Agent 64: Spies Never Die

Agent 64: Spies Never Die

Map editior
I'd like to have a map editor to create our own map for infinite playtime because if we've finished all the maps and have to remake them, it won't be fun.
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Showing 1-15 of 17 comments
I agree. Some of the maps in the demo release video looked like they were made by modders. Just a few boxes lying around in a big empty room. In my opinion, Golden Eye had more detail. The newly released trailer looks nicer, but some structures look like they are missing columns or a wall or they will collapse.
Workshop support would also be appreciated.
Yes workshop for the mods and same for the map for nostalgia Perfect Dark and Goldeneye 007 ex : Dam or same Facility 😊
recreate the Goldeneye maps and add the music :lunar2019grinningpig:
message by D6 in old discussion : It wont have an ingame map editor. To make new maps, you'll have to download the Unity engine and use a special plugin to create mods for the game.

The mod kit wont be there on day one (I already have so much hours in a day and a game to finish), but it'll come sometime soon after.

It wont be as easy to use as a snapmap editor, but it should enable much better mapping capabilities.
Originally posted by SxR DiviniteNFS:
message by D6 in old discussion : It wont have an ingame map editor. To make new maps, you'll have to download the Unity engine and use a special plugin to create mods for the game.

The mod kit wont be there on day one (I already have so much hours in a day and a game to finish), but it'll come sometime soon after.

It wont be as easy to use as a snapmap editor, but it should enable much better mapping capabilities.

coming soon free dlc goldeneye and perfect dark levels :steamhappy:
At the very least, they should provide us with the assets and if possible—documentation for Unity (or another tool) to make it easier for us to create our own maps; otherwise, once you've finished the 15 maps and the contracts, you're going to get bored
+1 Map Editor = Infinite Game
Map Editor + Workshop Support to upload them and upload mods, that can be played online... would be swell. Plug n' play and make it so that the fun never ends.

If mod support through workshop isn't possible or at least not initially... then custom maps through the map editor should get workshop support to upload easy-peasy and download seamlessly to add to the game like it's custom DLC to enhance both the Single, Co-Op & Deathmatch/Combative modes with endless user-generated content.

I hope this comes... at least the map editor + workshop support like some other genres of indie titles that have Workshop + Custom-Generated content whether it's mods or their official in-game content creator modes that is delivered+shared through Workshop.

EDIT: Good reference of a Workshop supported classic FPS is Turok 1 Remaster.

...and for an in-game Mod Browser/Custom Content built-in, Doom 1 + 2 Remasters are also good examples of built-in Mod Support/Browser.

Good examples to follow.

Left 4 Dead as well.

There are other indie games of other genres that can be followed for forms of content delivery.
+1 for a map editor!
The game definitely needs mod support and workshop support.
I definitely want to start making maps! Let's go!!
Game does need Workshop support so we can upload maps and total conversion mods.
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