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Докладване на проблем с превода
The wallrun system is clearly not the best possible implementation, so a lot of people won't "get it". It needs to be more fluid.
But this "platforming puzzle" thing you are mentioning....
Puzzle? Really?. Bro, this is a movement shooter through and through. The movement is not an extra element added to the combat, it is an innate and necessary system that was built for the very purpose of making it's combat the way it is. It is a vital component of the combat.
You don't need to ask the devs that. The game would be boring without it and it clearly was a focus during development. If you remove the wallrun, this game doesn't suddenly become doom or something: it becomes just plain and simple boring.
Pretty sure the tutorial tells you to hold movement in the direction of the wall while you're running, either way, I was under the impression this is how wallrunning normally worked in most games as I always do that. Aside from games like the ps2 Prince of Persia games.
Hit the key just below Esc on your keyboard
The developer console will pop up on your screen
Type in the following - Fly (This will allow you to fly around to skip these sections)
Type in the following to disable it again (probably, I haven't actually tested) - Disable Fly
Someone has made a guide in the guides section that may help clarify how it works also.
I'm curious, are yall playing with a controller? I use KB&M and I wonder if it's just harder to do on controller.
I really hope yall don't give up on Sprawl. Once you get the hang of the wall running you'll start adding slide jumping and shotgun jumping to the mix and that's when it really gets fun.