Disney Dreamlight Valley

Disney Dreamlight Valley

View Stats:
Wonderland Whimsy Update Feedback
I recently saw the upcoming update developer update (here's the video from DLVs' Youtube channel if you have not seen: https://www.youtube.com/watch?v=ZMMvpK6vLM4

I like the sub grid feature for tables, I hope this solves putting objects in the center of round tables. I'm guessing having the sub grid on tables will greatly eliminate table decorating frustration.

I like the look of the camera enhancement. Does this mean we can now take pretty bright colorful photos without having blurry background by adjusting the depth of field??
Having the ability to adjust lighting from within the camera is something the community has asked for since dream snaps started. Very cool. I wonder now if there's going to be a new filter to adjust climate, sunny, foggy, rainy. Or we just going to have to battle the elements? Not sure but never know. Also, wondering if they fixed / removed the characters bubble chatting while in camera mode, hope so. It would be very cool if they added a way where we could check villagers from within the camera to show or not show them. I really love having a ton of characters running around but with the bubble chatting makes taking a photo a challenge.

Regarding Starwars, pretty cool can't wait to have R2D2 running around, but the thing is critters are pretty bound to the area around their critter house. I want to see my critters roam free within the biomes they are in. It would be cool to have more critter features.
I'm going to have to see how the cape on the Starwars outfit handles running, after purchasing the Jafar costume not really fond of the cape physics. If the cape acts right love to see it as a piece we can take off and add to another outfit. The frozen cape is still in my premium pinned, not fond of the stiffness of it, does not seem premium, when I see it I see a cylinder path cut, hollowed, and tapered (pretty basic). The Starwars cape does look promising.

Just little feedback.
Last edited by PlayerNumeroUno; Apr 14 @ 3:50pm
< >
Showing 1-6 of 6 comments
Tilarta Apr 15 @ 4:30am 
The Uncrafting Station sounds fairly good, but the caveat will most likely be that the function can only recycle crafted items.
So my dream of reducing my excessive inventory of unwanted items can't be fully realized.

I have been wanting R2D2 for a very long time, because there aren't enough robots in my valley. But is he a pet instead of a Villager? If he is a pet, that will be less satisfying, since I want him as a Villager.

I just hope they don't go too much into the Star Wars content, that ruined the immersion for me in Disney Infinity and Magic Kingdoms.
That second game is maintained by Gameloft.
Originally posted by Tilarta:
The Uncrafting Station sounds fairly good, but the caveat will most likely be that the function can only recycle crafted items.
So my dream of reducing my excessive inventory of unwanted items can't be fully realized.

I have been wanting R2D2 for a very long time, because there aren't enough robots in my valley. But is he a pet instead of a Villager? If he is a pet, that will be less satisfying, since I want him as a Villager.

I just hope they don't go too much into the Star Wars content, that ruined the immersion for me in Disney Infinity and Magic Kingdoms.
That second game is maintained by Gameloft.

My friend said the same thing, she'd like R2D2 as a villager mostly because she wants to see it roam around freely. That would be cute. I don't think villagers normally react with critters but if I put R2D2 in an assigned critter house would be most magical if it interacted with villagers. beep boop you know the funny sounds R2D2 makes.

I was debating on the outfit but I'm going to get it because it would be an awesome halloween costume.

Probably won't use the uncrafting station until we are required to use it for future star paths :) I'll be stable as long as it does not charge us dreamlight to uncraft objects we used dreamlight to craft and then not return the crafted dreamlight. If it did I probably would not care so much :D

It would be extremely helpful in the crafting realm to have a category in inventory for everything crafted, trying to find anything recently crafted in inventory is slightly insane. We have no idea how many things we have of each crafted either. Two things we need to see from the crafting station how many objects we have currently crafted of each in inventory and the we need a way to quickly locate crafted objects. Technically we have something like that for crafted paths and fencing thankfully.
Last edited by PlayerNumeroUno; Apr 15 @ 7:05am
Originally posted by PlayerNumeroUno:
Originally posted by Tilarta:
The Uncrafting Station sounds fairly good, but the caveat will most likely be that the function can only recycle crafted items.
So my dream of reducing my excessive inventory of unwanted items can't be fully realized.

I have been wanting R2D2 for a very long time, because there aren't enough robots in my valley. But is he a pet instead of a Villager? If he is a pet, that will be less satisfying, since I want him as a Villager.

I just hope they don't go too much into the Star Wars content, that ruined the immersion for me in Disney Infinity and Magic Kingdoms.
That second game is maintained by Gameloft.

My friend said the same thing, she'd like R2D2 as a villager mostly because she wants to see it roam around freely. That would be cute. I don't think villagers normally react with critters but if I put R2D2 in an assigned critter house would be most magical if it interacted with villagers. beep boop you know the funny sounds R2D2 makes.

I was debating on the outfit but I'm going to get it because it would be an awesome halloween costume.

