THE KING OF FIGHTERS XV

THE KING OF FIGHTERS XV

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Tonyu Mar 25, 2022 @ 1:08pm
What buffs or nerfs do you suggest?
Some I have in mind for some characters:

Maxima
- I feel Maxima Charge needs some utility. At least make the EX version go through projectiles or have armor at the start. Or maybe make the A version's start up a bit faster so that he has a reliable low hit confirm combo?

Ryo
- His jabs are too short, and his strong attacks are too slow. After blocking your opponent's strings, it's hard to get "your turn" since his jabs whiff. And you can't use his C or D either since they're too slow. Maybe increase his crouching light attack's forward hit box or increase the speed of his standing C?

Dino
- I'm not sure, but I feel the hit stun on his jumping C and D needs to be increased. I noticed it's hard to land a jump in combo with him compared to other characters. Like even a jump C or D into crouching jab doesn't connect unless the jump in is deep.
Last edited by Tonyu; Mar 25, 2022 @ 1:09pm
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Showing 1-15 of 45 comments
Zé Bostola Mar 25, 2022 @ 3:52pm 
Ralf: Damage nerf, shorten st.D range.

Vanessa: Upper is now punishable on block. No point in this move being safe on block and also be a meterless launcher.

Terry: Damage nerf, that's it. Maybe D crack shoot should be unsafe on block, but other than that, he's pretty honest.

Ironically enough, the character i main (Antonov) is not in the meta but i do think he's pretty well balanced as he is. Only thing i would want for him are the light conversions they showed us in his trailer, which are not in the game for some reason, you can't combo off of lights meterless.
LOBSNORP Mar 25, 2022 @ 6:24pm 
Buff matchmaking so I can actually play the f***ing game.
Dante Mar 25, 2022 @ 11:44pm 
Terry ex crack shoot should not be an overhead attack. It is way to fast. Ralf normals needs nerf. Vennesa upper should not be safe on block. Buff whip, maxima and Ryo.....and for the love of god just add some more stun to iori forward low kick jump attack cuz not even the pros at tourneys can connect anything after that
Tonyu Mar 26, 2022 @ 1:14am 
Originally posted by Dante:
Terry ex crack shoot should not be an overhead attack. It is way to fast. Ralf normals needs nerf. Vennesa upper should not be safe on block. Buff whip, maxima and Ryo.....and for the love of god just add some more stun to iori forward low kick jump attack cuz not even the pros at tourneys can connect anything after that

I think that's the point of the EX crack shoot BUT I do think it should not be safe on block.
Shiroka Mar 26, 2022 @ 7:39am 
Originally posted by Dante:
Terry ex crack shoot should not be an overhead attack. It is way to fast. Ralf normals needs nerf. Vennesa upper should not be safe on block. Buff whip, maxima and Ryo.....and for the love of god just add some more stun to iori forward low kick jump attack cuz not even the pros at tourneys can connect anything after that

Crack Shoot EX is his only normal overhead besides standard Air Attack. Otherwise he has to rely mostly on tick throws to open up opponents (In 14 he had no Overhead but Crack Shoot EX was Combo Material at least)

I find it strange that his Power Dunk Move is no Overhead which would be ideal. Normally Chars like them gets an Command Grab to open up the defense
Majima Solidus Mar 26, 2022 @ 9:04am 
Ralf - Damage nerf
Vanessa - upper is unsafe on block and has a juggle limit of 3
terry - damage nerf
Kerby Mar 26, 2022 @ 10:41am 
I hope they do to VRT what they did to Yashiro. Chizuru's attacks randomly missing should also be fixed.
iORi Mar 26, 2022 @ 10:49am 
I thinks so during combos damage should less
Captain Nemo Mar 26, 2022 @ 11:11am 
yuri air fire ball should have a faster recover

leona ring bomb should not dissapear after getting hit

:B
( . )( . ) Mar 26, 2022 @ 11:23am 
Maxima - his punch special move does too much damage, need to nerf it.

Ryo - his ex fireball being full screen is so troll, needs to be like his regular fireball, maybe add some more dmg or something.

Dino - His jabs are too long ranged, need to be shorter.
Tonyu Mar 26, 2022 @ 11:33am 
Originally posted by ( . )( . ):
Maxima - his punch special move does too much damage, need to nerf it.

Ryo - his ex fireball being full screen is so troll, needs to be like his regular fireball, maybe add some more dmg or something.

Nah, Vapor Canon deals just enough damage. Keep in mind he cannot start combos from light attacks as easily as other people, so getting his Vapor Canon to actually hit is hard enough already. I'd be fine with a damage nerf IF either the normal or EX connects from crouching jabs.

Ryo's EX fireball is fine as it is, no different Robert's EX fireball. Ryo's already a sluggish character and he needs something to deal with zoners even if it does cost him half a meter.
Tonyu Apr 2, 2022 @ 3:05am 
I think Joe needs a nerf. His projectile game is even better than Athena's and there's no reason to play her if Joe is a far better choice. Dude plays like a Guile with no charge moves.
Maxi Apr 2, 2022 @ 9:38am 
VRT nerfs - basically the same treatments as Iori, Shunei, Nakoruru and the likes from KOFXIV
Reifam Apr 2, 2022 @ 2:39pm 
Originally posted by Tonyu:
I think Joe needs a nerf. His projectile game is even better than Athena's and there's no reason to play her if Joe is a far better choice. Dude plays like a Guile with no charge moves.
I play Joe. His regular projectile game is fine, but I wouldn't mind a nerf on his EX. In many cases it feels like an "I win neutral" button since it beats other fireballs and EX fireballs, if they just hang back it chips pretty good and locks them there, and if they try jumping or rolling it often lasts long enough to catch that depending on spacing of course. As for a buff on him, I'd like to see his sweep be whiff-cancellable again like in '98.
Reifam Apr 2, 2022 @ 2:44pm 
Hard-nerf VRT of course. Especially Vanessa, there's no reason why her stuff should have as much pushback as it does to make it all completely safe, and the slide-under uppercut punishing neutral hops with a big combo from a long distance away is just wild.
One nerf I wonder if they'll do for Terry is reducing frame advantage on EX power wave. As it stands it's the only EX projectile that gives you enough frame advantage and forward momentum to create a true blockstring by doing a hit, cancelling into it, and then doing another normal hit. There was a clip akin to the infamous KOFXIII Ash clip, in which the Ash dropped a combo, the terry got out and had Ash in the corner, jumped in and proceeded to do a massive true blockstring that went from full guard bar to guardbreak and then finished him off with a combo. The only option in this kind of situation is to guard cancel roll or CD, but you need a full bar of meter for that, meaning blocking Terry in the corner without resources is literally a checkmate situation if he knows the string.
Chris is a tough case because there's one buff I want for him but he's also really solid as-is so he doesn't "need" it but it would be really nice. I want to see increased crossup potential on his jump D. As it is, it's really inconsistent when I was testing setups off of throw or just in general.
I almost never see Shun'ei or Beni. Are they weak in this?
Last edited by Reifam; Apr 2, 2022 @ 2:58pm
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Date Posted: Mar 25, 2022 @ 1:08pm
Posts: 45