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Not a great solution for most people. Certainly doable for the dedicated.
They don't seem to be using Unreal here, but it seems to be similar with the whole pak format and being able to just run uncompressed. Wonder if there's a way to make it recognize a file as a 'patch' file like you can (very easily) with UE4.
Incidently I'm extremely surprised they couldn't get DQXI to work at least for very obvious same places. But there's probably some other backend shenanigans going on there.
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Now I kind of wonder what to do with the mysterious trilogy. I have the original sophie and Lydie & Suelle on pc, but I just bought the dx trilogy as well before checking out this thread. still untouched as im playing lulua first.
Since I have a switch, maybe its better to get it on the switch and refund the steam version. I got it on pc because in my mind thats supposed to have better quality >.< or maybe even just find a key for OG firis and then i have all 3.
but i kinda want the new costumes and content too... sigh.... neither the originals nor the dx versions are the end-all be-all. leave it to koei to royally mess these things up.
Graphics matter. For me and for a lot of other people, too. Especially that flower field being so barren, things like that just put me off. That almost looks like a PS1 era floor with ps2 era everything else, except sophie, she looks ps3. Its so weird to look at.
If there's a way to pack files back I guess one could also just make a diff patch. It would be pretty small in size and the end user won't need to unpack anything.
lol it's not even NVIDIA fault, it's just that the developer is misusing the API and it happens to not work on NV / Intel because they follows the spec well
Well... it's weird for Sophie to be downgraded that much though. I doubt the Switch couldn't even handle Sophie if they leave things like the original. The Switch can run Ryza & Ryza 2, and rendered all of those vegetation, trees, water, etc.
If I have to guess, for Ryza 1-2, they made downgraded versions of field assets for the Switch, but for these DX games they're too lazy or have smaller budget, they didn't bother making downgraded assets and just remove objects from the maps for a quick fix.
BTW there's no excuse for them to use the Switch version as a base to port the games to more powerful platforms.
https://steamcommunity.com/sharedfiles/filedetails/?id=2312807086
Atelier Sophie is a much smaller game, so in theory it should be a lot easier to manage for someone with the know-how.
The english dub is still "there", but just like the original, it's a very limited dub, you will go some 80% of the game without voice acting if you choose the english voices
This is the same company that often used Vita ports as the base for PC versions. Or PS3 long after PS4 was out.
The theory is that they often make the ports targeting the lower spec office oriented PCs more common in a lot of Eastern Asia than proper gaming ones.
https://github.com/VitaSmith/gust_tools