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I'm a bad player and I still find matches around my level.
So clearly this is #ImWithHer's latest attempt to scare people away from KOF XV for... reasons? Maybe he works for capcom.
If you genuinely want an answer, read up:
https://iskofxvsmatchmakingstillbroken.com/#what-is-going-on
https://iskofxvsmatchmakingstillbroken.com/#faq-it-works-on-my-machine
What does everyone being ranked mean?
Anyone that plays in ranked will have a rank of some sorts, you can even skip the rank calibration and end up directly at rank 15.
Who's got at least 100 matches? The people you end up playing against?
Maybe you're not getting matched up with the ones that just started playing ranked games and have a low game count, or maybe they already gave up on the game because they can't find games.
I've got 50 hours of playtime and ~200 matches, but I easily spent half of that time waiting for a match when hundreds if not thousands of people were online. That's the broken matchmaking part, it shouldn't take that long to find a match when so many people are online queuing up for games.
The fact that I still stuck around despite having to wait over 30 mins for most of my games just shows how much I like the game and want to play it, trust me if it wasn't good I would have been gone long long before.
Whoever has hundreds of matches either is part of the group of people that aren't experiencing any matchmaking issues at all (like you) or part of the group of people that keep playing _despite_ the abysmal waiting times to get a match (often over 30 mins, sometimes close to 1 hour - and nothing guarantees you will find an opponent with a good connection, even if you settings filter to 4+ you can get some level 1 quality connections). I'm part of the latter group.
The matchmaking has gone unfixed for so long that at this point more likely than not, most of the opponents you will find in ranked/casual queues would probably be people experiencing no matchmaking issues at all.
do you need testimonials proving that it actually is a real issue that we aren't making up?
https://iskofxvsmatchmakingstillbroken.com/#faq-are-you-sure-it-s-not-just-you
https://twitter.com/search?q=kof%20matchmaking&f=live
Now let the rest of us vent our frustrations regarding the state of the matchmaking.
Casual matchmaking works fine and I find lots of fitting matches that are fun to play rather quick, many people winning against me, some not. I find games within 10 seconds to ten minutes and play people with pings of ~300 and below and I get a decent amount of people with excellent pings to play with (EU) and even when not, up to 300 seems very playable for getting acquainted with the game.
I won't weigh in on how it stands with ranked mm because I haven't tried it yet. But I imagine the casual mode would be many a newcomer's first stop anyway. So the situation when starting KoF XV right now doesn't seem as dire as painted in the opening post to me. In fact I'm having a blast with the game, on- and offline.
I also was a bit hesitant after seeing the negative reviews and forum posts but I'm very glad I ultimately paid them no heed. How is the game supposed to "get on its feet" (accepting for a moment the logic that it actually isn't right now) – you discourage new people to get into the game because of a lack of new people. Sorta bizarre and not my experience, starting a bit late.
Not looking for any discussion on this. Just stating my opinion to interested lurkers like I was who might still be considering whether to take the plunge.
Is it good? Nah. Is it downright unplayable? Absolutely not.
You say it's venting but it looks more like piling on a dev team that acknowledged the problems two months ago. You choose to believe they sit on their asses, I choose to believe they're trying to fix it. It might not be as simple as pressing the "Good Matchmaking" button.
Then again 98% of my matches weren't 5 bars 0 ms so I guess by your definition I forced my way through tough times lol. To new players this isn't SFV, accept the 1 bar matches most of them are ok.
Not really. People just prioritise different aspects. I don't care about offline modes and I never touch them except training mode and maybe trials. Granblue being the only exception where I actually played and finished the story. KOF, Strive, Tekken, DBFZ, BB, etc.? I never played even a minute of their singleplayer/offline modes.
A fighting game without working online is useless to me, that's why a negative review is imho justified.
Offline is part of the game but surely you're aware that most people that are interested in fighting games find it more interesting to play against human opponents as opposed to CPUs.
In the year 2022 we have the internet which is a convenient way to play with other people online - a lot easier than meeting up with people IRL.
