Agent 64: Spies Never Die

Agent 64: Spies Never Die

Weapon slots.
I have to say, in a game where par times are this tight (I've hit several),why are weapons not bound to dedicated slots? Why does picking up one weapon shift them into a different slot? I get it's because we may not have that weapon, but trying to go between the 357 and shotgun, only to pull out a Viper is just horrible.