Agent 64: Spies Never Die

Agent 64: Spies Never Die

Custom Levels
Do you guys have any intention of producing custom levels? What are your ideas?
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Showing 1-4 of 4 comments
If anyone wants to create some custom levels recreating some multiplayer maps from GoldenEye and The World is Not Enough seems like an obvious idea that many would appreciate.
w e need a workshop + editor for this...
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i'll greatly attach to "FACILITY" & "BUNKER" (FULL MAP) from GOLDENEYE 64.

(MP map, single player First mission... or second mission back...)

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if DEV bring us "FACILITY Multiplayer Map" even as DLC ? its copyrighted.... 007 license..... so he can't....

("Bureau" Arena map has toilets, like an easter-egg to FACILITY..... i don't like castle and temple map MP either !)

edit: tbh, we must take the game as is.... we surely like it ! but all GOLDENEYE 64 / PERFECT DARK content is copyrighted...

i doubt the DEV will bring us DEV KIT for mapping or what...
You should just be able to use the unity engine for this.

Building a simplified level editor for unity from a single dev is an unreasonable ask, but since the game is built using Unity, modding and adding in levels like GE Facility is absolutely possible.
Originally posted by Seawied:
You should just be able to use the unity engine for this.

Building a simplified level editor for unity from a single dev is an unreasonable ask, but since the game is built using Unity, modding and adding in levels like GE Facility is absolutely possible.
Basically exactly what the dev said last year

Originally posted by D6:
It wont have an ingame map editor. To make new maps, you'll have to download the Unity engine and use a special plugin to create mods for the game.

The mod kit wont be there on day one (I already have so much hours in a day and a game to finish), but it'll come sometime soon after.

It wont be as easy to use as a snapmap editor, but it should enable much better mapping capabilities.

https://steamcommunity.com/app/1574480/discussions/1/596287971492278459/
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