Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Mimi Nov 14, 2022 @ 4:51am
what is a "dungeon"?
I keep hearing people mention this. is this where training is done? is this a thing you can do whenever to do more real fights outside the main story?

my biggest worry about this game before getting it is having 0 real combat content outside of the story fights because of the removal of random encounters
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Showing 1-15 of 22 comments
リュータ Nov 14, 2022 @ 4:58am 
You get to explore dungeon on chapter 2. And other will be unlocked in chapter 4. There is 6 of them in chapter 4. With one of them having 100 depth. And in post game after cpda 1 there is 1 more dungeon. In coda 2 the depth 100 dungeon extended by few floors.

There is ton of thing you can grind. New crafting recipe in ch4. In addition new relic craft system.
Last edited by リュータ; Nov 14, 2022 @ 5:01am
Teralitha Nov 14, 2022 @ 5:14am 
I dont know about this remake, but in the console version you could have your troops train against each other infinitely.
GrandMajora Nov 14, 2022 @ 6:11am 
Pharompa Wildwood

Pirate's Graveyard

Palace of the Dead
リュータ Nov 14, 2022 @ 8:21am 
Originally posted by GrandMajora:
Pharompa Wildwood

Pirate's Graveyard

Palace of the Dead
there is elemental temple too. and coda dungeon.
GrandMajora Nov 14, 2022 @ 9:44am 
Originally posted by ルイシャナ:
there is elemental temple too. and coda dungeon.

Okay, what the hell is 'coda?' I keep seeing videos, wikis and forum users mention it, but I don't know what is stands for.
リュータ Nov 14, 2022 @ 10:19am 
Originally posted by GrandMajora:
Originally posted by ルイシャナ:
there is elemental temple too. and coda dungeon.

Okay, what the hell is 'coda?' I keep seeing videos, wikis and forum users mention it, but I don't know what is stands for.
Coda is post game content. In psp jp it was dlc, in en psp it was come with the game, so is reborn.
Its literally tells thing that left untold about Xenobian knight.
There is 1-4 episode in coda they come with new character each except last episode.
Last edited by リュータ; Nov 14, 2022 @ 10:19am
Mimi Nov 14, 2022 @ 7:34pm 
Originally posted by GrandMajora:
Pharompa Wildwood

Pirate's Graveyard

Palace of the Dead
yes but what are these? repeatable dungeons for side combat content? 1 time? can you get units and loot from them?
SonofaGlitch Nov 14, 2022 @ 7:44pm 
Originally posted by Mimi:
Originally posted by GrandMajora:
Pharompa Wildwood

Pirate's Graveyard

Palace of the Dead
yes but what are these? repeatable dungeons for side combat content? 1 time? can you get units and loot from them?
They're unique mission chains, is the simplest explanation. They reuse maps but throw new combat/story scenarios at the player.

Also, your original concern is a bit absurd if you're worried about content. This game has like 50 story battles per run with numerous variants and alternate paths on subsequent runs/NG+, another 12ish extra optional battles per run on top of that, then the 3 dungeons which have about 30 battles for the first two and the infamous Palace of the Dead 100+ floor dungeon.

Seriously, random encounters were just fluff padding for the most part. Even in the original PSX/SNES version you had everything I just mentioned above minus the two new dungeons. You're looking at a 200+ battle game BEFORE you factor in random encounters, and those random encounters were very thin, extremely boring battles that were mostly good for recruiting non-human units. The two new dungeons that came with the PSP version (they're often in quotes because the first "dungeon" is just a huge forest with lots of monsters and bandits in it) fill in this purpose exactly though, with the Forest being for recruiting beasts and monsters and the Pirates graveyard for undead if you want them, so there's nothing really missing in the game with the cutting of random encounters other than the annoyance they'd cause when you were actually trying to get from point A to point B on the map.

I'm sure you saw someone complain about this cut "feature" somewhere else, but as someone who's been playing this game since the 90's, it's a godsend in my opinion. One of the best decisions they made in this version.
knockoffsoda Nov 14, 2022 @ 7:49pm 
San Bronsa was also another dungeon added in the PSP on top of Pirate's Graveyard and Phorampa.
Lacdanan Nov 14, 2022 @ 7:54pm 
The only real problem i have with the random encounter being gone is the lack of making funds early on, and the ability to get hawkmen and other characters before the end of chapter one. Also, at least the groups you encountered were varied unlike the training missions. When you weren't looking for them, it was tedious and annoying.
SonofaGlitch Nov 14, 2022 @ 8:00pm 
Originally posted by Lacdanan:
The only real problem i have with the random encounter being gone is the lack of making funds early on, and the ability to get hawkmen and other characters before the end of chapter one. Also, at least the groups you encountered were varied unlike the training missions. When you weren't looking for them, it was tedious and annoying.

