farming also doesn't fit the loop well. You expect to set up your farm, go hunting or mining, then come back to your fields. Instead, you start setting up your fields, and the first crops are already done growing by the time you water the last plant. It would be more satisfying if seeds were rarer and crops took much longer to grow. As it is now, it is an odd choice where you have to decide if you want to sit there and farm, or go out and adventure when they really should be trying to capture the satisfaction of returning to base to see your crops are done growing.
Koumori Dec 15, 2022 @ 7:16am 
Originally posted by Otleaz:
The biggest problem with fishing is that you can't just sit there and do it - you have to hunt down the fish when you usually just want to sit and chill out when doing something like that. You should be able to fish in any body of water, and the puddles should give twice as many fish, or golden variants, or big variants, or something along those lines.

You can fish in any body of water — the spots with fish circling in them (what I assume you're referring to as "puddles") guarantee that every catch is a fish, but you still have a chance to catch fish in ordinary water.
Bobucles Dec 15, 2022 @ 8:20am 
I do with there was a fish trap, and more boat related fishing stuff.
Neirgara Dec 15, 2022 @ 10:39am 
Fishing as a mini game in itself is nice, as it is challenging but still a bit relaxing.

The problem is, that fishing is not relevant, except for leveling the skill and getting the bonus to dodge and ranged damage, and since these require it to be lvl 75 or even 100 it just becomes a grind.

As a food source, fishing is completely not worth it. Harvesting plants is faster and more efficient, and allows to make food with 2 golden items, resulting in advanced rare food (while fish never are golden - except the nautilus - and can create only normal rare food at best).

For buffs, there are only a few fish, that give better buffs than golden plants, like the nautilus or those providing immunity buffs, and those still are tiresome to get.

As a source for coins, fish are also not very efficient, as farming and mob farms yield much more for less work. Even going actively killing enemies yields equipment faster, that often is worth more.

Another problem is, that the fishing stat does not do much and is not very transparent. There is no place in the game, where it's effect is described, increasing it does not feel like it changes anything, and the things it actually does do not do very much (except perhaps making it a bit easier to catch fish, which is only relevant in the beginning when one does not have a good feeling for the timing yet).

It would be nice to incorporate a chance for getting double fish (like with the equipment) and to make fish more relevant. Perhaps by doing the changes for getting coins through valuables as in the survey but also including fish, so they become an important source of income.

Another idea would be, to change the buffs from fish to become more on par with plants, but to make them valid besides plants to make them give different stats at once but at a smaller bonus. This way we would have more variablity and need to choose between flexibility (many stat buffs at once) or specialising.
xOnexEyedxWolfx Dec 16, 2022 @ 12:53am 
biggest problerm with the game in general is lack of loot.
Kai Dec 16, 2022 @ 12:28pm 
Adding water construction content might be interesting, for instance a fish farm.

Breed fish and get more of one species or another.
Last edited by Kai; Dec 16, 2022 @ 12:28pm
Malefic Dec 16, 2022 @ 2:15pm 
It sucks and reaching level 100 in the skill is a pain
MiSi™ Jul 22, 2024 @ 12:43pm 
Fishing itsself is ez-peezy, but hunting all the loot is a pain in the ***. Im flooded with the same fish/kelps/keys/chests n ores. But no luck on rare loot. Even with baits and best rod.
Fulano Jul 22, 2024 @ 1:39pm 
Originally posted by MiSi™:
Fishing itsself is ez-peezy, but hunting all the loot is a pain in the ***. Im flooded with the same fish/kelps/keys/chests n ores. But no luck on rare loot. Even with baits and best rod.
I've caught all of the rare items I'm interested in without a terrible amount of grinding...

Using two luck rings is very helpful for catching rare items. Also any item or skill that increases the speed of fishing. Don't use anything increases the chance of catching a fish (like the flippers). That will just slow down your chances of getting items.

Still, I agree with the above posters from years ago. I think the XP gain is way too low.

Maybe they could make a late game item that significantly increases the fishing XP gain for people who want to max out all their stats.
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Date Posted: Dec 14, 2022 @ 6:04pm
Posts: 11