THE KING OF FIGHTERS XV

THE KING OF FIGHTERS XV

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umbrakato Mar 2, 2023 @ 2:10pm
NO ONE IS PLAYING ONLINE?
tf is this game i tried to play online , been waiting in que in an hour cant match with anyone.
any fix?
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Showing 1-15 of 34 comments
DoDonPachi Mar 2, 2023 @ 2:40pm 
maybe when crossplay releases. Unfortunately i think the fighting game genre is going back into hibernation again. People these days cant be bothered/are incapable of learning a hard game. If its not street fighter its dead. Its a shame KOF never got popular outside of japan or mexico
Dgo Mar 2, 2023 @ 4:50pm 
There are issues for some people in regards to ranked matches. Have you tried lobbies? They don't seem to have that issue. Crossplay update is close to be implemented btw, before Kim iirc.
Fauxnel Mar 3, 2023 @ 7:35am 
Originally posted by gloomycoin:
maybe when crossplay releases. Unfortunately i think the fighting game genre is going back into hibernation again. People these days cant be bothered/are incapable of learning a hard game. If its not street fighter its dead. Its a shame KOF never got popular outside of japan or mexico

I don't think that's really a reason... I'm 30 and I love to master challenging games! Same with my entire 30 year old gamers circle. What you said first, however, I agree with: the only way to have a game, any game go super alive, is by allowing crossplay. Other than that, you're limiting the game to a fraction of its playerbase, which in most cases results in a dead Multiplayer scene.
DoDonPachi Mar 3, 2023 @ 12:05pm 
im 45 years old and have been playing kof since 1994, back when all the arcades were still open. if im this age and can still play just as well then why cant the newer generations? possibly because gaming has become easier and easier over the years
It is my CAT Mar 3, 2023 @ 2:22pm 
Originally posted by gloomycoin:
im 45 years old and have been playing kof since 1994, back when all the arcades were still open. if im this age and can still play just as well then why cant the newer generations? possibly because gaming has become easier and easier over the years
First, back in old days there were very limited amount of games. And we played them from start to the end without saves e t.c.
I remember playing Dangerous Dave from first stage to last - though, i was not able to finish last stage. I think, now i will not able to finish even half of that game:murasame_smile:
Because game feels too dumb for me now) Also sounds are awful too.

Second - there are plenty of hard games now too. They meant to be hard and they reward player for suffering (soul-like games, mostly - Dark Souls, Nioh, Elden Ring, Bloodborne, Wo Long...). And everyone knows, that they are hard and there is good reason for that.
If ppl expect fun game, but receive something hard instead - they move to games, where they will be satisfied.
Just look at KOFXV trials...SNK gives you 3 achievements for 3 trials (okay, right - 3 favorite characters, one team). And than there is Title Master achievement (50 titles), where you need to complete 27-28 trials minimum + online stuff (that is easy). So it is another 24-25 characters to learn for no reason. + hidden kof stuff (shortcuts and timings). + different input devices (fight sticks, hitboxes, 100500 keyboards and gamepads with different quality (on some of them you will never pull kof combos, because they just junk precision wise).
If you make something hard, you need to give fair reward for that. Making hard for the sake of hard is just dumb.

Third - you used to play kof from 1994. For some ppl KOF15 - first KOF. And if they do not familiar with SF, it will be hell for them with all these half circles and weird timings (or better say, timings, that not explained in details properly). So...ppl just move to fg, where they can just mash random buttons and have fun. GG Strive is good example of that.

