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While trying to do combo in KOF15, i feel like fighting against the game mechanics, i didn't had any joy failing to cancel a HP into quater circle back 20 times!
SFV allow you to READ the action, you can react visualy, not in KOF15 at least not with the few characters i tried...
If anything i feel it rewards older players while being welcoming to newer/returning ppl to the franchise. It's the something in between from NRS combo system (dialing whole string) to older SF titles with Link system.
I'm biased because this is the game that i vibe the most so far with combos, but i'm sure i'm not the only one that appreciates how the system works.
The obvious bad side to all this is that all these stuff about hold the button to store input buffers, input shortcuts and more are from external sources and not in the game.
P.S idk what the goal of the post is now that i re-read it, You don't have to lab for hours to play the game and have fun... If you wanna play casually just practice the BnBs and have fun. You don't have to know optimal combos or anything to have fun.
The post feels somehow trying to blame the game for your very specific goal of doing optimal stuff without practising them ? How can you say you play Versus games and then say you don't have time to learn characters or that Circle front back are arcade era thing (you don't have to do the whole thing most of the time with shortcut, and they removed pretzels). Very weird energy feels like bait.
You didn't read what we are saying, most of us are fighter veteran, we are for achievement feeling what it actually rewarding and fun.
I don't fail any command imput on SFV, yet ifail almost half of the time on KOFXV, i'm not making this up just to trash the game.
I really wanted to play and like KOFXV.
> "failing to cancel a HP into quarter circle back 20 times!"
A greater joke has never been told
Personally I think SNK will make 15 a bit more lenient. Some of the cancel windows are ridiculously tight for no good reason.
Let them have it. Let them gatekeep. Let them pat their backs each other, until the game has no players anymore and they migrade to a newer game that they can pat their backs or complain how easy it is.
Let the bodily decay do the rest and they might understand someday.
That's a strawman and a half, and how appropriate somebody with a Baiken pfp complains about "gatekeeping" and "un-intuitiveness"
I'd recommend you play Samsho, but it's basically dead at this point... but hopefully they'll do another one cause samsho is a great "old man" fighting game... =P
If you don't like labbing and challenging execution then pick a different game. You have plenty of options at the moment.
"think about the player base in ~3 months"
Nobody cares about these people. They abandon every single fighting game - no matter the difficulty.
I didn't have this feeling when I was playing the beta on PS4, well maybe the fact that my arm wasn't broken yet helped a bit.
That being said, KOF is not SF and execution is more strict, I have no specific complain about the game when I miss, it's just that I need to sharpen my execution.
Most people don't use a stick or mixbox while the game reads like we are still going to arcades
The combos structures aren't hard but they are a pain to use in the game
02 UM has more complex inputs but they are 10x easier to actually use because the game reads it better
I still have a really hard time but it's because I play on a hitbox and hitting down is really hard to do both consistently and fast.