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Sleep, Charm and poison are all really good.
Honestly, it's just that Melee units are OP in this version of the game. Get 1 Attack and 1 Crit Card and your Melee will be 2 shotting everything. You could probably easily win with a comp of just Knights and Priests, a couple of Archers to take down an Mage.
I have 2 clerics, 3 mages, and 2 knights as primary for reference.
(Other spells can also make their targets element-averse, which I believe is influenced by the Mind stat.)
Later on they become more about doing decent damage in wide AOE areas, hitting lots of units at once, and their status effect game remains consistently useful.
Their AoE damage is a joke. Around 230 on a fully optimized Wizard. Doesn't help that they have 3 movement, so getting Spell/Crit cards is basically impossible unless you are very lucky.
This version of the game is all about mobility and collecting cards. The comp I used to breeze through the game was 3 Knights, 3 Priests, 3 Ninjas, 3 of the winged class dude, forgot the name.
The Knights would hold the line, while the winged dudes would pick off the casters. Meanwhile, Ninjas are collecting Physical + Critical + Proc. I usually go for double proc on them, making them proc Defensive Passive every turn, this makes them as tanky as Knights. Their Autos crit for 500, and they auto twice. This kills squishy in one turn and less squishy in two.
It was very easy to cheese every battle like this.
In the OG game default human movement for all units was 5 tiles, except for Ninjas who had 6. Wizards and Clerics were "slow" because they could only jump up one and down two elevation units, which greatly limited their traversal abilities, but they still had 5 tiles of movement.
I have no idea why they decided to limit movement SO much in these versions, especially since it's obvious so much of their intent was to speed up the game and less movement = a slower game. It's an idea very at odds with the rest of the design intent.
Yeah, you can go with Fairy for another type of caster, but Fairies can't use AoE. Bottom line is, Mages are better used for spreading Charm. Charm is hilariously OP and, with the proper setup, you can hit charm like 40% of the time.
They didn't. Witches still exist, they're the female version of Warlocks.
Witches and Warlocks are another pet using class.
While the Beastmasters specialize in using Beasts and Dragons, the Witch / Warlock specializes in using Golems.
Again: why?