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1- Both. The game is a deep roleplaying game with lots of lore and subplots that create a game world with a lot of variety and room for more in the future. There is not a ton of quest content yet but there will be. My last game had around 60-70 hours worth of content with a lengthy main quest and over 120 side quests. This one is planned to have around that too.
2 - It's a mix of my custom made stuff, purchased assets (mainly music, graphics have been modified for my use), and some that friends and volunteers have made. You can take a look at the screenshots and get a good idea. There are also some high quality royalty free soundtracks. I'm not sure if that matters to you, but everything I'm using blends well together and has the same general style so it fits nicely. I'm a one man team for 99% of the game's development.
3 - There already is lore and all named characters have unique dialogues. Regular npcs have randomized lines. Collectables will be added later. There is a ton of lore and world building. Lots and lots of it. My previous game, Lawless Lands, also had this. Randomized travel events also add to the ongoing narrative giving your playthrough extra story points and customizing the experience. More will be added later.
4 - Robots, drones, some types of creatures and monsters are planned (no spoilers) and many human enemy gangs and factions (some of which are already in there). There already are and will be animals as well including wild dogs, gutter rats, and more.