Core Keeper

Core Keeper

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Grandork Aug 30, 2024 @ 12:51pm
7
2
Godly DPS Build (Mage/Summoner)
I wanted to share this build, since it melts every boss in the game.

Talents required:

Tier 3 Running (15% increased damage)
Tier 2 Vitality (10% increased damage)
Maxed Ranged (10% Ranged AS, 20% Ranged Damage, 10% chance for 100% Crit Chance, 40% Crit Damage)
Maxed Magic (5% Crit Chance, 10% Mana Recovered on Crit, 50% of MB added to damage, 50% Magic Damage on Crit)
Tier 3 Gardening (25% Crit Damage)
Maxed Fishing (15% Damage to Bosses after eating Fish)
Tier 3 Food (20% Damage)
Maxed Summoning (+75 MB per Minion, +10% Magic Damage per Minion, 10% Ranged Attack Speed per Minion)

Total Stats from Talents: +190% Damage, +65% Crit Damage, +375 MB, +5% Crit Chance, +60% AS, +15% Damage to Bosses.

Items Required:

Grim Armor Set (Reinforced): +4 Max Minions, +79 MB, +9% Magic Damage, +67 Mana.
Morpha Ring: +49% Crit Damage
Polished Golden Spike Ring: +9% Crit Chance, +29% Crit Damage
Glass Bead Necklace: +82% Crit Damage
Concealed Blade: +12% Crit Chance
Scholar Satchel: +29 Mana, +18% Magic Damage
Soul Lantern

Pet Required:

Owlux: Crit Damage > Crit Chance > Ranged Attack Speed > Triple Damage (50% Crit Damage is ideal)

Weapons Required:

Arcane Staff (+15% Crit Chance)
Tome of the Dark (level 2)

Food Required:

Golden Sunrice (+43% Magic Damage, +49 MB)
Brown Dune Tail (+13.9% Ranged Attack Speed)
Golden Puffungi (+14% Damage to Bosses)
Litho Trilobite (+69 Mana)
Elder Dragonfish (+14% Crit Chance)
Verdant Dragonfish (+41% Crit Damage)
Tornis Kingfish (+50% Damage)

Golden Lunacorn (Minions Stuff)

Let's calculate our DPS, shall we?

Arcane Staff does 135−163, at 3.33 Casts per Second (9 mana per cast)

We get 73.9% Attack Speed, so we have 5.79 Casts per Second.

We have 503 Magic Barrier, which Half of it gives us Magic Damage. Thus, we get 251 Damage. Now our damage is 386 - 414.

We also have +316.5% Damage, so 1607 - 1724 damage.

We also have a natural 60% Critical Chance, with a 10% chance to proc 100% Crit Chance for 3 Seconds for every hit. Technically speaking, this buff will be up most of the fight.

We also have +266% Critical Damage (316% with Pet).

This means we Crit for 7488 - 8033 damage. With 5.79 Casts per Second, we have 44,933 DPS during Crit Proc and 26,960 when it's not.

We also have 5 level 2 Bats, each hitting for 21.7 DPS. With all the damage buffs and minion stuff, it adds to around 100 DPS per Bat. So an extra 500 DPS.

I didn't bother adding the battle potions, because their duration is so low.

The strongest boss in the game is the Core Commander, which has 698078 HP.

This means we can down him in less than 15 seconds! (we have +Boss Damage).

Also, we have over 200 mana, so our mana will always be full, thanks to the 10% of Max Mana every Crit. Anyway, this is the strongest and safest build I was able to make. Enjoy!
Last edited by Grandork; Sep 2, 2024 @ 11:39am
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Showing 1-15 of 42 comments
TsuKuSs Sep 1, 2024 @ 6:12am 
I'm starting to level up Magic/Summining, and i was finding it lacking compared to my actual melee, but damn, now you make me wanna grind levels just to test this out.
glass zebra Sep 1, 2024 @ 6:42am 
You forgot the 10% ranged speed from minions, which adds another 50% and brings you to 5.79 casts per second.

I am not sure about your math, specificially:
Originally posted by Grandork:
This means we Crit for 7488 - 8033 damage. With 4.12 Casts per Second, we have 7760 DPS during Crit Proc and 4656 when it's not.
7760 is the averaged base damage per hit, not the DPS. The DPS would be 31973 (or 44937 with the 5.79 casts, resulting in 15.5 seconds of combat on the boss ignoring boss bonus damage (because I don't know if that is additive or multiplicative extra)
Last edited by glass zebra; Sep 1, 2024 @ 7:42am
NorionV Sep 1, 2024 @ 7:05am 
Originally posted by TsuKuSs:
I'm starting to level up Magic/Summining, and i was finding it lacking compared to my actual melee, but damn, now you make me wanna grind levels just to test this out.

