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Oh, and let's not forget the FOV slider.
you'll have to use flawless widescreen
Not sure why they didn't mention it above, but God of War does use DXGI Flip model, and is one of the reasons they aren't looking into implementing Exclusive Fullscreen.
If there is no solution, it means that exclusive fullscreen mode is better thant borderless and windowed mode.
I expect that you find solution for supersampling because at this moment, the lack of exclusive fullscreen mode is a problem for dlDSR/DSR users.
Use DXGI-based HDR and tell users to STFU.
DXGI Flip Model has been added to Windowed and Borderless-Windowed mode in Windows 11 Insider dev build, tested some Unity games that G-Sync not working properly before, such as Genshin Impact, G-Sync works perfectly fine now.
Here are some issues that can occur with borderless windowed mode that do not occur, guaranteed, in exclusive fullscreen:
- DSR doesn't change the desktop but rather just the game
- Mouse cursor doesn't glitch and leave the game window
- Overlays don't popup over the game, affecting controls and taking focus out of the game
- V-Sync has tighter and more accurate frametime matching since DWM still technically has ultimate control in flip mode in order to quickly take over presentation for overlays and alt tabbing
- Performance is still technically ever so slightly higher in exclusive fullscreen
- Absolutely no issues whatsoever with G-Sync vs borderless windowed mode (overlays popping up over the game with flip model disables VRR from syncing and causes judders and disruptions to frame presentation)
- Glitches from games not being designed around FSO Flip Model like crashing on alt tab (doesn't affect GoW but does affect other older games
Above all else, exclusive fullscreen should be an OPTION for the customer to decide. There isn't a single good argument for not supporting it other than sheer laziness from developers. Period. In the meantime, I will be using the power of PC to force my way back into exclusive fullscreen even if you authoritative developers won't natively support it. There are ways to go about hacking it back into the game, even as simply as by using DXVK to force the game into Vulkan API where it can use legacy presentation modes (aka exclusive fullscreen.)
Yes, this is a hill I am willing to die on. No, your opinion on what's best doesn't matter to me.