So, yeah, times have changed. Most ppl want easy fun now. They do not have time, patience e t.c.
SNK made attempt to release more easy game - SNK Heroines. But timing for release was wrong (right before DOA6 and MK11), also game was way too easy. Idea was great, though - all female characters + different costumes, not just lame recolors. But overall, i think, they just need to make something similar to KOF, but with easy-modern controls, maybe with slower animations (more real frames), larger move set...
LL Cheese Z Mar 4, 2023 @ 12:07am 
it's not the player base. It's this https://iskofxvsmatchmakingstillbroken.com/
Mądry Mar 4, 2023 @ 12:32am 
Originally posted by gloomycoin:
maybe when crossplay releases. Unfortunately i think the fighting game genre is going back into hibernation again. People these days cant be bothered/are incapable of learning a hard game. If its not street fighter its dead. Its a shame KOF never got popular outside of japan or mexico
With that quality of course its going back into hibernation again, games like SF5, MK11 and cherry on the bile puked pie the latest shameless KOF15 marks the eternal and ultimate trash quality, huge regress to the previous games that were far superior and complex, both more difficult but also far much fun to play with extra satisfaction factor that you dont get from current games since its all just nr 1 2 3 broken op meta mash and sweatlords without any boundaries that are pulled off above game principles.

True fgs used to be about fair rivalry and discipline, even with guides for noobs that became most popular i believe around mvc3/sf3/4?? - even though if you werent creative enough to pull something of your own brain and imagination and you needed to feed yourself on others gameplay and discoveries, you still needed that minimum average or preferable above average IQ and enough manual skill to even pull it off and copy some tricks and moves from others... even scam of op moves required brain and manual skill to perform it !! Nowadays modern fgs are so retarted that every idiot brad that just crawled from minecraft cave or fortnite can be a king of the game with nr 1 broken meta for a current state of the game that carry on a player on his back up the ladder after 2 minutes of YT guide of exploit abuse of broken op to olbivion character, modern fgs has no start to their precedessors like MK9, X, Kof14, 13 and so on till 97 to the past, SF4, 3, alpha, capcom vs snk2, persona arena, mvc2, 3, those were the games, THOSE WERE FIGHTING GAMES!! NOT THIS LUDICROUS LAUGHSTOCK THAT IS CURRENTLY SERVED ON PAPER PLATE.

I thought i was devastated after SF5 launch, definitelly worst fighting game up to date i thought, but then i got mk11 and started to look at SF5 as a decent game.... then kof15 happened and im actually looking at SF5 as a masterpiece......

Im dreaming about SF6 and MK12 to resurrect fighting games and bring back some quality and depth of the game, i have enough of this crippled regressed era of fighting games with so primitive gameplay that we are reaching almost level of early 90's games like SF2 vanilla and MK1, we are almost here. The only great fg that happened in last 5 years was DBFZ, at least until gogetta ssj4 and android 21 happened, i used to love the game, at least it had some roots and values of og fighting games and the room left for player creativity was like a recompensation for overall regress and easyness of the game, at least it had the depth and captured dragon ball spirit perfectly, i miss the game as hell, dbfz2 would be cool addition in the future
DoDonPachi Mar 4, 2023 @ 5:28am 
Originally posted by Mądry:
I thought i was devastated after SF5 launch, definitelly worst fighting game up to date i thought, but then i got mk11 and started to look at SF5 as a decent game.... then kof15 happened and im actually looking at SF5 as a masterpiece......

street fighter will never be fun or a masterpiece because its neutral is so ♥♥♥♥♥♥♥ boring. Walking left and right fishing for crouching medium kick or looking for throw bait is basically all the series has. This wont change in sf6
Dante Mar 4, 2023 @ 5:05pm 
Originally posted by gloomycoin:
Originally posted by Mądry:
I thought i was devastated after SF5 launch, definitelly worst fighting game up to date i thought, but then i got mk11 and started to look at SF5 as a decent game.... then kof15 happened and im actually looking at SF5 as a masterpiece......

