Agent 64: Spies Never Die

Agent 64: Spies Never Die

Doors in MP
I have to say I have developed an instant hatred of the doors, especially in MP. They do bug out sometimes, but that isn't my real gripe with them.

You have basically built in a free room camping mechanism due to the way they've been implemented. Weapons will clip through them, and the sound is so loud you can easily work out the location of any player interacting with them.

Please reconsider, either significantly tone down the sound or consider getting rid of doors where possible.
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Doesn't really matter when you just camp a single spot anyway, does it?
Originally posted by MechBFP:
Doesn't really matter when you just camp a single spot anyway, does it?
Rattled.
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