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before the nerfs it was manageable with chain stun... now they nerfed the ♥♥♥♥ out of that so your enemy has way higher action economy than you.
xcom at least as you level up you feel more powerful and you get free abilities that enable more actions or refund actions... in this you are stuck with 3 AP the whole game
Don't get me wrong, after my second campaign restart I also had it really easy on standard, as I now understood the game a lot better, but that's not really how it is meant to be played. For it to be easy from the beginning you need to know what you are doing and I understand people who say that, for someone in such huge armor and who are some of the best the emperor has, the grey knights take a lot of damage from something that is basically a level 1 rat, to say it in RPG terms.
You have played the game after they nerfed WP gains to the ground and making stuns impossible as you kill the enemy before you gain a execute Willpower?
Because all your shiny combos you power players are talking about get broken.
Even on easy difficulty.
And sorry to say I am one of the other half of the players who say difficulty was already screwed up BEFORE.
And to all the "git gud" faction:
When some bloody Chaos Space Marine got 3-4 NATURAL Armor and a Chaos Terminator has 5-6 NATURAL armor while my Space Marines have ZERO natural and Terminators 2 (!) and need ONE bloody action point of three to even HAVE armor or some noticeable armor things are definitely NOT balanced from the start.
Would be bad if you would fight against even numbers of those guys.
But you are more often swarmed by tons of mobs.
And that is only one gripe people have.
The nerf does not hit early game as hard as mid/late game , because ... what else am i suppose to use my WP on my level 1 apoc anyway. Its the level 3-6 , where you have crap gear , not good enough to kill , not enough WP to do as much , not late late game when you have all BiS and not give a f.
Why does it hit so many and all ? because the game is a week old , mid game is where most are at.
To make matters worse , you are at level 6 ish and the stun build begin to take form , 5 mins patch and boom , all that out the window , great feeling isn't it ? On top of it being ninja nerfs because you can't read about it anywhere except a blanket "balanced" (tm).
A game I need to restart 2-3 times on normal difficulty - just to be able to beat it - is horribly balanced. It`s not just the missions, but a huge part is also the economy, which is horrible.
Most packs die without getting the chance to fire back.
Im playing on normal and cant for the life figure out how people have problems on normal difficulty. 3 gate reinforcements, 1 patrol and a bloom squad takes 2 turns to kill after you reach lvl 3-5 on your guys.
With librarian group teleport and teleport stratagem you reach the other side of the maps in 3 turns and kill everything on the way..
Yeah, some of the WP nerfs were a bit too much over-correction.
While a bit was needed, they went a bit too far with some of it. Now, instead of my primary consideration being how to combo, utlize terrain, and win missions with the least amount of injury, I'm constantly switching between characters to see who needs to get the next final blow in for the +1WP.
Pushed the strategy too far into WP regen meta.
Ok you're right but there's just ONNNNNNNNNNE problem...groan. I love to fight, and boy howdy do I love to fight. But the groan ability makes me take smoke breaks bc the fight/mission is just lasting entirely too long. I think they either need to nerf some of the enemy's survivability abilitys like groan and healing to keep fights from dragging on. I'm not putting my knights in harms way just to speed things up. That's how we Lost Agravain Y_Y. I slightly agree with the call to nerf enemies or buff the knights because missions drag on so long sometimes that I just alt-F4 and come back later because....oh look more reinforcements. Grey knights are always fighting at numerical disadvantages...but it doesn't take them 2-3 turns to kill something with a tad bit of armor. I'm finding a lot of this game is spent taking these heavily armored psychic "angels made flesh" and hiding them around corners until an opportunity creates itself because even an exposed toe can lead to 30 days recovery time; a true test of a warriors patience.