Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DDV will never be free to play, the shop doesn't bring in enough money, the licenses of disney cost a LOT. So if they gonna go free to play they have to get a lot money it to expand the valley with more disney, which apparently currently not possible.
I'm still very much upset that it didn't go free to play and that they promised it, then changed their mind and can't even fix the smallest issues people have. Not to mention that the disney characters look so bad, some clothes like from Hercules didn't even look like the ones in the movies at all. Mulan looks so bad as well. It seems to me they put less effort into it, but push out a lot content so people pay for it to actually make money with the game.
As how it goes so far, I feel it's going down the hill. I thought they would be money hungry but now I'm pretty convinced the game is just too expensive for them to make it FTP and the players are not spending enough.
- Look at Steam chart for both games and see the rise of Sims 4 after going free to play.
- Look at DDV Steam chart and see it drop each month
The game was early access, they thought they would launch into f2p, they changed their mind. Which is their right, if their time running the game up until then had shown that they wouldn't make any money as f2p, why would they deliberately sabotage everything? They'd be better off just canceling the game right then.
Also, they announced that they would be going f2p a month or two before the expansion came out. Quite a while ago now.
edit: and the only "consequences" are having to wade through these periodic "but you PROMISED!!!!!! /tantrum" threads.
also your links show sims has lost 2/3 of their all time high player base, DDV has lost roughly half, by that DDV is doing BETTER than sims 4
There's more - for example, you bought DLC on Switch, but you also like to play DDLV on PC. You have DDLV in your library, but you still have to buy DLC to play it on the other device (but it has a crossplay and crosssave, so that kinda succs).
I would be far more positive towards these decisions if I could actually play. The amount of crashes and bugs are not letting me play a game I paid more than I have monthly for my own expenses. At least they could make DLC cheaper, idk
Tl;dr It's slightly overpriced and I won't believe that decision for making the game not F2P wasn't financially driven.
microtransactions are in other games as well for example Fallout and I would not say this makes Fallout the same game like DDV. So the playerbase will always be lower on that one, since players only play when there are updates they are interested in.
Sims is a game you can play constantly because it is just a life sim, DDV is a game where there is no point in playing constantly because there is only live service content.
maybe you just have no clue what a genre is and maybe you do not understand the difference between a live service game and a life simulation game.
We don't know what they have planned for the future but we know they have big plans; they're just getting started, they have to grow and make mistakes and learn from them and continue to evolve until they become one of the greatest sandbox style farming adventure simulator games ever created.
I think we all give the developers a hard time with things we do not like and purchasing this game is not one of them.
I know it can be costly to repurchase the game+DLC if crossplay is desired, but if a player wants that option bad enough, they will find a way to save up for the purchase.
I did and I am in the low income wage bracket.
Also, I didn't buy the DLC on both systems, I only required Eternity Isle on the Switch.
While you can't visit the Isle on the non-owned system, you can still use the associated Royal Tool and assets in the main Valley.
I've seen how predatory the Fortnite shop is, this shop is quite fair, giving the player an entire week to decide if they truly need the items.
Steam charts are only part of the playerbase, to present a complete engagement factor, all the players would have to be accounted for, non-Steam, Switch, Xbox, Playstation.
Honestly, numbers mean nothing to me, the top rated games I know I would not enjoy.
Dreamlight was to be free to play as per the original plan, but after a year, they chose not to, possibly due to how the game was designed.
I've played a free to play game long time ago, but it shut down after some years.
Would it stayed if it was a paid game? Unlikely as there were other problems existing.
Steamcharts show the interest, and if there is nothing new,, it tapers off.
This is simply rude and unjustified. Learn some education before beef posting online like a raging uneducated kid. Developers do have a salary and they do work for a living like most of us do in our daily jobs.
You must think people goes into basements and codes games for free. You must be thinking producing a game is free. The only "money hungry" person here is you who seems to have a huge problem paying the hard work of others. Let it be this game, or any other game.
