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Note that, unlike many incremental/idling games, this game DOES NOT carry over fractions of a bar, so if you get to a point where you have, say, 100 habit efficiency, and you're leveling up a routine that levels up at every 2,000 habit points, then if you apply 7 habits to that routine, you fill the bar up every 3 frames (or 0.1 seconds, or 10 levels per second) because you're getting 700 habit points per frame, whereas if you apply 9 habits, you have 900 habit points per frame, but you still need 2,000 habit points to go up a level (so you can't fill up the bar in two frames), but the leftover 700 habit points are wasted, so you gain no benefit over just having 7 habits in that case. If you get to 10 habits in that routine, however, you level the routine every 2 frames, for 15 levels per second, but anything between 11 and 19 habits just wastes habits because you gain no benefit over 10 habits, while 20 gives you the max of 30 levels per second. This may not matter as much for leveling anything with scaling costs, like familiars or energy max, but it applies heavily to routines like worship or regular routine, which you can easily get to capped with one habit later in the game.
Habit efficiency is probably the most useful ability for advancing through the game besides (maybe) raw stats themselves. Getting to high habit efficiency means that you can allocate just one or two habits to basic things while having plenty leftover for your class abilities, summoning familiars, boosting will, etc. This, in turn, lets you cycle through dark rituals without dropping in talent faster. Use extra party slots to stuff in monsters that raise habit efficiency, buy habit efficiency upgrades in the astral, and you'll make your life easier.