Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Baron May 13, 2022 @ 1:21pm
How exactly are people trying to play this game?
Seeing a lot of complaints about the weakness of the grey knights and them getting nerfed etc. Where is this coming from? Are people sending single marines into combat or something? Im only playing on standard but 4 Knights against the opening missions is...I mean you are an OP wall of Death and then the next turn you wipe the enemies off the map. A single level gives you access to stuff like Astral Aim.

I guess I want to say to the Devs, if they read these - your vision is pretty solid. Youve somehow done justice to both old Chaos Gate AND more modern sensibilities and I trust your calls when it comes to balancing etc. A good example of this in general is the choice of engine/graphics. At first, I was concerned about the cartoonishness - but it really suits Nurgle enemies and you have kept up the tone and so on of the lore elsewhere. Good to see. Not sure how much I agree with the seeming majority of opinions on difficulty etc through the forum. At least not yet.

To those who are having trouble with difficulty at least early remember it is only surface level like XCOM. Your Lads can go down three times from day 1 and just get more wounds to spend as they level. Aegis shield and charge through light weapons overwatch. Lure the enemy into enfilading bolter fire and then just cleanse them next turn cos the one guy left wont scratch the armour.

Ectar puts it best when he says 'We are the Hammer, Remember that'
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Showing 1-15 of 52 comments
Voldo May 13, 2022 @ 1:26pm 
fancy way saying "git gud"
nyanko May 13, 2022 @ 1:28pm 
Honestly, it's easy mode compared to xcom. But it's fun all the same.
Aven Oul May 13, 2022 @ 1:34pm 
Originally posted by RiQ:
fancy way saying "git gud"
ya boi trying to max out that word count ;)
snilldog May 13, 2022 @ 1:47pm 
i mean have you fought any of the bosses or played on relentless+? the first boss literally spawns like 4 chaos marines per turn from all sides and teleports around the map ♥♥♥♥♥♥♥ you up

before the nerfs it was manageable with chain stun... now they nerfed the ♥♥♥♥ out of that so your enemy has way higher action economy than you.

xcom at least as you level up you feel more powerful and you get free abilities that enable more actions or refund actions... in this you are stuck with 3 AP the whole game
Atoastydoofus May 13, 2022 @ 1:50pm 
My issue is unless im equally lining up all my knights before the start of each encounter I know for a fact my justicar and apothecary aren't going to be the ones earning exp for kills. And even then sometimes they still aren't the ones being show stoppers. It's the Purgator and Interceptor doing all the lifting. Before I got a good psycannon on my Justicar he couldn't aid well in melee due to having no good gap closers aside from one that's awkward to use and cost 2wp with no cost decrease upgrade available. So most turns with him is spending 2wp to buff the other 2 actual dps mains, and just hoping to get some of that cost back with a good onslaught on some cultist. I think only giving exp to knights who get the last hit is fundamentally stupid. Especially since supports don't seemed to be designed for killing.
Iry May 13, 2022 @ 1:51pm 
Once you get the hang of things, the game is pretty forgiving. But it is true your knights can walk through a trash can fire and end up wounded for 30+ days. :P
Sephiroth May 13, 2022 @ 1:53pm 
Well, the last patch did make everything harder. 3 WP for healing when the apothecary was already pretty useless besides healing?
Don't get me wrong, after my second campaign restart I also had it really easy on standard, as I now understood the game a lot better, but that's not really how it is meant to be played. For it to be easy from the beginning you need to know what you are doing and I understand people who say that, for someone in such huge armor and who are some of the best the emperor has, the grey knights take a lot of damage from something that is basically a level 1 rat, to say it in RPG terms.
ARFett May 14, 2022 @ 2:06am 
LOL!

You have played the game after they nerfed WP gains to the ground and making stuns impossible as you kill the enemy before you gain a execute Willpower?

Because all your shiny combos you power players are talking about get broken.

Even on easy difficulty.

And sorry to say I am one of the other half of the players who say difficulty was already screwed up BEFORE.

And to all the "git gud" faction:

When some bloody Chaos Space Marine got 3-4 NATURAL Armor and a Chaos Terminator has 5-6 NATURAL armor while my Space Marines have ZERO natural and Terminators 2 (!) and need ONE bloody action point of three to even HAVE armor or some noticeable armor things are definitely NOT balanced from the start.

Would be bad if you would fight against even numbers of those guys.

But you are more often swarmed by tons of mobs.


And that is only one gripe people have.
Last edited by ARFett; May 14, 2022 @ 2:09am
Deirdie May 14, 2022 @ 2:46am 
Try doing a 7 cultist pulls , 4 of them has 8 hp , none of yours have great destiny , if you turn out unscathed , then we'll talk. That was mission 2 on normal btw.

The nerf does not hit early game as hard as mid/late game , because ... what else am i suppose to use my WP on my level 1 apoc anyway. Its the level 3-6 , where you have crap gear , not good enough to kill , not enough WP to do as much , not late late game when you have all BiS and not give a f.

Why does it hit so many and all ? because the game is a week old , mid game is where most are at.

