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The combat Talents on the other hand take way too long to level. The way they currently have it set up is that only attack speed matters at speeding up how quick you level your combat skills, which seems like a bad idea as it promotes only using fast weapons and not slow + strong weapons.
Can't do it right from the get-go since you need to accumulate some seeds first but once you have them it's maxed in no time and with little effort.
WoW Classic tech btw (2003).
I didn't think of level cooking yet though. I should start by cooking a lot of heart berry, glow tulip, mushroom and bomb pepper. Maybe do some fish cooking too.
The problem is that you have not yet set up a farm to grow your crops in bulk. That is what the Cooking Skill is balanced to support. It'd take forever to level Cooking if you're just gathering random stuff and throwing it in a pot. :)
Seeds for starting area plants are plentiful. And, food buffs are of upmost importance in Core Keeper. (They're tooooo OP and "important" IMO. This game should be called "The Iron Chef"...)
Grow plants, cook them with other plants you've grown. Get buffs, be stronk, kill teh boss, get phat lewtz... in that order.
https://www.youtube.com/watch?v=DzaAUtxVSIs
The weird thing is that pets do gain XP based on total damage, so they're demonstrably perfectly capable of something at least marginally more complex than what we have now.
You shouldn't "need" to power level it, it should just level at a decent pace through normal gameplay.
(With the Sorcerer Set and the Scholar Staff I'm doing like 750-1300 (including crits) damage to anything per shot)