SPRAWL

SPRAWL

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Wall running in the first minute fail
I cannot even manage to get across the first jump due to the wall running mechanic not lasting long enough.

I assume I am doing something wrong, but also a lot of other buyers will have this problem too. This will get a whole load of refunds and negative reviews unless it is fixed or made more clear how the wall jump works.

*** The Answer is to click the jump button many times to wall jump *** The tutorial NEEDS to say that.
Последно редактиран от Semi; 23 авг. 2023 в 14:24
Първоначално публикувано от Carnifex:
When you see your character start to go down a bit while wall-running, jump again into the wall to extend the wall-run.
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Показване на 16-30 от 32 коментара
Първоначално публикувано от SCRAPPY BRIAN:
it works great. sorry you guys couldn't get the hang of it! :teddyrupert:
It's not about getting the hang of it, it's about whether most people who buy a shooter want to spend their time on platforming puzzles. I got the hang of calculus but I dont want to do equations in the middles of my FPS.
Първоначално публикувано от iamgeorge82:
Първоначално публикувано от SCRAPPY BRIAN:
it works great. sorry you guys couldn't get the hang of it! :teddyrupert:
It's not about getting the hang of it, it's about whether most people who buy a shooter want to spend their time on platforming puzzles. I got the hang of calculus but I dont want to do equations in the middles of my FPS.
You are both wrong.
The wallrun system is clearly not the best possible implementation, so a lot of people won't "get it". It needs to be more fluid.
But this "platforming puzzle" thing you are mentioning....
Puzzle? Really?. Bro, this is a movement shooter through and through. The movement is not an extra element added to the combat, it is an innate and necessary system that was built for the very purpose of making it's combat the way it is. It is a vital component of the combat.
You don't need to ask the devs that. The game would be boring without it and it clearly was a focus during development. If you remove the wallrun, this game doesn't suddenly become doom or something: it becomes just plain and simple boring.
Първоначално публикувано от Willy Chonka:
Първоначално публикувано от iamgeorge82:
It's not about getting the hang of it, it's about whether most people who buy a shooter want to spend their time on platforming puzzles. I got the hang of calculus but I dont want to do equations in the middles of my FPS.
You are both wrong.
The wallrun system is clearly not the best possible implementation, so a lot of people won't "get it". It needs to be more fluid.
But this "platforming puzzle" thing you are mentioning....
Puzzle? Really?. Bro, this is a movement shooter through and through. The movement is not an extra element added to the combat, it is an innate and necessary system that was built for the very purpose of making it's combat the way it is. It is a vital component of the combat.
You don't need to ask the devs that. The game would be boring without it and it clearly was a focus during development. If you remove the wallrun, this game doesn't suddenly become doom or something: it becomes just plain and simple boring.
In the phrase "movement shooter," shooter is the noun, movement is the adjective. It should be a shooter where the movement enhances the shooter experience. Instead im spending a lot of time just platforming between arenas. This would be tolerable if it wasn't for the checkpoint system which means I have to keep redoing the platforming I didn't buy the game for. Some might enjoy it there is a reason review scores are pretty low. This is a game which describes itself as a "hardcore retro FPS". At the moment the gameplay loop does not fulfill that promise. It's marketing to one audience then delivering to another.
Последно редактиран от iamgeorge82; 30 авг. 2023 в 1:59
ive been having fun. but i also like both platformers and fps.
Първоначално публикувано от Willy Chonka:
Първоначално публикувано от Colossus:

Hello! On the first two floating tutorial this is addressed. First one shows it on the video that plays and the second that lets the player know they need to time their jumps to make it across safely.

We will definitely take this feedback into consideration and see if any adjustments have to be made for the tutorial area to make it much more direct.

Biggest thing you should check: i don't know if it actually works as im gonna say... but i feel like my wallruns are more consistent when i also input movement in the direction of the wall DURING the wallrun. As in: once the "wallrun stickiness" kicks in, you also press strafe in the direction of the wall aside from pressing forwards. This was specially noticeable when wallrunning on a curved wall. I was stuck for 10 minutes in the wallrun at the end of the first level, when you need to power up the generator, but once i thought of also trying to stick to the wall with strafe, then i got the jump on my first try. I'm not a developer but it seems like the vector force of the wall is trying to get rid of me so i have to compensate with extra movement inputs. Maybe increase the "stickiness" factor?