When people are actually playing games they don't even bother thinking about these tiny yet quite relevant details.
You can't predict if your finances will be as expected and planned, and stating a comment doesn't mean making a life time commitment promise to customers. It's called "running a business", which I am assuming you have no idea about.
If you were a developer working 8/9 to 10 hours a day constantly to mantain a game, update it (there is plenty of free content on this game to keep you entertained for hours) to produce a game, you'd do it for free? For love to art or something? What, developers don't have bills to pay? If I was behind a game I would be charging double the price of this one. It's called "capitalism" and you live in a society based on it. You don't like using your salary on a game? Don't do it, but don't moan like a little girl about it either.
The game is great and with certain quality to actually charge for it.
Hilarious you have the actual audacity to mention a game that before it was free it costed around 1,194€ with all it's DLCs (DLCs that you still have to pay for today). I don't even add here the micro-transactions they also had on their store. You know the best part of it is? Millions paid for it with no complains, in fact they enjoyed the sh*t out the game.
Both games can't be compared (different games, different business) because they're not alike at all. And mind you I do have Sims 2, 3 and 4 (I paid for it and I didn't rage, cry or moan after it went free for all) to tell the difference between this game and Sims. Is like comparing oil and water. Those comparing these two unrelated games must have a very sore butt for the looks of it.
But if you still insist then let me tell you that 90% of the games out there are copying each other's concepts, every shooter, every horror, platform or strategy game, etc. And guess what, people still do pay for them and play them. That's what actual gamers do. Not to mention that regardless their similarities, a game will always have money invested and a team behind it.
If you play on Switch and on PC then deal with it. Since when a console or PC game was multi-platform and you didn't have to pay for it on other platforms? This is simply ridiculous. It's like saying that because I bought a Xbox or PS3 game It must run magically on my computer and steam platform must assume I have it on a console, or that because I have X game on my PC and it's also available on Android it must run on my phone and I don't have to re-buy it. Same applies with a "linked to a game" DLC.
This is one of the most absurd and out of context threats I've seen on Steam it made me for once answer to it. It is sad you are trying to justify your either lack of money, greed or your lack of respect for other people's work. And this applies to ANY game with DLCs, micro-transactions and whatever they want to charge you for.
People should start understanding the difficulties and complexity behind a developer team or running an actual business with hundreds of developers each with his/her salary to be paid at the end of the month, and start to be more respectful to the fact they're delivering you a piece of entertainment which you can't even remotely start to produce yourself. Get into your head the fact it's an actual job and the fact they're people just like you and me making an actual living.
You want this game to be free? When it's not even ready yet? Don't make laugh.
I play on PC (Epic) and there are hardly any bugs and so far fortunately no progression-breakers for me. For consoles I guess it's a totally different story. Seeing people post progression-stopping bugs that are months old.
Better this realistic change than games that just get cancelled due to lack of funding.
But DDLV should serve as a warning to developers not to make grandiose promises anymore.
In any case I think it worked against them as I for one would have purchased it initially if they hadn't initially projected becoming f2p.
Sims4 goes up randomly, maybe around sales?
Plus a lot of us didn't want to rebuy the entire franchise from Sims3 to Sims4, just cause they added a couple DLC. I played a ton of Sims3 back in 2003-2004. I think I got it all out of my system. But when they made Sims4 ftp... ya... I grabbed it. But the luster was all worn off cause they took away the modding community. I was playing with werewolves, vampires, mummies, supers, and magic in Sims3. So I stopped playing Sims4 almost immediately upon starting.
I'm going to bet that DDV playtime is going to go up for Christmas again this year, as it is often thought of as a magical time of year, and also potentially gifted DDV more often as a solid package instead of taking out a bank loan as a down payment like Sims had created some stigmata for. But that's taking into account parents don't realize DDV is banking on microtransactions with an illusion of less DLC and less purchasable excess content.