I agree with the lack of potential recruitment chances, but I blame that more on how they changed recruiting in stores than anything. You could recruit non-humans in shops in the original (I always recruited a Golem immediately for myself in the first day at Almorica) and they removed that for some dumb reason in the PSP version and kept that change here for some even dumber reason.

As for funds, they're really less of an issue here. I've picked up so many bronze helms as I go that whenever I need money I just hop to the store and sell off all my excess collected gear from battles and have plenty of money to mess around with. Crafting is WAY cheaper now and they seem to give larger allotments of crafting mats when you find them on maps so I'm not finding money to be that much of a problem.
GrandMajora Nov 14, 2022 @ 8:06pm 
Originally posted by Mimi:
yes but what are these? repeatable dungeons for side combat content? 1 time? can you get units and loot from them?

PoD and Pirate's Graveyard do have side quests associated with them, but for the most part, dungeons are where you go to farm recruits and money. They are repeatable, and yes, you do get to keep your recruits and loot. You can withdraw from the dungeon at any time, but know that if you do so, you have to restart from the beginning when you come back to it.

Oh, and Palace of the Dead has 100 floors in it. If you want to turn somebody into a Lich, you need to use a Ring of the Dead on them while on the 41st floor.

In the Pharompa Wildwood, you start out getting 30 bronze coins every time you complete the bonus victory condition (which is just to grab a buff card). But as you go deeper in, this changes to 15 silver coins, and presumably keeps upgrading after that.

In addition to the easy money to be made, I've used it as a place to recruit Dragons and Beasts, which are otherwise difficult to obtain through story missions.
Mimi Nov 15, 2022 @ 12:20am 
Originally posted by GrandMajora:
Originally posted by Mimi:
yes but what are these? repeatable dungeons for side combat content? 1 time? can you get units and loot from them?

PoD and Pirate's Graveyard do have side quests associated with them, but for the most part, dungeons are where you go to farm recruits and money. They are repeatable, and yes, you do get to keep your recruits and loot. You can withdraw from the dungeon at any time, but know that if you do so, you have to restart from the beginning when you come back to it.

Oh, and Palace of the Dead has 100 floors in it. If you want to turn somebody into a Lich, you need to use a Ring of the Dead on them while on the 41st floor.

In the Pharompa Wildwood, you start out getting 30 bronze coins every time you complete the bonus victory condition (which is just to grab a buff card). But as you go deeper in, this changes to 15 silver coins, and presumably keeps upgrading after that.

In addition to the easy money to be made, I've used it as a place to recruit Dragons and Beasts, which are otherwise difficult to obtain through story missions.
why are people complaining about no random encounters and having no ability to farm if you can farm dungeons? are they mistaken? because dungeons sound nice to me at least!

Originally posted by SonofaGlitch:
Originally posted by Mimi:
yes but what are these? repeatable dungeons for side combat content? 1 time? can you get units and loot from them?
They're unique mission chains, is the simplest explanation. They reuse maps but throw new combat/story scenarios at the player.

Also, your original concern is a bit absurd if you're worried about content. This game has like 50 story battles per run with numerous variants and alternate paths on subsequent runs/NG+, another 12ish extra optional battles per run on top of that, then the 3 dungeons which have about 30 battles for the first two and the infamous Palace of the Dead 100+ floor dungeon.

Seriously, random encounters were just fluff padding for the most part. Even in the original PSX/SNES version you had everything I just mentioned above minus the two new dungeons. You're looking at a 200+ battle game BEFORE you factor in random encounters, and those random encounters were very thin, extremely boring battles that were mostly good for recruiting non-human units. The two new dungeons that came with the PSP version (they're often in quotes because the first "dungeon" is just a huge forest with lots of monsters and bandits in it) fill in this purpose exactly though, with the Forest being for recruiting beasts and monsters and the Pirates graveyard for undead if you want them, so there's nothing really missing in the game with the cutting of random encounters other than the annoyance they'd cause when you were actually trying to get from point A to point B on the map.

I'm sure you saw someone complain about this cut "feature" somewhere else, but as someone who's been playing this game since the 90's, it's a godsend in my opinion. One of the best decisions they made in this version.
I don't always want to progress the story in these kinda games, sometimes I just like to do some battles without having to worry about main objectives or the story/choice part of it
リュータ Nov 15, 2022 @ 12:23am 
Apparently they want to recruit lizard, orc, golem, cyclops that not available in early chapter except from scenario battle.
GrandMajora Nov 15, 2022 @ 1:41am 
Originally posted by Mimi:
why are people complaining about no random encounters and having no ability to farm if you can farm dungeons? are they mistaken? because dungeons sound nice to me at least!

Likely because they haven't played the game. There are still idiots on here that are accusing the game of being ridiculously over priced, because they think it's just a direct port from the PSP version.

I just did a full run of Pharompa Wildwood, and the amount of coins I got from it was worth somewhere around 100k Goth. So yeah, you can easily recoup your finances by running dungeon farms.
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