Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Is the 'bounding box' the Box Collider component in Unity? If it is, I had that added to my item. I'm not sure if this has to be tweaked depending on the object (e.g. wall vs. a chair). I've only used it so far with its default setting
Sometimes you have to shrink it...especially with items from blender.
Also check that your item isn't sitting halfway on the x axis (meaning it will be half into the floor).
If you are doing a wall object you need to make sure your box collider only goes to where the object will sit on the wall. make sure you pay attention to that Z axis and don't let it go negative.
floor: it would be Y axis.
I've had so many box collider issues. bane of my existence I tell you.