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I'm 100h in and I'm still buying new things daily on all three shops. Not sure what's up with yours that you're barely getting anything new, unless you have most everything already. In that case, yeah, there won't be much new for you. It's like when there's a Steam sale and my husband comments that no sale is good anymore... because we already have most games we wanted.
But yeah, that's the reality of a live-service game. There'll always be some 'daily chores' you could be doing, well, daily. If you want to get the most out of it. Whether it's checking the shop, or stocking up your flowers in case of crafting needs, or just grabbing the daily blue chest. It can be kept to a minimum of time, or it can be ignored if all you're interested in is the actual content drops. /shrug
I came into this expecting a chill life sim where you do whatever you want and that's exactly what I'm getting
And because it was originally intended to go f2p, funded by the shop & moonstones.
(which they then didn't do, because they realized it wouldn't actually make money that way)
But yeah, I suppose it's more "live-service elements" rather than full-fledged live service. There's only minor encouragements to 'log in' daily, rather than building the whole structure around it. Like how you can just visit your house or eat to refill your stamina, instead of having to wait several hours (or throw moonstones at it) for it to recharge.
Going back to the topic, I have now sank 100h into DDV because I'm seeing so much of Animal Crossing's DNA in it. The "problem" OP points out is also prevalent in Animal Crossing. There always comes a point when there's nothing new to buy at the shops. Never seen anyone complain about that there.
I think the core of the issue is that some, much like OP, might be approaching this as any other live service game, designed to be played infinitely. Well, DDV as it is today is not supposed to be played infinitely. And although there is enough to do that can keep some (myself included) entertained for hours on end, it's not a forever game in and of itself. Scrooge's shop refresh isn't a way for the game to keep you hooked and spending money, but rather a carbon copy of how Animal Crossing has always handled its daily routine. Pocket Camp aside, Animal Crossing isn't nor was it ever a live service game.
Just the same, games like Stardew Valley can keep players hooked for hours with a gameplay loop that's very similar to DDV. It takes dozens of hours to get through a single year and max out your friendship with a few villagers, and that's not even the end of the game. That gameplay loop that may feel endless when you're hooked by it doesn't make it a live service game.
I do wonder. Is it the cash shop and dream snaps that make the term live service jump around in this community? Because again, if you take those away, DDV is very similar to other life sims that are not live services in any way.
It's little disappointing when they add premium content for dreamsnap challenges, especially when the holiday the challenge is for has already ended. I don't want to celebrate new years eve party after the new year has already started and I especially don't want to purchase content for said challenge. Shame on you Gameloft, this is Disney Dreamlight Valley not Disney Dreamsnap Valley. Why aren't you allowing us to build yet? All those pretty new areas would sure be little less boring if we could actually build in them and then use all the furnishings we have to decorate. If I were Gameloft I would focus on allowing players to jump, swim, climb, fly, dance, and build. Dreamsnap challenges will not sustain entertainment forever. It's turning into dreamsnap prop he## imo. I'm still a fan but wonders why they seem so brilliant at times and yet so clueless. Next week we going to do another festive holiday challenge? shakes head. That's me being nice. I had to retype this several times.
You said so yourself, you already bought everything. So it stands to reason that there'll be next to nothing new.
Perhaps put the game aside and touch some grass. Come back when the next major update is released, maybe then you'll have a reason to visit Scrooge.
I agree paid approx 50$ USD for the latest DLC. Paid approx 30 for the base game which included a very large catalog of content. Basically the DLC's are offering the same catalog with few new wallpaper and few flooring textures (which are the easiest things in the world to create. And a few new models that players can not get because they don't spawn because the original content has priority....Pretty much AI can now 3D model and texture with PBR uv maps. Unsure what the content production problem is.
If I were developing this interesting game, I would have original game scrooge with original content. DLC 1 scrooge with only dlc 1 content and dlc 2 scrooge with only dlc 2 content and so on. I don't think they appreciate how special this game is and the potential it has. Their certainly not willing to make a better more evolved scrooge catalog with each dlc which is a shame because modeling is the funnest thing in the world.
I don't know..
Their just copy and pasting, a true game developer would take the time to make each scrooge shop special inside and out.. Their just lazy.
If I were in charge of content creation we would not have the following problems. Content dry spells, scripting problems, or props. Everything would be most useful. We would not have seat we shall not sit in, we would not have stages we may not stand on, we would not have homes with stairs we may not climb. We would not have fireworks that are only useful when they glitch.. Who are these people? They need to go back to racing games.. Let's face it our avatars would still be running around like they were motorcycles if it was not for the community. The reason this games works as good as it does is because of us. They have apparently given up on us. I'm not giving up on the idea of Disney Dreamlight Valley.
It took me a long time to realize that this game is driven by the premium shop and dreamsnaps as priority. Give us some redundant fluff with few new features but focus on offering us premium props.
I alone could do the work of their entire team and make customers extremely happy all the time. what the heck and I'd do it because I enjoy it and enjoy making customers happy. There would be magic not tragic.
Walls & floors have been bugged since the expansion dropped, so that section has some issues. But there were 2-3 new clothes items with the Sally patch, and I've seen some new furniture things. Those might still be left from Storybook & Timon/Pumba, though. Hard to tell.
(clothes & walls/floors always go away too quickly, since they don't repeat like furniture. And furniture has such a huge pool of items that you get lots of dupes. With the expanded stores & the three stores having different stock, there's better odds of finding a new item or two every day, though.)
All I can say is while the updates are definitely slow and spread out, it'd be nice if we got them sooner.
However this isn't really a game you SHOULD spend +10 hours in one sitting a day, they expect you to take your time with this game.
No rush.
No villagers are going anywhere.
That's why updates are stretched out so you can do everything in a shortt/long time span.