Tactics Ogre: Reborn

Tactics Ogre: Reborn

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Yossiri Nov 17, 2022 @ 1:30am
Does the class of character when it level up affect the stat like FFT?
For example, if my characters had been trained 10 level up as mage. It will gain less strength when it turn to be a Knight. This kind of thing.
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Showing 1-7 of 7 comments
Jethro Nov 17, 2022 @ 2:03am 
No
Grandork Nov 17, 2022 @ 2:04am 
Yes
Tobi89 Nov 17, 2022 @ 2:19am 
I did some play testing and yes lvling up as different classes does affect the stats a bit like in FFT.

For instance in my playtesting I got a wizard at lvl 1 and then lvled it up as a wizard for 20 lvls so to lvl 21 and then reloaded and changed him to a berserker and lvled him up to lvl 21.

Pure wiz stats on the left zerk stats on the right.
HP 643 - 802
MP 190 - 121
STR 93 - 97
VIT 97 - 97
DEX 98 - 98
AGI 87 - 89
AVD 95 - 95
INT 103 - 98
MND 100 - 98
RES 99 - 95

So as you can see 20 lvls as different classes does make a difference especially in the hp/mp department.

In game picture as reference.
https://imgur.com/a/jSKO0Qj
GrandMajora Nov 17, 2022 @ 3:00am 
Originally posted by Tobi89:
I did some play testing and yes lvling up as different classes does affect the stats a bit like in FFT.

For instance in my playtesting I got a wizard at lvl 1 and then lvled it up as a wizard for 20 lvls so to lvl 21 and then reloaded and changed him to a berserker and lvled him up to lvl 21.

Pure wiz stats on the left zerk stats on the right.
HP 643 - 802
MP 190 - 121
STR 93 - 97
VIT 97 - 97
DEX 98 - 98
AGI 87 - 89
AVD 95 - 95
INT 103 - 98
MND 100 - 98
RES 99 - 95

So as you can see 20 lvls as different classes does make a difference especially in the hp/mp department.

In game picture as reference.
https://imgur.com/a/jSKO0Qj

Flaw with your experiment.

Should have done one last grind to 20, then change them to the other class and see if their stats were still the same as what you posted above.

That would confirm whether or not being a different class affects their stat growth.
Tobi89 Nov 17, 2022 @ 4:34am 
Originally posted by GrandMajora:
Originally posted by Tobi89:
I did some play testing and yes lvling up as different classes does affect the stats a bit like in FFT.

For instance in my playtesting I got a wizard at lvl 1 and then lvled it up as a wizard for 20 lvls so to lvl 21 and then reloaded and changed him to a berserker and lvled him up to lvl 21.

Pure wiz stats on the left zerk stats on the right.
HP 643 - 802
MP 190 - 121
STR 93 - 97
VIT 97 - 97
DEX 98 - 98
AGI 87 - 89
AVD 95 - 95
INT 103 - 98
MND 100 - 98
RES 99 - 95

So as you can see 20 lvls as different classes does make a difference especially in the hp/mp department.

In game picture as reference.
https://imgur.com/a/jSKO0Qj

Flaw with your experiment.

Should have done one last grind to 20, then change them to the other class and see if their stats were still the same as what you posted above.

That would confirm whether or not being a different class affects their stat growth.

So seeing as I had no idea what you ment here I went and did another testing and well, again lvling in a class does make a difference as shown here.

Same unit starting as a lvl 1 wizard lvled as a wizard lvl 1-21 in both wizard and zerk class and then same lvl 1 wizard lvled as a zerk from lvl 1-21 in both wizard and zerk class.

Reference
https://imgur.com/a/xd3uJcu

However I did notice something that I didn't realize the last time namely that stat and hp/mp gains are randomized to some degree.

For instance if you look at the pictures here and compare to the last one's you'll notice that most of their stats are different for instance the pure wizard I lvled this time has overall worse stats, 1 less hp, 1 less mp, 1 less int and so on.

So while closely watching the lvling I did with the charms I noticed that each time a unit lvls their stats for the next lvl is seemingly set but this set amount is seemingly random to some degree.

For instance the game would show that my unit would get +2 STR but once it's lvled up it would get 3 STR according to the STR stat or for instance it's HP would increase by +60 by getting 4 lvls up but instead it would get +64-65 hp.

