Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Move every unit to your team's side - ie. in a 4 v 4, move 3 of the opposing team's divisions to your side, leaving just 1 on the enemy team.
The game will compensate for that imbalance and give a lot more units to the side with only 1 division to better balance the teams, making it close to a 7 vs 7 game.
In practical terms, this means a 10v10 with AI is effectively a 4v4 with a bunch of background noise, greatly increasing the processing demands for not much different gameplay. In PvP, 10v10 DOES matter, because players are a LOT more dynamic; this like custom builds or player skill can make a huge difference. 10v10 is also a crutch for noobs, by letting them experience PvP without really handicapping the team much.