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FF7R is a single player experience. Good story and combat, excellent graphics and music. It has all DLC and content.
SoP can be played alone, but is recommended playing with at least 1 more person. Good story. Very deep combat mechanics (jobs, subjobs, masteries, etc.). Good graphics and music. There is crucial stuff behind the Season Pass (some jobs, most of difficulties, some crucial events in story, different stats for armor/weapons, etc.).
You can play whole game with up to 2 more players. Also, you can create a room to play with anyone or join another person room (loot and progress is individual). There are few restrictions, like you can't join in middle a Boss fight. Game has matchmaking but since there are different difficulties and is not a very popular game, you could have hard time finding people to play with. So is recommended having a friend to play with.
When I Strangers of Paradise before refunding, the movement/combat seemed too lightweight for me and the game is full of systems bloat. Will be picking this up during a sale.
Lmfao no, they ruined the story to try and take every FF game and force them into some ♥♥♥♥♥♥♥♥ version of the MCU. Every world in the FF titles are now to just experimental zones run by aliens in a shared universe. Trash tier retconning.
Also SoP looks like a PS3 game but runs like Jedi Survivor.
SoP is trash. If you want Nioh-like just get Wo Long.
SoP is non-canon like Dissidia and most other extended media spinoffs unless explicitly stated otherwise (officially its "alternate universe").
But yeah, FFVII Remake is a fun game, worth picking up, I'd say.
I see that you wound up buying it, hope you're having fun!~
Nomura wasnt just a character designer for OG, he created original story draft (which was absolute bonkers btw) together with Sakaguchi. But actual final story was created by Nojima, and Remake's story is also officially credited to Nojima. On top of that some previous games created by Kitase's team had convoluted story involving time travel.
Look... I see the point you're making, I see it made often, but it's really stretching it.
Final Fantasy- every mainline entry in the series- is rife with so many absurd, cheap, and downright illegible plot devices I can hardly keep count of them all after all these years. I don't prize these games (or any JRPG, for that matter!) for their coherent storytelling, nor do I see where and when they earned this reputation that is suddenly being invoked.
The games absolutely beg for external explanations they never provide- be it the wiki, the scenario Ultimania, or some other oracle from outside the game itself that patches up plot holes the game never deigns to explain.
Hell, I'm gonna take my favorite in FF X as an example. Who's Yu Yevon, and why's he suddenly barging into the plot thirty hours in? Why's the player party suddenly pulling a 'lol, let's defy destiny' with no concrete plan of action in the Zanarkand Dome? For all the party knew, they could have ended Spira's last hope then and there. Hell, ♥♥♥♥ if I could explain to you from the game itself what the Zanarkand from the game's beginning has to do with the ruin you witness descending from Gagazet.
All of these things are left unresolved and buried under a neatly delivered, emotionally moving ending. You forget about these little strange quirks that seemed, at best, illegible.
Or, for a more pertinent example, how does the original FF VII deliver the ending of the Midgar prologue after Motor Ball? The party gives chase to "Sephiroth" for, in essence, no more than a weak-willed 'Trust me, he is a threat'. Only Cloud and Tifa in the entire player party even know who he is; even with the explanation in Kalm, one wonders why all that happened in Midgar with tens of thousands of innocents and your Avalanche mates dying is shelved until the Raid on Midgar some twenty hours later. It's delivered so abruptly and unconvincingly it boggles the mind on first, and subsequent, playthroughs.
I've played through the entire mainline series more than a few times, I love it to death, I recommend original and remake both to everyone, but I really don't agree with this type of point; it ascribes to the originals a narrative standard they simply do not meet.
I am saying that the commonly echoed sentiment- one I thought was being restated here- that the originals have robust, quality narratives is very generous to them in actuality. By proxy, I suggest Remake's narrative is no better, but certainly no worse. Many arguments against it (not specifically yours, I'll make clear!) have a distinct air of holding it to a different standard than is customary for FF titles of the past.
This is fair. I see the point you're making better now, and I'm more comfortable with it. I'm sure you see mine as well.
It's a hasty, contrived example. I should have chosen better. I apologize if it seems that I projected other people's poor arguments onto yours, and thank you for taking the time to reply.