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รายงานปัญหาเกี่ยวกับการแปลภาษา
A map editor
Mod support
Some kind of co-op gameplay
Possibly an expansion/dlc/new campaign
*cough* Doom *cough*
With different units, buildings, techs? Ala Command & Conquer Generals Zero Hour
Revamped building, production tabs, and build radius to make it smoother for base management
More AI difficulties
3rd faction campaign
Super weapons
GDF has 2 air, 3 ground and 2 infantry units that can attack air units. And most of them can attack both air and ground at the same time. DYN has 1 for each(except infantry), and air units has to return to the base to reload + they can only attack air and not ground. WTF with this balance?
And it clearly doesn't make any sense to make some units possibile to reload in the Air out of nowhere and some need to return to the base to reload - why can't they just take their ammunition from the same source - out of nowhere? Either make all units to have this magic ability or make all return to the base?
- when I click and quickly drag mouse from any button in game UI like air strike - it's not getting selected (I was so confused with it at first) - please fix it it's so annoying
- please nerf stealth ability:
a) invisible heli flying over your base should not be possible, as the enemy can just hijack your base(at least make construction yard detect invisble units in certain area if you want to leave magical ability of hilecopter flying all over you base invisible; or impossible to hijack construction yard);
b) Invisible air and vehicles sound like a migical ability, either make it impossible(only infantry can be invisble) or make only 1 vehicle in big area possible to be invisible, otherwise enemy after getting Ambush Protocols can infiltrate your base with like 10 Scramblers and just throw tempest chaff at you(it also sound like a bug to me - cause Scrabler essentially attacks you with tempest chaff but his stealth ability doesn't go away )
c) DYN cannot counter Scrambler with Ambush Protocols as he has too big distance of attack and there is no way to detect it, even if you try to use something like Salvage van or Dragofly to detect it you will be destroyed as Scrambler attacks both ground and air. Structure's Stealth Detection should work on a bigger distance than invisble unit can attack otherwise it's not playable, and not making any sense to build e.g. Sensor Array cause scramble can just destroy it from a distance that is 2 times more that it can detect
Please make some adjustments, thank you!
Replay
Map editor
3v3 4v4
Fix multyplayer
It is not about the ammount of available anti-air units. The point is, if Dynasty has effective anti-air units in practice.
The factions do not need to be symmetrical.
Map/ Mission Editor