Also from my understanding all classes get a minimum of +2 in all stats each time they lvl up though the HP/MP gain differs quite a bit. For instance a wizard get's 15 hp and 5 MP on average and a berserker get's 23 hp and 1 mp on average. However this can fluctuate which results in a bit of randomness.

Each stat is also counted in the 10's so while it tells you that you got +2 in STR for instance that actually means you got at least +20 in STR.

So how it seemingly works is that again each class get's a minimum of +20 in each stat however each class also get's a few extra bonus stat points each lvl up for instance a wizard will on average get +20 in each stat except for vit, int and res. As an example my wizard test unit above is said to get +60 HP +19 MP +8 STR +9 VIT +8 DEX +8 AGI +8 AVD +9 INT +8 MND +10 RES for 4 lvls. However when I actually lvl him up his actual stat gains was +64 hp +23 MP +12 STR +12 VIT +12 DEX +12 AVD +13 INT +13 MND +13 RES for 4 lvls so every stat gain was higher then the projected stat gain by the game.

Reference
https://imgur.com/a/Peb9hfA

So my guess is that each unit can gain something like +20-39 in a stat which is random to some degree but each class will have the minimum +20 increased to something like +23-25 in their class main stat which will result in higher chance for more stat points in a certain area in the long run. HP and MP on the other hand seems to be directly tied to a class and can differ by quite a bit a wizard can seemingly on average get 15 hp most of the time according to the expected stat increase and sometimes 16 hp but I've also seen a 17 hp increase but I am unsure if this like that stat increase means that hp is also counted in the 10's as well so once it breaks a 10 you get an extra hp. Berserkers on the other hand will always get a minimum of 23 hp but can get as high as 25 hp so it would seem that each class has a set minimum hp/mp gain but that it can fluctuate up to +1-2 in both hp and mp.

In conclusion what class you lvl as will have some degree of effect and should affect the end stats by some degree, it does however seem to be small compared to other games and is most likely only going to differ the stats by a few points at max lvl. The hp and mp gain however is pretty massive between the classes and seemingly lvling as a wizard compared to a berserker can have the hp differ by hundreds of points, most likely around 300ish hp and the mp will probably differ by around 100-150. So if you wanna min-max then you probably wanna stick with the intended class type the unit would eventually end up as and if you like a lot of HP then lvl them as tanky high hp classes while if you want a lot of MP then lvl them as caster classes.
Last edited by Tobi89; Nov 17, 2022 @ 4:36am
GrandMajora Nov 17, 2022 @ 1:16pm 
Originally posted by Tobi89:

So seeing as I had no idea what you ment here I went and did another testing and well, again lvling in a class does make a difference as shown here.

I meant that you should have done 1 grind to level 20 as a Wizard and as a Berserker, recorded their stats, then done a final grind as either a Wizard or Berserker, then changed their class to the opposite and see if their stats were the same as your previous record.

That would confirm whether or not leveling in a different class will handicap you when you decide to change to a different one. If your stats as a Berserker are the same regardless if you level as one or as a Wizard, then your class would not impact your overall stat growth.
SonofaGlitch Nov 17, 2022 @ 1:52pm 
Originally posted by King้:
For example, if my characters had been trained 10 level up as mage. It will gain less strength when it turn to be a Knight. This kind of thing.
It does affect stat growth, but at much lower rates than the original game did.

For example, per level a character will gain +2's in all their stats except for +3s in their "primary" stats. This is a very weak growth rate compared to the original game, where per level, it was 2's & 3's for a characters weak stats, 4's & 5's for their secondary stats and 6's and 7's (sometimes up to 9's) on average for their primary stat.

Partly, this is about the fact that you level up a LOT more and more frequently than in the original game (for example, end game levels were in their late 20's and 30's in the OG game, and they're at 40 here). Partly this is about the buff cards, as if you had the buff cards buffing on a % based boost on extremely high stats you'd quickly get extreme results, especially by the late game.

Personally I wish they'd not gone with the cards and just gave larger stat buffs per level while slowing down XP gain. But to answer your question OP, yes your stats are going up per level and what classes you train a character in will change their personal stats, just not as noticeably per level as it might be in other games.
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Date Posted: Nov 17, 2022 @ 1:30am
Posts: 7