street fighter will never be fun or a masterpiece because its neutral is so ♥♥♥♥♥♥♥ boring. Walking left and right fishing for crouching medium kick or looking for throw bait is basically all the series has. This wont change in sf6
Agreed. Also the insane damage scaling on everything makes cool combos useless. Footsie Fighter has always been boring AF and SFV is just hot garbage.
Footsie Fighter is just made for all the nooblords who cannot play advanced fighting games like KOF and UMVC3.
Last edited by Dante; Mar 4, 2023 @ 5:09pm
Mądry Mar 5, 2023 @ 12:19am 
Originally posted by gloomycoin:
Originally posted by Mądry:
I thought i was devastated after SF5 launch, definitelly worst fighting game up to date i thought, but then i got mk11 and started to look at SF5 as a decent game.... then kof15 happened and im actually looking at SF5 as a masterpiece......

street fighter will never be fun or a masterpiece because its neutral is so ♥♥♥♥♥♥♥ boring. Walking left and right fishing for crouching medium kick or looking for throw bait is basically all the series has. This wont change in sf6
I partially agree, but i wouldn't go that far in the future, youre not uranai baba are you? We dont know what the future will bring, but being worse than SF5 and kof15 and mk11 is simply impossible so im trying to be positive here. I purposely exaggerated with that "masterpiece" part, my point is, there are far worse games. SF5 is by any means, an absolute trash and criminally neutral heavy focused boring to death lame game with tragedy of a balance since the very beginning till this very day, but kof15 is broken to oblivion with no balance at all fishing only clk clk clk clk clk for lame a-ss op combo ridiculously easy with no difficulty at all of meta chars for braindead idiots so i dont find it any less or more boring than SF5 neutral medium kick bait....... just a fact.... :/ even kof14 typical shunei and beni exploit abuser wasnt this annoying, frustrating and boring stubborn as 15's meta grab loath that makes SF5 grab bait an actual strategy legitimate advance gameplay, thats all kof15 is, camping on arse lylylylylylylylylylylyly + meta grab, end of gameplay, how is that any better and more appealing than sf5 neutral battle and grab bait??

Theyre both worth each other, both are a defamation and insult to the genre itself, the fighting games that required once a brain and skill and creativity and heavy execution are just gone, criminally regressed and shallow and made far easier so the minecraft and fortnite bradleys wont uninstall the game in the mid tutorial struggling to execute most simple link and refund to get the money back. Not to mention there were no tutorials back in the days, first game i recall having actual tutorial was mk9... The difficulty changed drastically. In current environment what current generation has to offer SF5 isn't that bad anymore...
Last edited by Mądry; Mar 5, 2023 @ 12:28am
HYPO-CRETIN Mar 8, 2023 @ 6:30pm 
I never have to wait more than 3 minutes or so for a match. Turn off your region settings and lower your connection status limit. Mine is set to like "3+" so its not even bare minimum and I get plenty matches.

It's an SNK game so there's never gonna be similar player numbers to SF or Tekken but that should be a given. But On any weekend evening I never struggle to get matches. I have to assume any dearth of matches must either be due to Region/Connection setting rockblocking you, or some major glitch.

The important TLDR: I think any matchmaking issues are probably a glitch or a setting issue, because I have had no problems yet. But if it IS an issue caused by the devs, yall should bully them into fixing it bc I want even more matches. I played KOFXIV on Steam and its the only fighter I've played with LITERALLY ZERO other players available so I really want to keep KOFXV from becoming that way.

Wishing you the best though, the game is great and the online is what really makes it so if you are having issues PLEASE hound the devs about it because we all need more players online. God speed
Last edited by HYPO-CRETIN; Mar 8, 2023 @ 6:34pm
chosenxeno Mar 11, 2023 @ 5:53am 
This is just the Life Cycle of all SNK Fighters. Why does this happen to KOF everytime?

As I said when this game was new in my Review: SNK has to find a way to Evolve KOF in such a way that it feels like everyone has to Learn.

I was not a huge SFV guy but what Capcom does is just fantastic. Past Knowledge will Carry early on in a New Street Fighter game but not anywhere near to the degree it does in KOF. KOF just feels like they didn't do anything but add more bar Gimmicks.

There are Characters borderline using the same strings from 98' and 2002.

KOF is going to continue to always slide off a Cliff because only the New Players truly have to learn.

