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Farming also doesn't fit the loop well. You expect to set up your farm, go hunting or mining, then come back to your fields. Instead, you start setting up your fields, and the first crops are already done growing by the time you water the last plant. It would be more satisfying if seeds were rarer and crops took much longer to grow. As it is now, it is an odd choice where you have to decide if you want to sit there and farm, or go out and adventure when they really should be trying to capture the satisfaction of returning to base to see your crops are done growing.
You can fish in any body of water — the spots with fish circling in them (what I assume you're referring to as "puddles") guarantee that every catch is a fish, but you still have a chance to catch fish in ordinary water.
The problem is, that fishing is not relevant, except for leveling the skill and getting the bonus to dodge and ranged damage, and since these require it to be lvl 75 or even 100 it just becomes a grind.
As a food source, fishing is completely not worth it. Harvesting plants is faster and more efficient, and allows to make food with 2 golden items, resulting in advanced rare food (while fish never are golden - except the nautilus - and can create only normal rare food at best).
For buffs, there are only a few fish, that give better buffs than golden plants, like the nautilus or those providing immunity buffs, and those still are tiresome to get.
As a source for coins, fish are also not very efficient, as farming and mob farms yield much more for less work. Even going actively killing enemies yields equipment faster, that often is worth more.
Another problem is, that the fishing stat does not do much and is not very transparent. There is no place in the game, where it's effect is described, increasing it does not feel like it changes anything, and the things it actually does do not do very much (except perhaps making it a bit easier to catch fish, which is only relevant in the beginning when one does not have a good feeling for the timing yet).
It would be nice to incorporate a chance for getting double fish (like with the equipment) and to make fish more relevant. Perhaps by doing the changes for getting coins through valuables as in the survey but also including fish, so they become an important source of income.
Another idea would be, to change the buffs from fish to become more on par with plants, but to make them valid besides plants to make them give different stats at once but at a smaller bonus. This way we would have more variablity and need to choose between flexibility (many stat buffs at once) or specialising.
Breed fish and get more of one species or another.
Using two luck rings is very helpful for catching rare items. Also any item or skill that increases the speed of fishing. Don't use anything increases the chance of catching a fish (like the flippers). That will just slow down your chances of getting items.
Still, I agree with the above posters from years ago. I think the XP gain is way too low.
Maybe they could make a late game item that significantly increases the fishing XP gain for people who want to max out all their stats.