Probably won't use the uncrafting station until we are required to use it for future star paths :) I'll be stable as long as it does not charge us dreamlight to uncraft objects we used dreamlight to craft and then not return the crafted dreamlight. If it did I probably would not care so much :D

It would be extremely helpful in the crafting realm to have a category in inventory for everything crafted, trying to find anything recently crafted in inventory is slightly insane. We have no idea how many things we have of each crafted either. Two things we need to see from the crafting station how many objects we have currently crafted of each in inventory and the we need a way to quickly locate crafted objects. Technically we have something like that for crafted paths and fencing thankfully.
Just curious why you don't want to use the "uncrafting" table until forced to?
Originally posted by PixieGirrl:
Originally posted by PlayerNumeroUno:

My friend said the same thing, she'd like R2D2 as a villager mostly because she wants to see it roam around freely. That would be cute. I don't think villagers normally react with critters but if I put R2D2 in an assigned critter house would be most magical if it interacted with villagers. beep boop you know the funny sounds R2D2 makes.

I was debating on the outfit but I'm going to get it because it would be an awesome halloween costume.

Probably won't use the uncrafting station until we are required to use it for future star paths :) I'll be stable as long as it does not charge us dreamlight to uncraft objects we used dreamlight to craft and then not return the crafted dreamlight. If it did I probably would not care so much :D

It would be extremely helpful in the crafting realm to have a category in inventory for everything crafted, trying to find anything recently crafted in inventory is slightly insane. We have no idea how many things we have of each crafted either. Two things we need to see from the crafting station how many objects we have currently crafted of each in inventory and the we need a way to quickly locate crafted objects. Technically we have something like that for crafted paths and fencing thankfully.
Just curious why you don't want to use the "uncrafting" table until forced to?

Ah, the peculiar logic of Dreamlight Valley—where even the Mad Hatter might pause and say, "This makes no sense at all!" Grinding for Dreamlight is already a tedious affair, and now they expect us to spend it on uncrafting? Especially for objects that never needed it in the first place? That’s curiouser and curiouser.

Take Medium Chests, for instance—crafted with 1,000 Dreamlight, yet uncrafting doesn’t return any of it? And if objects that originally required Dreamlight to craft now demand even more Dreamlight to undo… well, that’s a riddle even the Cheshire Cat might smirk at. I simply can’t see the reasoning behind it. It's as if the developers delight in stirring up the Queen of Hearts’ favorite pastime: community outrage.

At this point, I’ve grown rather immune to these Wonderland-like whims. I won’t let it send me spiraling down a rabbit hole of frustration. I’ll likely repurpose the uncrafting station as decor because, let’s be honest, it does have a certain mystical charm.

But truly, what’s the actual point of uncrafting? Wouldn't it be more useful to simply locate crafted objects in our inventory? And then there’s the thought of uncrafting fences and paths—just imagine paying a fortune in Dreamlight only to stand there for hours, watching pixels disappear. And wait—a timer, too? Five hours to uncraft? That’s the kind of absurdity that would make even the White Rabbit check his pocket watch in disbelief.

It reminds me of the catastrophe that was Daisy’s Boutique launch—a fiasco that shattered the magic for many players. I can already see it: "You may not uncraft anything else for 24:00 hours!"

At this rate, perhaps we should start preparing for the next grand spectacle of nonsense. After all, every day in Dreamlight Valley is a little more mad than the last.
Star Coins would have been funner. Considering most of the resources can be sold, except dreamlight, would not be very difficult to calculate cost based on resources being extracted from the uncrafting table and when I think uncrafting I think I'm getting dreamlight back if used. I don't want to spend dreamlight, nty.

Or they could have made uncrafting tokens that players can get in dreamsnap reward chests IF rewards are duplicate and meaningless give a uncrafting token. Same with green chests and maybe memory duplicates. Something funner and more rewarding. Maybe they could have given away crafted objects too that we could uncraft with the uncrafting tokens. Seems like there's so many other ways to introduce this feature while perpetuating community outrage mitigation.

I'm looking forward to the rage videos though.
Last edited by PlayerNumeroUno; Apr 15 @ 9:50am
The storage chest upgrade I thought would be cool at first until I noticed the Dreamlight cost is way more than just crafting the larger chests.

To upgrade small chest to medium is 1500... But when crafting the medium it's only 1000 Dreamlight / 25 wood / 5 Iron Ingots. That seems like a rip off. It gets worse

To upgrade from medium to large is 8500 Dreamlight vs crafting a large chest is 5000 Dreamlight / 25 wood / 5 Gold Ingots.

It's really not that difficult moving resources from a medium chest to a large chest. Who came up with those prices?

Considering we can buy ingots with star coins, probably would have been better to keep the Dreamlight cost same and then instead of supplies require equivalent of star coins for the other resources as payment?

Storage chest Dreamlight cost is way too expensive as it is. Eww just eww..

I can see them trying to compensate the additional dreamlight for the resources that are not required, but considering we have alternatives that do not even require dreamlight at this point was it so hard to just let the dreamlight costs be consistent. Sometimes it is fun to get a deal. Not everything has to be over complicated. (said the guy whom wrote all this, I know tragic curse, can't help it.)

Plus why even waste dreamlight at all when we can craft the large Aladdin marketplace chest that holds the same as a regular large chest? or Daisy's Blooming Wardrobe that we can purchase at Scrooges for star coins? They all have 48 slots.

I don't consider this feature a quality of life update. A quality of life update that involves expanding slots would be more useful for Daisy's Boutique design storage. I hear a lot of complaints on socials about running out of design space and players giving up on the boutique. We need slots for when you know Daisy has holiday seasonal stock, decorating eggs, or pumpkins, or stalkings we can hang on our walls or seasonal festive fireplace with slots we can hang things from? More stuff like that would be nice.
Last edited by PlayerNumeroUno; Apr 15 @ 7:11pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50