"True" Noobs come in all excited to play the new Game only to get crushed by GamerDad69, whose been playing KOF since 1994 in that Pizza place, just behind The BlockBuster Video but across the Street from Sam Goody(lol).

Why? Because only one of them has to learn the hard stuff.

My last Hot Take? Small Hopping made KOF stand out but it could also be what's holding back it's evolution.(Do not Come for Me on this take unless you have read the entire post. I'ma just Skim headass..).

The Next KOF MUST TRULY FEEL DIFFERENT FOR NOOBS AND VETS ALIKE.
Dgo Mar 11, 2023 @ 7:31am 
Originally posted by chosenxeno:
This is just the Life Cycle of all SNK Fighters. Why does this happen to KOF everytime?

As I said when this game was new in my Review: SNK has to find a way to Evolve KOF in such a way that it feels like everyone has to Learn.

I was not a huge SFV guy but what Capcom does is just fantastic. Past Knowledge will Carry early on in a New Street Fighter game but not anywhere near to the degree it does in KOF. KOF just feels like they didn't do anything but add more bar Gimmicks.

There are Characters borderline using the same strings from 98' and 2002.

KOF is going to continue to always slide off a Cliff because only the New Players truly have to learn.

"True" Noobs come in all excited to play the new Game only to get crushed by GamerDad69, whose been playing KOF since 1994 in that Pizza place, just behind The BlockBuster Video but across the Street from Sam Goody(lol).

Why? Because only one of them has to learn the hard stuff.

My last Hot Take? Small Hopping made KOF stand out but it could also be what's holding back it's evolution.(Do not Come for Me on this take unless you have read the entire post. I'ma just Skim headass..).

The Next KOF MUST TRULY FEEL DIFFERENT FOR NOOBS AND VETS ALIKE.
I'll give you my point of view on several of your sentences.

I get what you say but crapcom is not perfect anyways. Yeah every sf is different, at least the last ones. But that's not necessarily awesome with their constant evolution.

SF4 has a focus system and has a nice roster. What happens with 5? Bye focus, learn a new technique, and you mained Elf, Decapre, Hakan, Rolento or some others? Well cry me a river cuz only Ryu, Chun Li, Ken and the gang is back, along with a new collection of debut and farewell chars. Same case happens in every new SF.

So I don't think it's the best to be constantly "learning" new mechanics where the previous were ok or has to main a new random char they created to show us their "talent". A new char that will be forgotten in the following game.

Ofc there are very few examples like Juri, a great char imo, Luke, etc.

But the rest? Forget about them.

That said SNK used to follow the same crapcom formula but with the dream matches (what a coincidence the fan faves) they kept them all.

And it didn't happen until XV where they finally brought back legacy and beloved chars that when this game is completely developed and polished could be the best KoF ever.

Plus if oldies own newbies as you said it's a matter of practice. The combo system is easier than in old kof anyways. And in SF basically it's the same for oldies who main the crapcom must have gang, Ryu, Ken, Chun Li, etc keep playing the same way with a few changes and they will own the rest of players till they get good too.
chosenxeno Mar 11, 2023 @ 7:50am 
Originally posted by Daegoth Vilfariel:
Originally posted by chosenxeno:
This is just the Life Cycle of all SNK Fighters. Why does this happen to KOF everytime?

As I said when this game was new in my Review: SNK has to find a way to Evolve KOF in such a way that it feels like everyone has to Learn.

I was not a huge SFV guy but what Capcom does is just fantastic. Past Knowledge will Carry early on in a New Street Fighter game but not anywhere near to the degree it does in KOF. KOF just feels like they didn't do anything but add more bar Gimmicks.

There are Characters borderline using the same strings from 98' and 2002.

KOF is going to continue to always slide off a Cliff because only the New Players truly have to learn.

"True" Noobs come in all excited to play the new Game only to get crushed by GamerDad69, whose been playing KOF since 1994 in that Pizza place, just behind The BlockBuster Video but across the Street from Sam Goody(lol).

