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I agree with cancels windows being too small, but the rest is not that hard, once you know some "few tricks".
Anyway I have seen "pro" people from FGC having a hard time performing the combos, but I think in part is because this game needs a better tutorial and combo learn curve less challenging (some rank 1 trial combos are hard and it means the first layer of combo learn!).
https://steamcommunity.com/sharedfiles/filedetails/?id=2758019997
However this is cool to see that some fighting games still resist in lowering the skill cap. I mean, look at Strive, the game was dumbed down so much to please newcomers this is not even interesting for veterans.
I'm fine with KoFXV as it is, and even though I don't have the same dedication and time I had before, this is cool to still see some games not loosing their soul.
You guys really make this community shine...
This is a totally valid point, but i'm talking about having a middle ground... not totaly dumbing down the whole concept. Execution doesn't have to be a labor of hours investement, it must also be intuitive and fun.
Here KOF15 execution is more difficult than Strive while also being more Tedious and also being less forgiving, It's not properly balanced imo.
Look, I got serious (got gud) with KOF in KOF 14. KOF 14 was less forgiving then 15 for various reasons like, bad netcode, more difficult, less players to play with, Max mode did not have a time freeze mechanic....etc. I wasn't good at first just like you because it was the first time I really dived into the mechanics of a KOF game but I was so drawn in by the gameplay and characters that I wanted to learn and get good.
There are hard games like BlazBlue and Tekken that I wish I could dedicate more time to to get good but I realized those fighting games were just not for me. Do I want them to change their core mechanics just for me? Of course not, because I realize the world does not revolve around me and their are many who love those games because the way they play.
If I can get good at KOF starting in 14 then anyone can and it has nothing to do with the difficulty of the mechanics. Every new fighting game you play for the first time will lead to many losses and learning, and if you don't have that mentality then you will not stick with it anyway. Every fighting game has a decent amount players at the start and then eventually majority will drop off for various reason, this happens with all fighters.
Stop wanting every fighting game franchise to cater to your skill level and learn to appreciate what makes KOF different and unique. I did and KOF is now one of my favorite fighting game franchies, lore and all.
And I can tell you most difficult Juri combo are on the same level of difficulty has Shermie Lv1 or Lv2 combo for exemple.
Maybe i do something wrong, but Shermie Lv1 combo... from HP cancel into half circle HP took me like 30 tries and still it was only working once on 10 try after that.
All cancel windows are way too short, also impact stun recovery is so short in KOF15 that it's impossible to do it on reaction, all these move must be comited before.
you can barely read and you make a troll video. this is sad. i hope you have friends
dont listen to the elites nerds here who play with stick or hitbox saying this game is easy most of them cant even execute hard combos anyway i played about 20-30 matches nobody besides maybe the 1-3% does hard combos. the inputs are a mess to do on pad with very small window.
Strive was simplified in many aspect, and execution is definitely not the greatest of them
Do we live in Matrix and you are a copy of me????
I agree with you in all your points but one. I play with fightstick... and the commands still are a damn mess. No matter you're with a PAD or a stick.
In SFV I play Juri too and got her to Gold. With Poison I got to Platinum. I'm a veteran too and I KNOW that I'm doing the commands well enough to be considered well done.
Here an example: I've done the trials with the key log active. In more than one trials the super didn't come out because having to do the Half Circle Forward (41236) the game registrered 4126. The 3 was not registered. How is it possible in a fightstick going from 4 to 6 doing a half circle motion without going thruough 3. HOW???? (Octogonal restrictor just to clarify). Do you think that a thousands hours veteran player, Gold-Platinum in SFV, having played all the KOFs (even '97 in arcades) CAN FAIL INPUTTING A HALF CIRCLE FOWARD in lots of trials??? Can I have gone from 4 to 6 without doing 3, or from 6 to 4 without 3 or 1??? And WHAT IS MORE IMPORTANT: Can't be a 4126 taken, or minimally corrected, as a Half Circle Forward???
All you have pointed out in your first post is the reason CAPCOM will always be the king without dumbing down the things as much as turning SF into Super Smash Bros. ultimate (Is that a fighting game in fact?).
KOF is KOF.
KOF is NOT SF
KOF Is NOT dbfz or marvel etc
Let KOF be KOF please, theres plenty of other more casual games out there to play that are good.
I know i wasn't alone anyway, i watched several PRO player, and they actually fails a LOT of combo, while it's something they do all day long.
Will2PaC, Smug, Jwong they are insanly good players and they struggle sometimes.
I play with DS4 Pad, my Juri was almost Diamond and i could play at Super Gold Level any character.(except Menat ^^)
I'm not a casual player, casual player won't even post on the board or even bother buying King Of Fighters.
What you call "difficulty" is unituitive gameplay, lack of adapation and confort standart that most other fighting game reached.
Your false elitism is just regresism, by talking like this thinking you are superior by pretending tedious input are the mark of the king you just expell other players from a game THAT NEEDS players to live.