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Well I'm glad he did that, since it is a Final Fantasy game after all. Matsuno did a great job at combining the fantasy aspects of FF with a medieval drama.
As I said before, Tactics Ogre's brilliance rely too much on the dynamic aspect of the story choices. If you take a single route from the game, can you say it is better than FFT's whole story?
Plus. Queen references.
This game is going way beyond what the PSP release could ever achieve.
Buckle in folks...you are looking at the new 2022 Game of the Year.
These new quality of life changes are amazing.
Returns for all to enjoy once again !!
From the review copy previews, the improved AI
Appears to be smarter than even Triangle Strategies.
But that's just my take.
Personally I played tactics ogre first (well, March of the Black Queen on SNES), so FFT just felt like a cheap imitation. The characters all felt so unimportant, and what little personality they had goes out the window once they join your party, since from then on theres a danger they could be dead so cutscenes ignore them. Tactics Ogre your other characters are constantly adding flavor to cutscenes and even banter during battles. FFT also felt so slow in fights with the frame rate you had to mod to fix. Tactics Ogre also has mp that scales up as a resource throughout fights instead of a finite resource you have to use consumables to replenish, which appeals to my "hoarding items" mentality.
Also lol at whoever said just level up to beat the story of TO. Sounds nice until you accidentally trigger CODA level scaling and soft lock your game. Meanwhile FFT you could just ninja with monk fists and 1 shot everything without grinding, and that's before you even get Agrias or Cid.
You'd get Cid late game and Calculator took time to unlock. First time playing the game without a guide of any sort I didn't even ulock it.
Meanwhile you get Archers in TO form the start....
Archers weren't all that special in TO chapter 1 or even chapter 2. In fact, they didn't really have a huge advantage (unless you were running full team of archers to squeeze the concentrated exp) until about end of chapter 3 or beginning of chapter 4, when you started getting better bows with better skills on them (particularly the siege bow). As CoffeePotato has said in a few videos: archers in TO are a terrible class, they just have access to the best weapon. You also need to buy skills before they hit their stride, which you're not doing until later unless you're grinding, but if grinding counts, then FFT even more broken on account of being able to just sit down and grind out until you have calculators, whereas TO gear is gated by progression ...
The slowdown was more than just the PSP version's framerate. The slow pace on the move command. The length of magic animations and the charge time required. The fact that the maps were so often full of obstacles but characters could only walk like 3-5 tiles at a time, which often made you have to kinda zig-zag around until you taught everyone teleport.
For example you argue that you could get OP units and ninjas ect. in FFT very early if you wanted, but you at the same time say that Archers in TO were not a good unit.
They were an excelent unit early and mid game. They did fall off late game somewhat, ture, but that's late game.
You can't say this is op early game in FFT, and then just go, 'yea in TO the are pretty bad at max level'.
That's just hypocrisy at best and being dishonest at worst.
Truth is you had broken things in both games. Let's just not start counting the way you could break each game.
FF14 did offer an alternate timeline of FFT where they didn't leave hell but became seals and challenged those that would try and finish what they couldn't to see if they were worthy.
I don't know but Archers in TO are nowhere comparable to Cid. In fact, you have to know to only play the Archer to help your odds by stacking exp and even then, I'd still argue that they are still nowhere near as powerful as Cid who you get for free with no special requirements and he can solo the rest of the game.
Can a TO archer do anything close to that? Not to even mention calculator. Nothing in TO compares to how broken those two are and it doesn't even take any strategy to use them unlike TO archers.
I don't understand this "archers fell off late game". No, they absolutely did not. They just became more necessary to use specifically, targeting squishies or using their guaranteed knockback.