Why? Because only one of them has to learn the hard stuff.

My last Hot Take? Small Hopping made KOF stand out but it could also be what's holding back it's evolution.(Do not Come for Me on this take unless you have read the entire post. I'ma just Skim headass..).

The Next KOF MUST TRULY FEEL DIFFERENT FOR NOOBS AND VETS ALIKE.
I'll give you my point of view on several of your sentences.

I get what you say but crapcom is not perfect anyways. Yeah every sf is different, at least the last ones. But that's not necessarily awesome with their constant evolution.

SF4 has a focus system and has a nice roster. What happens with 5? Bye focus, learn a new technique, and you mained Elf, Decapre, Hakan, Rolento or some others? Well cry me a river cuz only Ryu, Chun Li, Ken and the gang is back, along with a new collection of debut and farewell chars. Same case happens in every new SF.

So I don't think it's the best to be constantly "learning" new mechanics where the previous were ok or has to main a new random char they created to show us their "talent". A new char that will be forgotten in the following game.

Ofc there are very few examples like Juri, a great char imo, Luke, etc.

But the rest? Forget about them.

That said SNK used to follow the same crapcom formula but with the dream matches (what a coincidence the fan faves) they kept them all.

And it didn't happen until XV where they finally brought back legacy and beloved chars that when this game is completely developed and polished could be the best KoF ever.

Plus if oldies own newbies as you said it's a matter of practice. The combo system is easier than in old kof anyways. And in SF basically it's the same for oldies who main the crapcom must have gang, Ryu, Ken, Chun Li, etc keep playing the same way with a few changes and they will own the rest of players till they get good too.

Hate Capcom all you want but they are superior at Evolving their Gameplay and the numbers and engagement back me. You have to be realistic and honest about that. KOF has never ever been at the forefront of the Fighting Genre. Tekken can claim that. MK can Claim that(Highest selling series I believe but screw Block Buttons lol).

It's not just Capcom that's doing a better Job. KOF Games feel the least different from iteration to iteration than any other Premiere Fighting Game series.

Also, most People won't take the time to get better at the Game because the older players are too far ahead because they are still doing Iori hop pressure strings from 1996... The True Noob is 27 years behind...
Dgo Mar 11, 2023 @ 7:59am 
Originally posted by chosenxeno:
Hate Capcom all you want but they are superior at Evolving their Gameplay and the numbers and engagement back me. You have to be realistic and honest about that. KOF has never ever been at the forefront of the Fighting Genre. Tekken can claim that. MK can Claim that(Highest selling series I believe but screw Block Buttons lol).

It's not just Capcom that's doing a better Job. KOF Games feel the least different from iteration to iteration than any other Premiere Fighting Game series.

Also, most People won't take the time to get better at the Game because the older players are too far ahead because they are still doing Iori hop pressure strings from 1996... The True Noob is 27 years behind...
Oh I thought you would be objective but you chose the fanboy road which I won't follow. I didn't come here to say which is better. Every fan has its favourite games, companies, etc. You are no one to tell crapcom is better, that is only true to you and other fans. crapcom also count with way more budget than the modest snk so it's pretty unfair to compare them the way you do.

Personally I felt scammed with poop fighter v I preordered that :dirtytp: same happened to me with tekmo and their :poop_narco: doa5lr on PC which were both fiasco at launch and one of them still is. So I won't ever fall again with them.

You also mentioned bamco which has more budget I believe than crapcom.

Besides nowadays and unlike the past there is a plague of fighting games, literally it's hard to compete with so many good options. FEXL was almost invisible and it's a nice game. KoF may not be as popular as crapcom's but it's not a garbage as you make it sound either.

If you don't like KoF keep with poop fighter v, easy. It's like if I were to crapcom forums to troll them. I just pass. But if this makes you happy go on.
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Date Posted: Mar 2, 2023 @ 2:10pm
Posts: 34