Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also I kinda wish TO have charge times like FFT.
Don't get me wrong, I still consider this game better than FFT
Edit: I think FFT is better now in terms of quality overall. TO just has more content and "some choices that have consequences".
It's probably a matter of taste in the end.
Like I said in another thread, I love class systems, and TO's felt really lacking to me from what I played compared to FFT. What I saw of TO was a problem I have with a lot of games where martial classes just hit things with weapon and have all passive skills and no actives, and the magic users get to do the fun things.
The pacing also felt slower, and FFT isn't a particularly fast game to begin with.
I think a lot of turn-based games just waste players' time with really slow animations and having enemies with obscene amounts of HP, specially older games.
The story was still great even if it's more linear, specially if you compare it to the rest of the FF series.
I'm not against trying this game again if I can find it at a bit of a cheaper price.
They're masterworks all, you can't go wrong.
FFT players don't even think about TO, it just doesn't register on their radar. But TO fans constantly compare their game to FFT, and some like OP even try put it down in a misguided attempt to elevate TO.
Wild that there are so many topic saying :
What is Tactic Ogre ?
They are copying Final Fantasy Tactics.
I have never played this game so it is not as good.
My issue is, for the people that have not played any of the Tactics Ogre games,
While they rant for wanting a FFT remake,
None have articulated how FFT is superior to TO.
This topic was made to create an open discussion
Also to encourage the gamers who "only play FFT"
To open their mind and try Tactic Ogre out.
For Steam, you can always refund the game.
Did not want to throw "Triangle Strategy" in the mix
As it is a new and currently console exclusive game.
It has a nice story...but it did not incentivize you to level up your party.
Very stingy on items and upgrades.
I played this game on the PSP, I found it very slow, enemies had a lot of HP and combat felt like it took forever, it overall has much worse pacing than FFT, which in itself is already a bit of a slow game that shows its age.
The class system? Worse, way worse, at least in my opinion. In this game you have a lot of classes with a ton of identical passive skills, and nothing active unless you're a spellcaster, not to mention you can't just equip magic on a knight for example if that's what you want to do, which ultimately made FFT feel a lot more exciting and customizable. Something I always point out is that I detest systems where "martial class hits thing with weapon/passives, and spellcasters get to do the fun flashy stuff with active skills."
FFT felt like it had more personality, with a lot of class and monster designs that it carried and refined over the course of the 7+ games that came before it. Think of these as "references" if you want, but that tends to carry a lot of weight in making it not feel like some random high fantasy game for people. Compared to that, Tactics Ogre felt like a bit generic and like it heavily lacked in the personality deparment.
I think it's neat that TO has different paths/diverging stories, and that's something I'd like to see, but FFT had a pretty good story as well, specially when you compare it to the rest of the series up to that point, and people liked that. FFT still has its issues, like the zodiac system being an absolute bust and just harder outright than TO's elemental system, but you can live by ignoring it. Brave/Faith was also a mixed bag.
Also these games are slow, and 2 hours is nowhere near enough to gauge them properly I think.
All of that? Just my opinion, but I vastly enjoyed FFT over TO, and I did several playthroughs and never found it needing more replayability.
I'd be happy to give this game another try, but I think I'll probably wait for a sale.
Honestly both games are great and both worth the time to play them (or if you're like me, hundreds of hours into both, including mods or 'hacks'....).
There are some elements I like better in one over the other and vice versa, but for me overall FFT wins out in the end.
I like it's systems a lot more than in TO, and I'm talking about the PSP remake of TO, because the original was even more basic. I like to mix classes and skills, I like being able to cast black magic on my chemist if I feel like it, or time magick on my knight and so on.
Also the charge time mechanic puts more emphasis on actuall tactics and planning, tho I do admit that spell speed was badly implemented and it's one of those things I hope they change in the remaster.
Well anyway, in a perfect world we would get a game that is the exact perfect mix of both TO and FFT, but alas...