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It is important to know from where the initial swarm started and how fast they got to you. I HAVE similar huge waves of attacks and they appear to be caused by map pathfinding and oreceding night! You can get a swarm, but it has troubles navigating to you so it takes long untill it arrives, in the meantime you can also jave bright nights so they are not moving. But this can afterwards result in a lot of hordes that accumulated because of things mentiones above ans maybe some other things too and so you will get what looks like a mega huge attack, while in reality there are several sifferent spawns arriving approximately at the same time.
Map limiter for horde ammounts present may be the fastest way how to limit this untill a more proper solution can be found.
Other reasons that may had happened was that you were rushing your zone too fast without proper defense growth. By day 40 you should be ready to survive many waves.
Important do you mean 40 in game days or 40 day/night cycles. These things are different.
BTW I don't think the map matters because I've tried it in the middle of the country of US, on an island in the pacific, and in cities and all have the same result regarding hordes, just faster.
With hordes on .6 (the lowest setting) I wanted this to be less of a wave-survival tower defense with meta strategies (and in some cases game mechanic cheese) required to win and multiple waves every night, and more of a survival-story with some hordes here are there. There is no time to breathe currently and I find myself not even caring about the story or lore at all because I am too busy scrambling to get ready for the next wave every 5 minutes. Additionally I am not the only one that has had this complaint, as I have seen multiple threads with multiple replies of people with the same issue. This is not simply a case of "learn how to play the game loser"
you can plan for it and act accordingly. so, if your orginised
it should not really be a problem.
This is why multiple difficulty settings exist, and even the developer said that this is abnormal behavior for the game given my settings. The problem isn't that it is impossibly hard. The problem that it is impossibly hard without me wanting it to be that difficult. As stated previously I had it on the lowest difficulty setting (regarding hordes) and still got these ludicrous swarms.
I wanted a difficulty where I wouldn't have to min-max, use meta strategies, and research on forums how to play the game, because that ruins the immersion and feel for me when I pick apart a game down to it's core components and numbers. I wanted to play it on a lower difficulty first, enjoy the lore, story, and charm of the game, and learn how the mechanics work myself, and then try on higher difficulties myself. With this current issue that is not possible.
So I will reiterate, I don't need lectures on how to "be better", just make the lower difficulties work properly.
It doesn't matter how many squads I can have when I don't have the guns to arm them. They just get slaughtered in melee unless they sit in houses and then the houses get beat up and eventually destroyed, not to mention slowly bleeding already stretched manpower.
Would you not say that trying to manage 30 squads is more min-maxy then managing 4?
If there is no such thing as a meta strategy then why do you keep insisting I do the same thing everyone else is doing on the forums with the same strategy every time? That is a textbook definition of a meta strategy. But we're not even talking about gameplay here, so I digress.
You have been one of the least helpful people in this community in general. Giving vague answers and generally just saying "be better". Swato85 was helpful in explaining mechanics of the game to help understand why this issue is happening and/or being exacerbated in the first place, and I heeded his feedback and it did help (slightly).
Also I did not know if the difficulty spike was part of the game, or an anomaly when making this post. The question was not "How do you play this game?", it was "What is with this insane difficulty spike?". If it was not a normal occurrence then that is when I continue with the bug reports, etc. Some people shed light on the topic (including a dev). You did not.
Maybe you should stop adding useless information and pestering people for no reason that ask legitimate questions looking for legitimate answers.
Building multiple HQs is a totally unrealistic workaround. The whole point of a headquarters is to have one place that fulfills that role.
No-win scenarios are not good gameplay.
Getting to day 44 and realizing you have no choice but to start over (and pursue a silly strategy) is way too frustrating for most players.
Well, you could try, like many playing right now, to
look at why you are being beaten, and look at what you can/could do
rather that focus on what you can't.
I will say one thing though, Location seems to be the main factor
regarding how big the hordes are and how hard they are.
For me, the functions in the options menu don't seem to have that
much impact with regard to how hard the game is.
Also, 99% of "no win scenario's" are in the head, not the game.
To go from "everything seems to be running smoothly" to "there's no way to win this" literally overnight (and always happening on a specific day) should be addressed by the devs.
I will agree that there is a somewhat steep learning curve but,
there seems to be plenty of players who have managed to
find a way. I'm a bit like Jim Kirk, I don't believe in "no win
scenario's".
Just so you know, the sarcastic award was not from me.
I've used vehicles as weapons before but didn't think about using them on the Day 44 super-swarm. I just got frustrated and rage-quit, which is what I imagine many players will do if this isn't addressed.