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No thanks. I'll just play games made by competent devs. Saves a lot of money and time
your mom no cookies for you tonight
Callisto latest patch is stuttering for me at the start of the game when there's no enemies, so I can only imagine how it will be down the road.
Calisto got much better for me when I upgraded from a 5800x to the 7950x3d then I used process lasso to restrict the game to ccd0. Most stutter was gone and I might get a slight hitch when it loaded in a large section of map data but the moment to moment stuff was no longer effected.
It also helps to use DLSS and further smoothing happens if you can get the DLSS frame gen injection mod working although it can be oddly picky and work one day then not on another which makes no sense.
The only true fix will be for epic to just fix their garbage ass engine. This technically has been an issue since ue3 and exist in the latest build of ue4.
Shader comp stuttering and traversal stutter in the (arguably) worlds most popular AAA & AA engine... just unacceptable.
I also can run Dead Space 3 smoothly now as well, at least it ran well in the quick 30ish min I played. Like Calisto and other ue games I was getting traversal and shader comp stutter on the 5800x but now with it forced onto the ccd with cache it's running at an acceptable level.
Ryzen 7950x3d
64 gigs 6400mhz CL28-28-30-70 DDR5
RTX 4090 (MSI)
4x 2TB Samsung m.2 990 pro's.
Asus ROG x670 E Extreme motherboard
Certainly not cheap to minimize stutter... Jesus
Hi, your processor is definitely better that mine for gaming, so that helps in your case for sure, with all that lovely L3 cache . I have the 13980HX, and I disabled hyperthreading on the P cores and disabled 8 E cores, so I have 16 straight cores. i can disable E cores on the fly by pressing the scroll lock key. Hyperthreading disabled has improved every game I tested thus far. Jedi survivor is absolutely fine on this system, completely maxed out at 4K with DLSS balanced, no stutters, so, go figure! PC to PC is such a fickle thing, even between identical off the shelf models. Undervolt of -0.115 tested stable in Prime 95 for 14 hours, all 8 P cores locked @ 5.3ghz, the 8 enabled E cores are overlocked @4.4ghz. No thermal throttle, 5.3ghz is sustained at all times during even heavy games like Callisto.
64GB DDR 5 Ram, 2x2TB Samsung Gen 4 SSD and a thunderbolt 4 enclosure 4TB Adata XPG SSD. Callisto is on the second internal Samsung SSD, not the OS, SSD.
RTX 4090m. My current timespy as of 3 days ago is 22,940. That's a huge jump for me as my previous machine had a 3070m and overall timespy of 10,700.
So my set up is 4070ti desktop level but I also often am on the heels of the 4080, and equal to 3090/3090 ti. Your 4090 is in a different league again. Just your card cost more than half of my entire setup LOL!. Your card puts out more watts than my entire combined system load also, which I do find amusing.
That said, it is no slouch over here.
I have to clarify here.. I am so sensitive to stutters, I hate it as much as I hate tearing (which is a lot).. I played through the first 8 minutes for the first time ever, and it had one noticeable stutter and one really tiny one, in that 8 minutes, it's not like it's non stop or anything. But that's enough for me, they drive me nuts. Maybe it's my OCD, but any interruption in game flow really does bother me.
Now just to clarify, how many cores/threads are in the CCD you restricted it to? Maybe I can try restricting mine to the 8 P cores, but leave the E cores enabled to take care of other duties, rather than disable them. That's an idea.
Frame rate is fine, I am on a 17" panel, so 1440P looks the same from 3ft as 4K. You need to be something like closer than 1.7ft to notice the difference according to the pixel eye calculator. But even at 4K, with FSR set to quality or Temporal at 75% render, with RT maxed out, I get over 60 FPS. it's just those rare but very noticeable stutters.
So yeah, when I say stuttering, that means 2 overall stutters so far.
Jedi survivor, combat, no issue, 4K, no issue, RT, no issue. Smooth as silk here. I don't get it.
Thanks for letting me know about DLSS mod, will look into it.
Ive tried the vulkan wrapper and didnt have any luck with it which is what led me down the path to trying to get dlss injection working. i was like a week in when i stumbled across the mod and i was like...ok cool lol.
FWIW, I was using bitsum's free core parking deactivator and stripped down version of process lasso that just lets you put games on P cores, this was causing all my problems. The latter was auto starting with windows with no way to disable it as it hid itself from startup items, but once I uninstalled both, all is back to normal. Suddenly I am getting the full power from my GPU again and great performance. I would look into uninstalling process lasso temporarily just in case, there's definitely an issue with their software currently.
Hopefully Intel ditches E cores soon, it's come to people's attention that P cores have gotten so fast that it's actually more energy efficient to idle it even park a P core and wake it up to complete the task in a fraction of a second. The E core takes long enough on the same task that it ends up using more power overall which kinda makes their inclusion pointless. I didn't even consider Intel on this build just because of the E cores. I have no use for them on my personal PC and they are holding Intel back, they should be adding more P cores and taking advantage of their their slight performance lead in games that don't favor level 3 cache although it would help AMD if they didn't leave scheduling up to Windows and completely at its mercy lol. Derp
I believe that it will never get better than this, at least it is playable. On day one it was the most unplayable game I have seen in years or maybe in my life.
Jedi Survivor? Smooth, stutter free? Oh come on! That game is a stutterfest even after 10 patches...