Sure playing offline with a friend or at a local is the absolute best way to experience a fighting game, mainly because there's no networking and you have low input lag, but realistically the vast majority of people these days buy their fighting games with the intent to play online.
The negative reviews that only mention the online issues are fully deserved, and I'm saying this as someone who absolutely loves the game in itself (gameplay, core mechanics, characters etc.).
Yeah for sure it behaves differently at different times, sometimes it does take only 5 minutes to find a match, but that happens a lot less often than the 30+ mins wait - but we also have people that literally don't get a match after an hour, or ever.
If restarting queuing/restarting the game is necessary, wouldn't you agree that it's something they could act on and improve, so that nobody has to do that?
Does the average player know they're meant to do that?
In other online games you don't need to restart your game to get a match, ever.
When the wait times reach over 30 mins and you're not guaranteed a good quality connection (because the matchmaking doesn't respect your search settings), I would argue you could call it unplayable.
When I say bad connections I'm talking about the 200-300+ms ping and 10+f rollback kind of games, where you visibly see stutters and some stuff jumping around your screen.
I'm fine with 120ms ping and a few rollback frames as long as playing doesn't feel entirely jarring.
Why would I wait 30 mins to play a match, get maybe 2-4 matches in an hour, when I could play 20+ games in half an hour in GGST?
They've acknowledged the issue two months ago, but from a player/buyer's perspective it resulted in absolutely nothing.
It is not acceptable by any decent standard to go 2 months without shipping an attempt of a fix or even communicating about your progress on it.
They better be trying to fix it given the scale of it.
Communicating doesn't even require you to actually do anything.
There's no timeframe given, we don't know how far along they are, we don't even know if it's a priority at all for them, they haven't asked players for any extra info/data apart from what we've already provided them (hardware specs, locations, antivirus settings etc.).
2 months mate. A 1 person team can implement a whole matchmaking engine in less than 2 months, and I'm speaking as a dev myself.
If we had heard any word from them you'd be seeing a lot less of these threads, in the meantime I fully support anyone continuing to speak on the subject every single day of the week.
Do you seriously think we should just sit quietly and wait? How much longer?
We're not bullying them, we're politely stating facts and asking them what they're doing about it.
We're talking about making it possible for every player to play their online fighting game online, the most basic and essential feature of the online part of the game - the online part of the game being for many the most important part period.
We got to see them release Team Garou and Omega Rugal + some other frame data fixes. How is any of that more important than ensuring that a sizeable part of your playerbase can play your game online?
Trust that in any other software company be it in the gaming industry or anything else, if a sizeable part of your userbase is unable to login/have a properly working online access, there would be a team dropping everything they're doing and putting all of their manpower towards a fix for it, and it _definitely_ would not take 2 months to get a patch out.
Too hard to fix yourself? Drop some bags, pay some consultants and let them fix it for you.
Even if it was some insanely hard problem, any respectable company would issue some statements, or an apology of some sorts.
It does my head in the amount of people that think the way SNK is handling this is in any way OK – whether they're personally affected by the issue or not.
yeah i know, i mean as someone who's in australia the fighting game community is very limited here so online helped but the other thing the connections are never perfect across the globe.
i'm really wanting the fix so i can get matches faster but my issue with negative reviews is as we know some are done by anger driven people who might not mention the bad and the good of a game. truth is we'll see what happens when the southtown team drops but a progress update would be nice from SNK cause they could have something really good here.
curious though did anyone play the playstations demos? i heard that was okay which makes me wonder what happened lol
I also remember not being able to have a single decent game on KOFXIV, heavy lag and almost nobody outside SEA. The whole time.
So yeah, not too worried with their pace at the moment. It's also crazy to imagine they would drop working on future content when there's more players on KOF XV right now than the all time peak of 98/02/XIII/XIV. They got a lot of things on their plate and I don't see the point in wasting time writing weekly reports of "we tried fixing matchmaking issues but haven't managed yet."
I'm not a dev. But I still do believe they're not being lazy and fixing it may be a bit harder than you think.