To make matters worse , you are at level 6 ish and the stun build begin to take form , 5 mins patch and boom , all that out the window , great feeling isn't it ? On top of it being ninja nerfs because you can't read about it anywhere except a blanket "balanced" (tm).
Koreanpowerman May 14, 2022 @ 3:06am 
Originally posted by Baron:
Seeing a lot of complaints about the weakness of the grey knights and them getting nerfed etc. Where is this coming from? Are people sending single marines into combat or something? Im only playing on standard but 4 Knights against the opening missions is...I mean you are an OP wall of Death and then the next turn you wipe the enemies off the map. A single level gives you access to stuff like Astral Aim.

I guess I want to say to the Devs, if they read these - your vision is pretty solid. Youve somehow done justice to both old Chaos Gate AND more modern sensibilities and I trust your calls when it comes to balancing etc. A good example of this in general is the choice of engine/graphics. At first, I was concerned about the cartoonishness - but it really suits Nurgle enemies and you have kept up the tone and so on of the lore elsewhere. Good to see. Not sure how much I agree with the seeming majority of opinions on difficulty etc through the forum. At least not yet.

To those who are having trouble with difficulty at least early remember it is only surface level like XCOM. Your Lads can go down three times from day 1 and just get more wounds to spend as they level. Aegis shield and charge through light weapons overwatch. Lure the enemy into enfilading bolter fire and then just cleanse them next turn cos the one guy left wont scratch the armour.

Ectar puts it best when he says 'We are the Hammer, Remember that'

A game I need to restart 2-3 times on normal difficulty - just to be able to beat it - is horribly balanced. It`s not just the missions, but a huge part is also the economy, which is horrible.
Caridor May 14, 2022 @ 3:10am 
I got to be honest, I'm playing standard and I wish I could up the difficulty.

Most packs die without getting the chance to fire back.
pascal.difolco May 14, 2022 @ 3:14am 
Originally posted by Nyanko73:
Honestly, it's easy mode compared to xcom. But it's fun all the same.
I don't agree, played all XCOM on Normal or Hard ("Classic") and found them easier, here you have to manage hordes appearing from all sides, in XCOM it was just series of spawns
Vultan May 14, 2022 @ 3:17am 
Iv only done 5 bosses so far, but 3 of them i killed in the second turn of the map. 1 boss had me worried because i brought a team that he hard-countered.
Im playing on normal and cant for the life figure out how people have problems on normal difficulty. 3 gate reinforcements, 1 patrol and a bloom squad takes 2 turns to kill after you reach lvl 3-5 on your guys.

With librarian group teleport and teleport stratagem you reach the other side of the maps in 3 turns and kill everything on the way..
Nefaro May 14, 2022 @ 3:44am 
Originally posted by Sephiroth:
Well, the last patch did make everything harder. 3 WP for healing when the apothecary was already pretty useless besides healing?
...

Yeah, some of the WP nerfs were a bit too much over-correction.

While a bit was needed, they went a bit too far with some of it. Now, instead of my primary consideration being how to combo, utlize terrain, and win missions with the least amount of injury, I'm constantly switching between characters to see who needs to get the next final blow in for the +1WP.

Pushed the strategy too far into WP regen meta.
Orums May 14, 2022 @ 4:22am 
Originally posted by Baron:
Seeing a lot of complaints about the weakness of the grey knights and them getting nerfed etc. Where is this coming from? Are people sending single marines into combat or something? Im only playing on standard but 4 Knights against the opening missions is...I mean you are an OP wall of Death and then the next turn you wipe the enemies off the map. A single level gives you access to stuff like Astral Aim.

I guess I want to say to the Devs, if they read these - your vision is pretty solid. Youve somehow done justice to both old Chaos Gate AND more modern sensibilities and I trust your calls when it comes to balancing etc. A good example of this in general is the choice of engine/graphics. At first, I was concerned about the cartoonishness - but it really suits Nurgle enemies and you have kept up the tone and so on of the lore elsewhere. Good to see. Not sure how much I agree with the seeming majority of opinions on difficulty etc through the forum. At least not yet.

To those who are having trouble with difficulty at least early remember it is only surface level like XCOM. Your Lads can go down three times from day 1 and just get more wounds to spend as they level. Aegis shield and charge through light weapons overwatch. Lure the enemy into enfilading bolter fire and then just cleanse them next turn cos the one guy left wont scratch the armour.

Ectar puts it best when he says 'We are the Hammer, Remember that'


Ok you're right but there's just ONNNNNNNNNNE problem...groan. I love to fight, and boy howdy do I love to fight. But the groan ability makes me take smoke breaks bc the fight/mission is just lasting entirely too long. I think they either need to nerf some of the enemy's survivability abilitys like groan and healing to keep fights from dragging on. I'm not putting my knights in harms way just to speed things up. That's how we Lost Agravain Y_Y. I slightly agree with the call to nerf enemies or buff the knights because missions drag on so long sometimes that I just alt-F4 and come back later because....oh look more reinforcements. Grey knights are always fighting at numerical disadvantages...but it doesn't take them 2-3 turns to kill something with a tad bit of armor. I'm finding a lot of this game is spent taking these heavily armored psychic "angels made flesh" and hiding them around corners until an opportunity creates itself because even an exposed toe can lead to 30 days recovery time; a true test of a warriors patience.
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Date Posted: May 13, 2022 @ 1:21pm
Posts: 52