Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I think they'll be a bit more usable in this version, considering they removed the reagent cost from spells. I generally would run the Palace of the Dead with a team of my own undead, 4 hawkmen of varying classes, a necromancer and a lich. Since I didn't have any characters in that team that could cast holy magic (even a priest can't cast holy magic if they're a zombie), it meant my only way of getting rid of the enemy undead units was with the necromancer banish spell, which cost a reagent every single time.
Well that's rather disappointing, it's pretty much Necromancy 101 to be able to raise the enemy you just killed as a tool to attack your enemies.
You can recruit random enemies? I assumed it would be like FE where only certain unique units could be recruited if you met the prerequisite.
However, I may just cheat to get a Necromancer early on. I am not very familiar with editing game files, but if comes to modifying .dll, save files, or anything that can be changed with Notepad++ I can probably figure it out.
Probably the easiest and "best" way to cheat necromancers into your team wouldn't be to do literally that, but to cheat Necromancer marks into your inventory. Then you can change people into and out of the class at any time.
More or less the plan at this point will be to add the marks into my inventory.
I'll just have to figure out how to do that.
This is all assuming that this game uses the same mark system, though.
Seeing how the re-make doesn't seem much different visually than the original, I doubt they will have changed the formula much. After all, most turn-based tactics games use a class item-like system for their game.
"All that means to me is more Angel Knights!" - *proceeds to raise the fallen as zombies*
You can even Retissue them if you want to.
You could even sacrifice/transform a unit into a powerful weapon back in the day. Lots of neat late game stuff in this title.
https://www.youtube.com/watch?v=bHUm9fXURZE
The psp version had an actual necromancer class that specialized in status effect and debuff spells with some skills and spells to support phantom/zombie units. Unfortunately, you couldn't roll the game with a few recruited undead like you could in the ps1 version. :(
Necromancer is only obtainable before the PoD in the Chaos route, and it involves rescuing somebody in an optional side quest. Order and Neutral route both have to wait until PoD becomes available.