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Báo cáo lỗi dịch thuật
Is the 'bounding box' the Box Collider component in Unity? If it is, I had that added to my item. I'm not sure if this has to be tweaked depending on the object (e.g. wall vs. a chair). I've only used it so far with its default setting
Sometimes you have to shrink it...especially with items from blender.
Also check that your item isn't sitting halfway on the x axis (meaning it will be half into the floor).
If you are doing a wall object you need to make sure your box collider only goes to where the object will sit on the wall. make sure you pay attention to that Z axis and don't let it go negative.
floor: it would be Y axis.
I've had so many box collider issues. bane of my existence I tell you.