That's my main problem with the game so far. Game ♥♥♥♥♥♥♥ rocks!

Pretty sure the tutorial tells you to hold movement in the direction of the wall while you're running, either way, I was under the impression this is how wallrunning normally worked in most games as I always do that. Aside from games like the ps2 Prince of Persia games.
I feel like you stick to the wall longer if you look up during wall run, is that how it works?
So I never had any problems with this myself, but if this is causing anyone frustration (or they just don't want to waste their time with unwanted platforming sections in an FPS game), then you can use the following

Hit the key just below Esc on your keyboard
The developer console will pop up on your screen
Type in the following - Fly (This will allow you to fly around to skip these sections)
Type in the following to disable it again (probably, I haven't actually tested) - Disable Fly
Първоначално публикувано от :
So I never had any problems with this myself, but if this is causing anyone frustration (or they just don't want to waste their time with unwanted platforming sections in an FPS game), then you can use the following

Hit the key just below Esc on your keyboard
The developer console will pop up on your screen
Type in the following - Fly (This will allow you to fly around to skip these sections)
Type in the following to disable it again (probably, I haven't actually tested) - Disable Fly
Thanks
PS latest update really improved things with regards to the wall-running and walljumping + general difficulty/accessibility options.
I still failed at the tutorial about wall running / jumping. I played a lot of wall running / jumping in Titanfall 2 and it made a lot of senses about the mechanics so I did well there. But in this game I always fell and did not understand the mechanics of it at all. I am sorry if the game keeps this way then I have no other way but to pass.
Първоначално публикувано от isomaniac8888:
I still failed at the tutorial about wall running / jumping. I played a lot of wall running / jumping in Titanfall 2 and it made a lot of senses about the mechanics so I did well there. But in this game I always fell and did not understand the mechanics of it at all. I am sorry if the game keeps this way then I have no other way but to pass.
All you have to do is jump into a wall lol. If you go to the options settings you can configure the settings to help you out.

Someone has made a guide in the guides section that may help clarify how it works also.
Последно редактиран от BubonicDuck; 5 окт. 2023 в 7:18
I personally think the wall running works great in this game and it's unfortunate that some folks are having difficulty with it. I love these kinds of fast paced games and have played a lot of them. When you compare the wall running in Sprawl to something like, say, Necromunda Hired Gun, (which I do think is a fun game despite the magnetic deathtrap mechanic is calls wall running), the differences are night and day.

I'm curious, are yall playing with a controller? I use KB&M and I wonder if it's just harder to do on controller.

I really hope yall don't give up on Sprawl. Once you get the hang of the wall running you'll start adding slide jumping and shotgun jumping to the mix and that's when it really gets fun.
Първоначално публикувано от isomaniac8888:
I still failed at the tutorial about wall running / jumping. I played a lot of wall running / jumping in Titanfall 2 and it made a lot of senses about the mechanics so I did well there. But in this game I always fell and did not understand the mechanics of it at all. I am sorry if the game keeps this way then I have no other way but to pass.
I find pretty immediately wall jumping helps, and now the wall jumps have been extended to 3 that's not so limiting. Also check your settings, there is a new wall stickyness option which might help - mine is set to to 1.
I played the game with a controller/game pad, and the wall running was never an issue for me. I'm sure that wall running is a lot trickier with a mouse and keyboard. And as for the part that OP is having problems with. I know that part. You have to jump on the left wall, then the right wall, and then immediately look to your left as you're still running and jump into the alcove.
Първоначално публикувано от Auricom Industries:
I personally think the wall running works great in this game and it's unfortunate that some folks are having difficulty with it. I love these kinds of fast paced games and have played a lot of them. When you compare the wall running in Sprawl to something like, say, Necromunda Hired Gun, (which I do think is a fun game despite the magnetic deathtrap mechanic is calls wall running), the differences are night and day.

I'm curious, are yall playing with a controller? I use KB&M and I wonder if it's just harder to do on controller.

I really hope yall don't give up on Sprawl. Once you get the hang of the wall running you'll start adding slide jumping and shotgun jumping to the mix and that's when it really gets fun.
I played with a controller and never had any issues with wall running. This is an old thread, so maybe it was a problem that the developers already fixed.
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Показване на 16-30 от 32 коментара
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Дата на публикуване: 23 авг. 2023 в 14:18
Публикации: 32