I have level 1 ranged and melee. Take it from me: it starts off weak, but becomes kinda busted before too, too long.

Especially once you get away from the bats. The next most likely summon you'll come across is waaaaay better.
Diarmuhnd Sep 1, 2024 @ 11:31am 
Very nice build, kudos sharing with everyone to give players having issues some ideas ^^
chengriha peek Sep 1, 2024 @ 12:07pm 
screenshots pls
Grandork Sep 1, 2024 @ 12:16pm 
Originally posted by glass zebra:
You forgot the 10% ranged speed from minions, which adds another 50% and brings you to 5.79 casts per second.

I am not sure about your math, specificially:
Originally posted by Grandork:
This means we Crit for 7488 - 8033 damage. With 4.12 Casts per Second, we have 7760 DPS during Crit Proc and 4656 when it's not.
7760 is the averaged base damage per hit, not the DPS. The DPS would be 31973 (or 44937 with the 5.79 casts, resulting in 15.5 seconds of combat on the boss ignoring boss bonus damage (because I don't know if that is additive or multiplicative extra)

Lol, I did. XD

I wrote down the average damage when calculating and forgot to add the multiplied for the DPS. Messed that one up.
Last edited by Grandork; Sep 1, 2024 @ 12:41pm
Pan'thon Sep 1, 2024 @ 5:08pm 
Maxed Gardening (25% Crit Damage, 15% Chance to Poison, +25% Damage to Poisoned)

How are you talking all three, this would require 30 points, when you can only get 25, right?
Grandork Sep 1, 2024 @ 11:08pm 
Originally posted by Pan'thon:
Maxed Gardening (25% Crit Damage, 15% Chance to Poison, +25% Damage to Poisoned)

How are you talking all three, this would require 30 points, when you can only get 25, right?

Yeah, I goofed on that one.
Torinux Sep 1, 2024 @ 11:30pm 
Anything Crit, melts bosses. If you don't go as many crit on any build (direct damage) oriented, your harming yourself. And in this case, you should want to go with pet burst damage build and get the pet with up to 30ish% chance to deal triple damage. I'm doing that build and it's OP AF.
Pan'thon Sep 2, 2024 @ 5:36am 
Originally posted by Grandork:
Originally posted by Pan'thon:
Maxed Gardening (25% Crit Damage, 15% Chance to Poison, +25% Damage to Poisoned)

How are you talking all three, this would require 30 points, when you can only get 25, right?

Yeah, I goofed on that one.
Gotcha. Would the preference here be the crit damage+, then? Or is the poison effect + damage boost worth keeping?
OrangeBoxCat Sep 2, 2024 @ 9:24am 
how to max magic and summon fast?
I'm try to farm level with hive mother but it's still very slow
Grandork Sep 2, 2024 @ 10:48am 
Originally posted by Pan'thon:
Originally posted by Grandork:

Yeah, I goofed on that one.
Gotcha. Would the preference here be the crit damage+, then? Or is the poison effect + damage boost worth keeping?

Crit Damage.
Grandork Sep 2, 2024 @ 10:50am 
Originally posted by OrangeBoxCat:
how to max magic and summon fast?
I'm try to farm level with hive mother but it's still very slow

That's the neat part, you don't. Game is grindy by design, lol.
NorionV Sep 2, 2024 @ 6:00pm 
Originally posted by Grandork:
Originally posted by Pan'thon:
Gotcha. Would the preference here be the crit damage+, then? Or is the poison effect + damage boost worth keeping?

Crit Damage.

If the poison works like most amps in games do, wouldn't that be preferred?

A straight 25% damage boost is extremely good.
Grandork Sep 2, 2024 @ 8:19pm 
Originally posted by NorionV:
Originally posted by Grandork:

Crit Damage.

If the poison works like most amps in games do, wouldn't that be preferred?

A straight 25% damage boost is extremely good.

I have no idea my bro. My standard guess is that it's all increased, so they all go to the same pile.
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Date Posted: Aug 30, 2024 @ 12:51pm
Posts: 42