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Anyway, this is a remaster (basically) of the PSP version of Let Us Cling Togather (which is what the game has ALWAYS been called, the English localization just dropped the subtitle originally)
Don't know, that's just one of the titles I've found through google searches.
Alright. That brings up another concern. I've heard that the TRAINING command option was removed from the PSP version of the game, but was present in the other consoles. IF that's true, can we expect to see it in Reborn?
Yes. The training mode will be in this game, though they did introduce a level cap.
This means that you can easily train any new units up to whatever level without having to do the PSP "bring your child to work day" BS, but you can't abuse it to get lvl50 characters in chapter 1, either.
As long as I have a method to avoid soft locking myself near the end of the game. I couldn't beat FFT, because I got to a point where my characters were too weak for the challenge ahead, and I couldn't go back to grind random encounters to train them up.
And this, my friend, is why so many of us RPG veterans keep 2-3 saves. I keep 3 usually per game, a save before any dungeon/big battle that is my "safe" save I can go back to, and 1-2 saves that are my "active" saves. Started doing this after I softlocked myself twice in two RPGs in a row, can't even remember what now.
Apparently, the Archers are the undisputed kings of combat in this game, until you start encountering people who have Reflection equipped.
Also yeah, Deflect and high armor values later in game made them not super viable.
It sounds like that might change in this version, so I'm excited about that as well.
I kinda like the "having a balanced team" concept instead of "4 valkyries with baldur bow and divine (healing) spells, and 6 archers" strategy that could obliterate most of the PSP version.
I'm watching a video of somebody playing through Hell Gate, and their archers are doing over 200 damage, potentially one shotting the enemy with every turn. Comparing this to casters and martial fighters, who are struggling to break 100 with their spells and blades.
Don't make the mistake I did on my first playthrough and take water for Quench, though, it's a meme. Even at high rank water augment you'll still be healing a pitiful amount of health.
Fire is infinitely better: Strengthen, Breach, Weaken and RT-reset on a single character is so ridiculously good.
Sounds like your reasoning for water being good is as a "counter" to fire because fire is so good, but then you go on to say it's not any good. So which is it?
Poison is hardly ever worth it unless you're running a team that can't break the enemy's defense (purely piercing vs golems, for example). Even then, it's a pretty negligible amount of damage compared to say .... inflicting breach. Instead of 10 points of damage every turn or so, blasting their defense often means the difference between your characters doing single and double-digit damage, due to how the damage formulas work.
If you somehow get a 5-panel cross of allies hit with poison and can cast quench immediately after to remove from multiple people, it's kinda neat, but I'd much rather be using my mage offensively.
And if you need Quench for its heal, you should get a dedicated healer instead. You should never be at such a disadvantage that you need a heal that's about 1/3 the effectiveness of Major Heal (the AoE heal you get in Ch2). Doesn't even need to be a cleric, a character with a lobber and First Aid is actually an amazing addition to any team due to how OP consumables are.
Dedicated healers reduce team efficiency SO MUCH. They exist for haste and lobbing shot. And getting rid of annoying statuses. You mentioned poison, which deals crap damage sure, but slows battles down a TON.
I don't use more than 1 healing consumable per character per battle. Like the original. Well, you COULD use more if you didn't equip more equipment. The only exception to this is a cleric basically acting as an alchemist.
I used fire at first. It seemed like it would be OP like it was in the original. It really wasn't. Breach and strengthen are rarely, RARELY worth using, and there are easy ways to get them in other methods. Quick is great, no doubt there.