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Such games don’t matter at all. Majority of player-base don’t know half of basic mechanics. And skill-gap is pretty big - big enough that I can pick the weakest div in the whole game and still be on first places in some team-game with casuals. Best tournament players probably can win such team-games solo.
So stats from casual players don’t matter at all and completely useless. At most it shows how easy or hard to play particular division. It’s also possible to abuse some combinations of weak divs to win some team-games against random players - still don’t make bad divs any better because of this.
So if you want objective analysis of div performance - there’s stats on Reddit from tournaments, with all relevant numbers
So Nato performs well, especially against itself, in 1v1 environment. That leaves with 3 core game modes, which also tend to be considered as part of the balancing process. Eugen has said it a dozen times by now, and it isn't to anyone's surprise, that AB Divisions dominate 1v1 scene. It is the exact same problem that SD has, where people only focus on one bracket and ignore the wider picture.
In SD, Axis tends to get dominated when there are more players present, Allies tend to dominate when there are less. Something tells me that the numbers start aligning very quickly when we compare Nato vs Pact balance. Much like 10v10, 1v1 is played by a small minority of the whole playerbase. While majority might be bad at the game, odds are the numbers of good players that play beyond 1v1 and under 10v10 outnumbers both groups, because that is where the main pull of the series has always been in, team coordination on a wider map.
NATO also has a lot of players would only play US and are incredibly bad which also flattens out the differences between the two sides.