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In the US military, you have to enlist as an officer, CO, commissioned officer, and don't get any training in strategy as an NCO (non-commissioned). Just logistics and command. A tiny bit.
You have to have a degree to enlist as a CO, or be an NCO and go through one of the military academy programs designed specifically to make NCOs into COs. This guy uhh...yeah clearly doesn't have the capacity, I could have told you that from the first post.
Although I had a friend who was an MP after his first tour, and the base he served on in Afghanistan had a library, most do. In it were The Art of War and Wu Qi (astoundingly) and De Rei Militari, and Strategicon and lots more. When he came back, I was absolutely gobsmacked to learn he had read them (he was kind of dumb). We grew up together, played a bajillion games together, including FFT. When he came back from war, he knew logistics and had a much better grasp on tactics, playing games with him became much better.
On that front, he also came back racist AF...we aren't friends.
Had another friend who was a Marine, they had books on strategy on base too, and a lot of them kept even a tiny library at FOBs if they knew it was going to be a long stay.
TL;DR, the military doesn't teach strategy unless you enlist as an officer. BUT it is always available for you to learn, if you take the initiative. They teach some very basic tactics, just so everyone understands terminology and is on the same page, and they teach enough logistics to get the job done...and no more. Because then grunts start to think "huh, this strategy seems to just be throw poor, young men who want to go to college but can't afford it at people who don't want us in (insert country), and hope our casualties aren't high enough to upset the public back home".
Ah, makes sense. Everyone I know who was in the military either went to college first and signed up on officer track, or took every opportunity to train/read while enlisted.
Or did it like my roommate in college: former marine who had been injured in Fallujah, got bored of sitting around collecting benefits in his 30s and decided he might as well use his GI Bill benefits to get an education.
Stats used to be the main movers of damage, hence to fix anything you just leveled up more. Now elements and finishers are. So in that sense levels are not that important as before.
It is not that big of a deal as it originally might seem.
Why do you want to go higher than the level cap anyways? Even in the original game on SNES, all that was needed was to catch everyone up to the level of the highest person, which usually was whoever defeated the main target of the previous mission since killing a higher level target was often a full level-up.
At the end of chapter 2 the level cap was 19, and all my units were in level 19 (naturally, because I don't use training), so, all surplus experience was turned into charms. When I entered in chapter 3, the level cap was 22, the enemy units causing damage of half HP, therefore I had to train to reach level 21 or 22 to continue. I mean, the game was summed up in enable new level cap > stop story to train until level cap > continues the story until next cap. The level and, consequently, the experience become useless.
Without level cap, my units ever are, more os less, in the same level of enemies. Just Denam is one or two levels above. However, some battles still hard, but other ara more easy. Worked to me and, if it weren't this mod, probably I would abandon this game.
Still doesn't make much sense. Certain battles are supposed to be hard, it was like this in the original too. Unless you're massively overleveling your party far in excess of what you're fighting, the difficulty is about the same as it was back on SNES/PS1.
Yeah, as I said, some battles still hard. One that I easily remember is in Phidoch, against Balxephon and Oz. Or even when we recruit Ozma, against her and Volaq, I've spend many hours. Now, for example, I arrived in Hanging Gardens, the enemies are in level 40, but my units are in level 38.
I don't remember my impressions playing SNes version (It was more then ten years ago), but is being as pleasurable as play PSP version. The enemy AI is now much more refined, is where consists the difficult of a tactical game to me, no in enemies dealing great numbers.
But I don't dispute your reasoning: it's probable the game is a bit more easy to me. Nonetheless, as I don't liked the level cap and there are tools to repair this, it's foolishness not use, since I love this game.
If enemies are 2-shotting you with only a couple level "advantage", they're probably hitting you on elemental weakness plus you have squishy frontline units with 2-handed weapons. There's a bunch of mechanics going on in the background. You don't have to write a Masters Thesis on the game to make it easy, but definitely more strategy than "Rock 'Em Sock 'Em Robots with the same team throughout the entire game".
It's quite clear from his post ... and from your reply.