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are there any other method beside standing block?
If your opponent keeps jumping over your back in King of Fighters (KOF), they’re likely trying to cross you up — a technique where they attack while jumping over you to confuse your blocking direction. Let’s break down how to deal with it!
🔒 Defensive Options:
Block the Cross-Up: Hold back (away from your opponent) to block, but as they cross over, quickly switch the direction you’re holding. Timing is crucial!
Roll (Evasion): Use the roll (usually A+B) to escape. You can roll forward to get past them or roll back to create distance.
Guard Cancel Roll: If you're blocking and feel pressured, use a guard cancel roll (requires meter) to escape safely.
🥊 Counterplay & Punishes:
Anti-Air Moves: Use a character’s reliable anti-air normal (like a standing C or D) or special move to intercept the jump. Every character has something — learn your character’s best option.
Shoryuken-Style Reversal (DP Motion): Many characters have dragon punch-style moves (like Kyo’s DP+C) that are designed to punish jump-ins.
Jump Back Attack: If you can predict the jump, jumping back and attacking can stop them or at least reset the situation.
🧠 Positioning & Awareness:
Space Carefully: Keep a distance where they can’t easily jump over you, or stay mobile to avoid getting cornered.
Bait the Cross-Up: Walk back slightly, then dash forward or roll to make them whiff their jump-in, leaving them open for punishment.