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When it's orange, you are close, when red, very close.
When an anomaly appears, tap the button as fast as you can and the anomaly will drop a loot item.
It takes one click, as long as you've followed the colors to where the loot actually is. You only spam the clicks, when the loot circle appears.
Pull out Hourglass.
Click it - blue arc appears. Move in the direction the blue is pointing. Click again. If it's orange now, you're getting close. Move that direction some more. Click again. If it's red, you're almost there. Move a little more in that direction. Click again. If you've gotten to the loot location, a glittery loot circle will appear. Now you click lots - the loot circle will grow larger as you click, until you get the loot (the rarer the loot, the more clicks it takes and the larger the loot circle will grow.)
edit: this is when you click lots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3239385455
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I wonder if the game needs an accessibility setting for this task, for people who have issues with button-mashing for one reason or another (dexterity, carpal tunnel, not wanting to wear out their mouse, etc)
. . . this reminds me of the PS1 & 2 days, where some of the third-party accessory companies made controllers with an "autofire" function (where you could just hold a button down and it would automatically do "rapid press". Was great for some of the old-school shmups & similar games.)
edit: just did some tests with a stopwatch. It takes 7-20 clicks or so (depending on if it's a common treasure or a rare one) and clicking at a slower pace than I usually do it still works in 1.5-4 seconds. ~5 clicks per second (this is hitting the E button on my keyboard, not mouse clicking or pressing a controller button).
Hmm, testing to try slower, it looks like you need to click faster than 1/second in order to gain ground. 2/sec does it pretty well.
I wonder if you have some kind of bug?