Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is ton of thing you can grind. New crafting recipe in ch4. In addition new relic craft system.
Pirate's Graveyard
Palace of the Dead
Okay, what the hell is 'coda?' I keep seeing videos, wikis and forum users mention it, but I don't know what is stands for.
Its literally tells thing that left untold about Xenobian knight.
There is 1-4 episode in coda they come with new character each except last episode.
Also, your original concern is a bit absurd if you're worried about content. This game has like 50 story battles per run with numerous variants and alternate paths on subsequent runs/NG+, another 12ish extra optional battles per run on top of that, then the 3 dungeons which have about 30 battles for the first two and the infamous Palace of the Dead 100+ floor dungeon.
Seriously, random encounters were just fluff padding for the most part. Even in the original PSX/SNES version you had everything I just mentioned above minus the two new dungeons. You're looking at a 200+ battle game BEFORE you factor in random encounters, and those random encounters were very thin, extremely boring battles that were mostly good for recruiting non-human units. The two new dungeons that came with the PSP version (they're often in quotes because the first "dungeon" is just a huge forest with lots of monsters and bandits in it) fill in this purpose exactly though, with the Forest being for recruiting beasts and monsters and the Pirates graveyard for undead if you want them, so there's nothing really missing in the game with the cutting of random encounters other than the annoyance they'd cause when you were actually trying to get from point A to point B on the map.
I'm sure you saw someone complain about this cut "feature" somewhere else, but as someone who's been playing this game since the 90's, it's a godsend in my opinion. One of the best decisions they made in this version.
I agree with the lack of potential recruitment chances, but I blame that more on how they changed recruiting in stores than anything. You could recruit non-humans in shops in the original (I always recruited a Golem immediately for myself in the first day at Almorica) and they removed that for some dumb reason in the PSP version and kept that change here for some even dumber reason.
As for funds, they're really less of an issue here. I've picked up so many bronze helms as I go that whenever I need money I just hop to the store and sell off all my excess collected gear from battles and have plenty of money to mess around with. Crafting is WAY cheaper now and they seem to give larger allotments of crafting mats when you find them on maps so I'm not finding money to be that much of a problem.
PoD and Pirate's Graveyard do have side quests associated with them, but for the most part, dungeons are where you go to farm recruits and money. They are repeatable, and yes, you do get to keep your recruits and loot. You can withdraw from the dungeon at any time, but know that if you do so, you have to restart from the beginning when you come back to it.
Oh, and Palace of the Dead has 100 floors in it. If you want to turn somebody into a Lich, you need to use a Ring of the Dead on them while on the 41st floor.
In the Pharompa Wildwood, you start out getting 30 bronze coins every time you complete the bonus victory condition (which is just to grab a buff card). But as you go deeper in, this changes to 15 silver coins, and presumably keeps upgrading after that.
In addition to the easy money to be made, I've used it as a place to recruit Dragons and Beasts, which are otherwise difficult to obtain through story missions.
I don't always want to progress the story in these kinda games, sometimes I just like to do some battles without having to worry about main objectives or the story/choice part of it
Likely because they haven't played the game. There are still idiots on here that are accusing the game of being ridiculously over priced, because they think it's just a direct port from the PSP version.
I just did a full run of Pharompa Wildwood, and the amount of coins I got from it was worth somewhere around 100k Goth. So yeah, you can easily recoup your finances by running dungeon farms.